Projectile - has Left The Shooter (Condition) — Lusk
Addon: Lusk · Category: Condition · Since: 1.3
Syntax
%projectiles% (has|have) [already] left [the[ir]|its] shooterDescription
Gets whether the provided projectiles have left the hitbox of their shooter and can now hit entities. This is recalculated each tick if the projectile has a shooter.
Examples
if {_projectile} has left its shooter: