/Index/Docs/Page 4
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Generated Evt Expr_Guild Voice Request To Speak Event_Past Request To Speak
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_GuildVoiceRequestToSpeakEvent_PastRequestToSpeak
Generated Evt Expr_Guild Voice Request To Speak Event_Request To Speak
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_GuildVoiceRequestToSpeakEvent_RequestToSpeak
Generated Evt Expr_Member Accept Screen Event_Old Pending State
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberAcceptScreenEvent_OldPendingState
Generated Evt Expr_Member Accept Screen Event_Pending State
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberAcceptScreenEvent_PendingState
Generated Evt Expr_Member Avatar Event_Avatar Url
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberAvatarEvent_AvatarUrl
Generated Evt Expr_Member Avatar Event_Old Avatar Url
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberAvatarEvent_OldAvatarUrl
Generated Evt Expr_Member Boost Time Update Event_Boost Time
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberBoostTimeUpdateEvent_BoostTime
Generated Evt Expr_Member Boost Time Update Event_Old Boost Time
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberBoostTimeUpdateEvent_OldBoostTime
Generated Evt Expr_Member Nickname Event_Nickname
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberNicknameEvent_Nickname
Generated Evt Expr_Member Nickname Event_Old Nickname
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberNicknameEvent_OldNickname
Generated Evt Expr_Member Self Deafen Event_Deafen State
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberSelfDeafenEvent_DeafenState
Generated Evt Expr_Member Self Deafen Event_Old Deafen State
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberSelfDeafenEvent_OldDeafenState
Generated Evt Expr_Member Self Mute Event_Mute State
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberSelfMuteEvent_MuteState
Generated Evt Expr_Member Self Mute Event_Old Mute State
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberSelfMuteEvent_OldMuteState
Generated Evt Expr_Member Timeout Event_Old Timeout End
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberTimeoutEvent_OldTimeoutEnd
Generated Evt Expr_Member Timeout Event_Timeout End
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MemberTimeoutEvent_TimeoutEnd
Generated Evt Expr_Message Command_Executed Command
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MessageCommand_ExecutedCommand
Generated Evt Expr_Message Command_Target Message
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_MessageCommand_TargetMessage
Generated Evt Expr_Modal Received_Received Id
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ModalReceived_ReceivedId
Generated Evt Expr_Reaction Add_Message
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ReactionAdd_Message
Generated Evt Expr_Reaction Add_Reaction Emoji
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ReactionAdd_ReactionEmoji
Generated Evt Expr_Reaction Remove All_Message
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ReactionRemoveAll_Message
Generated Evt Expr_Reaction Remove_Message
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ReactionRemove_Message
Generated Evt Expr_Reaction Remove_Reaction Emoji
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ReactionRemove_ReactionEmoji
Generated Evt Expr_Role Add Event_Added Roles
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_RoleAddEvent_AddedRoles
Generated Evt Expr_Role Permissions Update Event_Past Permissions
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_RolePermissionsUpdateEvent_PastPermissions
Generated Evt Expr_Role Permissions Update Event_Permissions
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_RolePermissionsUpdateEvent_Permissions
Generated Evt Expr_Role Remove Event_Removed Roles
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_RoleRemoveEvent_RemovedRoles
Generated Evt Expr_Scheduled Event Cover Image Update_Cover Image
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventCoverImageUpdate_CoverImage
Generated Evt Expr_Scheduled Event Cover Image Update_Old Cover Image
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventCoverImageUpdate_OldCoverImage
Generated Evt Expr_Scheduled Event Description Update_Description
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventDescriptionUpdate_Description
Generated Evt Expr_Scheduled Event Description Update_Old Description
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventDescriptionUpdate_OldDescription
Generated Evt Expr_Scheduled Event End Time Update_End Time
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventEndTimeUpdate_EndTime
Generated Evt Expr_Scheduled Event End Time Update_Old End Time
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventEndTimeUpdate_OldEndTime
Generated Evt Expr_Scheduled Event Location Update_Location
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventLocationUpdate_Location
Generated Evt Expr_Scheduled Event Location Update_Old Location
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventLocationUpdate_OldLocation
Generated Evt Expr_Scheduled Event Name Update_Name
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventNameUpdate_Name
Generated Evt Expr_Scheduled Event Name Update_Old Name
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventNameUpdate_OldName
Generated Evt Expr_Scheduled Event Start Time Update_Old Start Time
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventStartTimeUpdate_OldStartTime
Generated Evt Expr_Scheduled Event Start Time Update_Start Time
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventStartTimeUpdate_StartTime
Generated Evt Expr_Scheduled Event Status Update_Old Status
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventStatusUpdate_OldStatus
Generated Evt Expr_Scheduled Event Status Update_Status
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ScheduledEventStatusUpdate_Status
Generated Evt Expr_Slash Command Completion Event_Current Argument
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_SlashCommandCompletionEvent_CurrentArgument
Generated Evt Expr_Slash Command_Command Id
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_SlashCommand_CommandId
Generated Evt Expr_Slash Command_Executed Command
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_SlashCommand_ExecutedCommand
Generated Evt Expr_String Dropdown Click Event_Selected Values
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_StringDropdownClickEvent_SelectedValues
Generated Evt Expr_User Activity Order Update Event_Activities
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserActivityOrderUpdateEvent_Activities
Generated Evt Expr_User Avatar Update Event_Avatar Url
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserAvatarUpdateEvent_AvatarUrl
Generated Evt Expr_User Avatar Update Event_Old Avatar Url
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserAvatarUpdateEvent_OldAvatarUrl
Generated Evt Expr_User Command_Executed Command
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserCommand_ExecutedCommand
Generated Evt Expr_User Command_Target User
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserCommand_TargetUser
Generated Evt Expr_User Discriminator Update Event_Discriminator
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserDiscriminatorUpdateEvent_Discriminator
Generated Evt Expr_User Discriminator Update Event_Old Discriminator
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserDiscriminatorUpdateEvent_OldDiscriminator
Generated Evt Expr_User Global Name Update Event_Global Name
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserGlobalNameUpdateEvent_GlobalName
Generated Evt Expr_User Global Name Update Event_Old Global Name
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserGlobalNameUpdateEvent_OldGlobalName
Generated Evt Expr_User Name Update Event_Name
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserNameUpdateEvent_Name
Generated Evt Expr_User Name Update Event_Old Name
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserNameUpdateEvent_OldName
Generated Evt Expr_User Online Status Update Event_Old Online Status
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserOnlineStatusUpdateEvent_OldOnlineStatus
Generated Evt Expr_User Online Status Update Event_Online Status
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserOnlineStatusUpdateEvent_OnlineStatus
Generated Evt Expr_User Primary Guild Update Event_Old Primary Guild Id
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserPrimaryGuildUpdateEvent_OldPrimaryGuildId
Generated Evt Expr_User Primary Guild Update Event_Old User Tag
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserPrimaryGuildUpdateEvent_OldUserTag
Generated Evt Expr_User Primary Guild Update Event_Primary Guild Id
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserPrimaryGuildUpdateEvent_PrimaryGuildId
Generated Evt Expr_User Primary Guild Update Event_User Tag
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_UserPrimaryGuildUpdateEvent_UserTag
Generated Prop Expr_Avatar Url
ExpressionDiSky
/docs?id=DiSky-GeneratedPropExpr_AvatarUrl
Generated Prop Expr_Discord Color
ExpressionDiSky
/docs?id=DiSky-GeneratedPropExpr_DiscordColor
Generated Prop Expr_Guild
ExpressionDiSky
/docs?id=DiSky-GeneratedPropExpr_Guild
Generated Prop Expr_Jump Url
ExpressionDiSky
/docs?id=DiSky-GeneratedPropExpr_JumpUrl
Generated Prop Expr_Online Status
ExpressionDiSky
/docs?id=DiSky-GeneratedPropExpr_OnlineStatus
Generic Game Event
EventSkBee
Called when a Minecraft game event is fired. These events are provided directly by Minecraft. NOTE: Cancelling this event will not cancel the action, only cancel broadcasting event to blocks. Requires MC 1.17+/docs?id=SkBee-generic_game_event
Get Group/Animation From Storage
ExpressionDisplayEntityUtils
Get a saved group/animation from a load method (local, mongodb, mysql)/docs?id=DisplayEntityUtils-ExprSavedFromLoadMethod
Get/Set Tag
ExpressionDisplayEntityUtils
Get or set the tag of a group/animation. Only the tag of a active group/animation can be changed/docs?id=DisplayEntityUtils-ExprTag
Give or Drop Item
EffectSkBee
Attempts to give an item to a player and if they dont have room it will drop instead./docs?id=SkBee-EffGiveOrDrop
Give or Return Items
ExpressionSkBee
Attempts to add items to an inventory and will return a list of items that did not fit in the inventory./docs?id=SkBee-ExprGiveOrReturn
Gliding State
ExpressionSkript
Sets of gets gliding state of player. It allows you to set gliding state of entity even if they do not have an <a href="https://minecraft.wiki/w/Elytra">Elytra</a> equipped./docs?id=Skript-ExprGlidingState
Glow
EffectDisplayEntityUtils
Set the glowing of an active group/part/filter/docs?id=DisplayEntityUtils-EffActiveGlow
Glow Color
ExpressionDisplayEntityUtils
Set the glow color of a active or packet-based group, part, or part filter. Or get the glow color of a active group/docs?id=DisplayEntityUtils-ExprActiveGlowColor
Glowing
ExpressionSkript
Indicates if targeted entity is glowing (new 1.9 effect) or not. Glowing entities can be seen through walls./docs?id=Skript-ExprGlowing
Goat - has Left/Right Horn (Property)
ExpressionLusk
Returns whether or not a goat has either horn. Can be set and reset./docs?id=Lusk-ExprGoatHornsState
Goat - Has Left/Right/Both/Either Horn
ConditionLusk
Checks if goat has the left, right, both or either horn./docs?id=Lusk-CondGoatHasHorns
Goat - Ram
EffectLusk
Makes a goat ram an entity./docs?id=Lusk-EffGoatRam
Goat Has Horns
ConditionSkript
Checks to see if a goat has or does not have a left, right, or both horns./docs?id=Skript-CondGoatHasHorns
Goat Horns
EffectSkript
Make a goat have or not have a left, right, or both horns./docs?id=Skript-EffGoatHorns
Grant Group
Effectskript-luckperms
Adds a group to a user./docs?id=skript-luckperms-EffGrantGroup
Grant Permission
Effectskript-luckperms
Adds a permission to a user./docs?id=skript-luckperms-EffGrantPermission
Gravity
ExpressionSkript
If entity is affected by gravity or not, i.e. if it has Minecraft 1.10+ NoGravity flag./docs?id=Skript-ExprGravity
Group
ExpressionSkript
The primary group or all groups of a player. This expression requires Vault and a compatible permissions plugin to be installed. If you have LuckPerms, ensure you have vault integration enabled in the luck perms configurations./docs?id=Skript-ExprGroup
Group
Typeskript-luckperms
Represents a LuckPerms group./docs?id=skript-luckperms-luckpermsgroup
Group Members
Effectskript-luckperms
Returns a list of UUIDS of users who have the specified group. Should be relatively fast depending on how many users have a group./docs?id=skript-luckperms-EffGroupMembers
Group Passengers
ExpressionDisplayEntityUtils
Get the non-packet based groups riding an entity/docs?id=DisplayEntityUtils-ExprEntitySpawnedGroupPassengers
Groups Of
Expressionskript-luckperms
Represents the groups of a user. This expression will require `luckperms` in it until Skript deprecates their `groups of`./docs?id=skript-luckperms-ExprGroupsOf
Guardian - Beam
TypeLuskv2
A guardian beam, can be displayed and removed for players. Note: the developer is responsible for specifying to whom a guardian beam is displayed./docs?id=7lvjj
GUI
Typeskript-gui
Represents a skript-gui GUI/docs?id=skript-gui-gui
GUI Layout
Expressionskript-gui
The layout of a GUI, which controls how its items are displayed./docs?id=skript-gui-ExprLayout
GUI Lock Status
Expressionskript-gui
The lock status of a GUI, which controls whether its items without actions can be removed./docs?id=skript-gui-ExprLockStatus
GUI of Player
Expressionskript-gui
Obtains the GUI a player currently has open./docs?id=skript-gui-ExprGUI
GUI Open/Close
Sectionskript-gui
Enables running code when a player opens or closes their GUI./docs?id=skript-gui-SecOpenClose
GUI Slot Change
Sectionskript-gui
A section for executing code when a slot changes. Note that for GUIs with a layout, where multiple slots are represented by a single character, the section will execute when any of those slots change./docs?id=skript-gui-SecSlotChange
GUI Values
Expressionskript-gui
Obtains various utility values related to a GUI. Many of these values are available in vanilla Skript, but have been kept for compatibility and/or ease of use. Some values may not be available in certain sections (e.g., 'gui close')./docs?id=skript-gui-ExprGUIValues
GUI with ID
Expressionskript-gui
Obtains a global GUI based on its ID./docs?id=skript-gui-ExprGUIWithId
Guild
TypeDiSky
/docs?id=DiSky-guild
Guild Active Threads
ExpressionDiSky
Every non-archived thread channel of the guild. Fetched online, so it requires 'await'./docs?id=DiSky-PropGuildActiveThreads
Guild AFK Channel
ExpressionDiSky
The AFK voice channel of the guild, or null if none is set./docs?id=DiSky-PropGuildAfkChannel
Guild AFK Timeout
ExpressionDiSky
The AFK timeout of the guild, in seconds (60, 300, 900, 1800 or 3600)./docs?id=DiSky-PropGuildAfkTimeout
Guild Audit Logs
ExpressionDiSky
The audit log entries of the guild. Fetched online, so it requires 'await'. Only the most recent page (up to 100 entries) is returned./docs?id=DiSky-PropGuildAuditLogs
Guild AutoMod Rules
ExpressionDiSky
All AutoMod rules of the guild. Fetched online, so it requires 'await'./docs?id=DiSky-PropGuildAutomodRules
Guild Banner
ExpressionDiSky
The URL of the guild's banner image, or null if none is set./docs?id=DiSky-PropGuildBanner
Guild Bans
ExpressionDiSky
All bans of the guild. Fetched online, so it requires 'await'. Only the first page (up to 1000 bans) is returned./docs?id=DiSky-PropGuildBans
Guild Boost Count
ExpressionDiSky
How many members are currently boosting the guild./docs?id=DiSky-PropGuildBoostCount
Guild Boost Tier
ExpressionDiSky
The boost tier of the guild (e.g. 'none', 'tier 1', 'tier 2', 'tier 3')./docs?id=DiSky-PropGuildBoostTier
Guild Booster Role
ExpressionDiSky
The booster role of the guild (granted to members who boost it), or null if none./docs?id=DiSky-PropGuildBoostRole
Guild Boosters
ExpressionDiSky
The members currently boosting the guild./docs?id=DiSky-PropGuildBoosters
Guild Bot Role
ExpressionDiSky
The integration role of this bot in the guild, or null if it has none./docs?id=DiSky-PropGuildBotRole
Guild Categories
ExpressionDiSky
All channel categories of the guild./docs?id=DiSky-PropGuildCategories
Guild Channel With Id
ExpressionDiSky
The guild channel of any kind with the given id, from cache./docs?id=DiSky-GetterExpr_GuildChannel
Guild Emojis
ExpressionDiSky
