Is Saddled (Condition) — Skript
Addon: Skript · Category: Condition · Since: 2.10
Syntax
%livingentities% (is|are) [properly] saddledDescription
Checks whether a given entity (horse or steerable) is saddled. If 'properly' is used, this will only return true if the entity is wearing specifically a saddle item.
Examples
send whether {_horse} is saddled