Rotate (Effect) — Skript
Addon: Skript · Category: Effect · Since: 2.2-dev28, 2.10 (quaternions, displays)
Syntax
rotate %vectors/quaternions/displays% around [the] [global] (x|y|z)(-| )axis by %number%Description
Rotates displays, quaternions, or vectors around an axis a set amount of degrees, or around all 3 axes at once. Vectors can only be rotated around the global X/Y/Z axes, or an arbitrary vector axis. Quaternions are more flexible, allowing rotation around the global or local X/Y/Z axes, arbitrary vectors, or all 3 local axes at once. Global axes are the ones in the Minecraft world. Local axes are relative to how the quaternion is already oriented.
Rotating a display is a shortcut for rotating its left rotation. If the right rotation needs to be modified, it should be acquired, rotated, and re-set.
Note that rotating a quaternion/display around a vector results in a rotation around the local vector, so results may not be what you expect. For example, rotating quaternions/displays around vector(1, 0, 0) is the same as rotating around the local X axis. The same applies to rotations by all three axes at once. In addition, rotating around all three axes of a quaternion/display at once will rotate in ZYX order, meaning the Z rotation will be applied first and the X rotation last.
Examples
rotate {_quaternion} around x axis by 10 degrees
rotate last spawned block display around y axis by 10 degrees
rotate {_vector} around vector(1, 1, 1) by 45
rotate {_quaternion} by x 45, y 90, z 135