All custom emojis of the guild./docs?id=DiSky-PropGuildEmojis
Guild Emotes
ExpressionDiSky
All custom emotes (emojis) of the guild, fetched online, so it requires 'await'. Unlike 'emojis of %guild%' this never depends on the bot's cache./docs?id=DiSky-PropGuildEmotes
Guild Invites
ExpressionDiSky
All active invites of the guild. Fetched online, so it requires 'await'./docs?id=DiSky-PropGuildInvites
Guild Member Count
ExpressionDiSky
The total number of members in the guild./docs?id=DiSky-PropGuildMemberCount
Guild News Channels
ExpressionDiSky
All news (announcement) channels of the guild./docs?id=DiSky-PropGuildNewsChannels
Guild Scheduled Events
ExpressionDiSky
All scheduled events of the guild./docs?id=DiSky-PropGuildScheduledEvents
Guild Stage Channels
ExpressionDiSky
All stage channels of the guild./docs?id=DiSky-PropGuildStageChannels
Guild Stickers
ExpressionDiSky
All custom stickers of the guild./docs?id=DiSky-PropGuildStickers
Guild Text Channels
ExpressionDiSky
All text channels of the guild./docs?id=DiSky-PropGuildTextChannels
Guild Verification Level
ExpressionDiSky
The verification level of the guild ('none', 'low', 'medium', 'high', 'very high')./docs?id=DiSky-PropGuildVerificationLevel
Guild Voice Channels
ExpressionDiSky
All voice channels of the guild./docs?id=DiSky-PropGuildVoiceChannels
Guild Webhooks
ExpressionDiSky
All webhooks of the guild. Fetched online, so it requires 'await'./docs?id=DiSky-PropGuildWebhooks
Guild Welcome Screen
ExpressionDiSky
The welcome screen of the guild, fetched online, so it requires 'await'. Fails when the guild is not a community guild./docs?id=DiSky-PropGuildWelcomeScreen
Guild With Id
ExpressionDiSky
The guild with the given id, looked up in cache./docs?id=DiSky-GetterExpr_Guild
Guildchannel
TypeDiSky
/docs?id=DiSky-guildchannel
Guildsticker
TypeDiSky
/docs?id=DiSky-guildsticker
Handedness
EffectSkript
Make mobs left or right-handed. This does not affect players./docs?id=Skript-EffHandedness
Hanging Entity/Remover
ExpressionSkript
Returns the hanging entity or remover in hanging <a href='#break_mine'>break</a> and <a href='#place'>place</a> events./docs?id=Skript-ExprHanging
Has AI
ConditionSkript
Checks whether an entity has AI./docs?id=Skript-CondAI
Has Boss Bar Flag
ConditionSkript
Checks whether a boss bar has a specific flag. There are three flags: - 'darken the sky' - 'create fog' - 'play boss music'/docs?id=Skript-CondHasBossBarFlag
Has Chat Filtering
ConditionSkript
Checks whether a player has chat filtering enabled./docs?id=Skript-CondChatFiltering
Has Client Weather
ConditionSkript
Checks whether the given players have a custom client weather/docs?id=Skript-CondHasClientWeather
Has Custom Model Data
ConditionSkript
Check if an item has a custom model data tag/docs?id=Skript-CondHasCustomModelData
Has Glowing Text
ConditionSkript
Checks whether a sign (either a block or an item) has glowing text. If a sign side is not specified, the front side will be used by default./docs?id=Skript-CondGlowingText
Has GUI
Conditionskript-gui
Checks whether a player has a GUI open./docs?id=skript-gui-CondHasGUI
Has Item Cooldown
ConditionSkript
Checks whether a cooldown is active on the specified item for a specific player. If the provided item has a cooldown group component specified, the cooldown group will take priority. Otherwise, the cooldown of the item material will be used./docs?id=Skript-CondHasItemCooldown
Has Item Tooltips
ConditionSkript
Whether the entire or additional tooltip of an item is shown or hidden. The 'entire tooltip' is what shows to the player when they hover an item (i.e. name, lore, etc.). The 'additional tooltip' hides certain information from certain items (potions, maps, books, fireworks, and banners)./docs?id=Skript-CondTooltip
Has Line of Sight
ConditionSkript
Checks whether living entities have an unobstructed line of sight to other entities or locations./docs?id=Skript-CondHasLineOfSight
Has Loot Table
ConditionSkript
Checks whether an entity or block has a loot table. The loot tables of chests will be deleted when the chest is opened or broken./docs?id=Skript-CondHasLootTable
Has LuckPerms Group
