Network Is Synced (Condition) — skNetwork
Addon: skNetwork · Category: Condition · Since: 0.0.1
Syntax
network is syncedDescription
Checks whether this server has finished its first sync with the proxy. Until it has, the local copy of the network variables is empty. Every `is not set` check says yes, even for values that other servers can see, and writes are refused. Guard anything that reads or writes a network variable on join with this.
Guide: https://github.com/ahmadmsaleem/skNetwork/wiki/Sync-and-Events
Examples
on join:
if network is not synced:
kick player due to "The network is still starting up. Try again in a moment."
stop