Type (Type) — Skript
Addon: Skript · Category: Type · Since: 2.0 · Usage: integer, number, number, boolean yes/no, integer, integer, text, uuid, weather type, time, time period, date, direction, color, tree type, experience point, gamerule value, config, node, function, valued thing, container, projectile, world, inventory action, click type, inventory type, gamemode, dropped item, chunk, enchantment, material, teleport cause, spawn reason, respawn reason, server icon, firework type, firework effect, difficulty, resource pack state, sound category, heal reason, gamerule, enchantment offer, attribute type, environment, moonphase, quit reason, inventory close reason, transform reason, unleash reason, item flag, experience cooldown change reason, villager profession, entity snapshot, worldborder, banner pattern, banner pattern type, teleport flag, vehicle, equipment slot, villager career change reason, script, quaternion, queue, block, inventory, location, player, slot, vector, damage source, damage type, display, billboard, text alignment, item display transform, fishing state, input key, loot table, loot context, game effect, entity effect, bukkit particle, converging particle, directional particle, scalable particle, potion effect, potion effect, potion effect type, potion cause, potion action, potion effect type category, minecraft tag, text component, cat type, chicken variant, cow variant, frog variant, panda gene, pig variant, wolf variant, zombie nautilus variant, money, integer, time span, enchantment type, executable, living entity, entity, offline player, particle, region, number, command sender, inventory holder, metadata holder, item type, nameable thing, audience, entity type, entity type, type, named thing, numbered thing, block data, item stack, equippable component, damage cause, item component, biome, villager type, object
Syntax
classinfoDescription
Represents a type, e.g. number, object, item type, location, block, world, entity type, etc. This is mostly used for expressions like 'event-<type>', '<type>-argument', 'loop-<type>', etc., e.g. event-world, number-argument and loop-player.
Examples
{variable} is a number # check whether the variable contains a number, e.g. -1 or 5.5
{variable} is a type # check whether the variable contains a type, e.g. number or player
{variable} is an object # will always succeed if the variable is set as everything is an object, even types.
disable PvP in the event-world
kill the loop-entity