Entity Shoot - Bow/Item (Condition) — Lusk

Addon: Lusk · Category: Condition · Since: 1.1.1

Syntax

[the] (shot|launched) item should[( not|n't)] be consumed

Description

Returns whether or not the consumable item should be consumed in the Entity Shoot Event.

Examples

on entity shoot:
	if the shot item should be consumed:
		broadcast the consumed item

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