Conditionskript-luckperms
Returns whether a user has/doesn't have a group. This is different from Skript's has group condition as with `user` this supports offline players./docs?id=skript-luckperms-CondHasGroup
Has LuckPerms Permission
Conditionskript-luckperms
Returns whether a user has/doesn't have a permission. This is different from Skript's has permission condition as with `user` this supports offline players./docs?id=skript-luckperms-CondHasPermission
Has Metadata
ConditionSkript
Checks whether a metadata holder has a metadata tag./docs?id=Skript-CondHasMetadata
Has Permission
ConditionSkript
Test whether a player has a certain permission./docs?id=Skript-CondPermission
Has Persistent Data Tag
ConditionSkript
Checks if the specified objects have persistent data tags with the given keys. Keys should be in the format "namespace:key" or "key". If a namespace is omitted, "minecraft" will be used instead. If a key is invalid, it will be ignored and a warning will be logged./docs?id=Skript-CondHasPersistentDataTag
Has Played Before
ConditionSkript
Checks whether a player has played on this server before. You can also use <a href='#first_join'>on first join</a> if you want to make triggers for new players./docs?id=Skript-CondPlayedBefore
Has Potion Effect
ConditionSkript
Checks whether an entity has a potion effect with certain properties. An entity is considered having a potion effect if it has a potion effect with at least the specified properties. For example, if an entity has an 'ambient speed 5' effect, they would be considered as having 'speed 5'. For exact comparisons, consider using the <a href='./expressions.html#ExprPotionEffect'>Potion Effect of Entity/Item</a> expression in an 'is' comparison./docs?id=Skript-CondHasPotion
Has Resource Pack
ConditionSkript
Checks whether the given players have a server resource pack loaded. Please note that this can't detect player's own resource pack, only the resource pack that sent by the server./docs?id=Skript-CondHasResourcePack
Has Scoreboard Tag
ConditionSkript
Checks whether the given entities has the given <a href='#ExprScoreboardTags'>scoreboard tags</a>./docs?id=Skript-CondHasScoreboardTag
Has Seen Credits
ConditionLusk
Checks if a player has seen the end credits./docs?id=Lusk-CondPlayerSeenCredits
Has Tag
ConditionDisplayEntityUtils
Check if a group or animation has a tag/docs?id=DisplayEntityUtils-CondHasTag
Hash
ExpressionSkript
Hashes the given text using the MD5 or SHA algorithms. Each algorithm is suitable for different use cases. These hashing algorithms are not suitable for hashing passwords. If handling passwords, use a <a href='https://cheatsheetseries.owasp.org/cheatsheets/Password_Storage_Cheat_Sheet.html#password-hashing-algorithms'>hashing algorithm specifically designed for passwords</a>. MD5 is deprecated and may be removed in a future release. It is provided mostly for backwards compatibility, as it is outdated and not secure. SHA is more secure, but is not suitable for hashing passwords (even with salting). When hashing data, you <strong>must</strong> specify algorithms that will be used for security reasons! Please note that a hash cannot be reversed under normal circumstances. You will not be able to get original value from a hash with Skript./docs?id=Skript-ExprHash
Hatching Entity Type
ExpressionSkript
The type of the entity that will be hatched in a Player Egg Throw event./docs?id=Skript-ExprHatchingType
Hatching Number
ExpressionSkript
The number of entities that will be hatched in a Player Egg Throw event. Please note that no more than 127 entities can be hatched at once./docs?id=Skript-ExprHatchingNumber
Head from Name
ExpressionSkonic
Gets a head by player name/docs?id=Skonic-ExprHeadFromName
Head from Player
ExpressionSkonic
Gets a head by player/docs?id=Skonic-ExprHeadFromPlayer
Head from Skin
ExpressionSkonic
Gets a head by skin./docs?id=Skonic-ExprHeadFromSkin
Head from URL
ExpressionSkonic
Gets a head by URL/docs?id=Skonic-ExprHeadFromURL
Head from UUID
ExpressionSkonic
Gets a head by player UUID/docs?id=Skonic-ExprHeadFromUUID
Head from Value
ExpressionSkonic
Gets a head by value./docs?id=Skonic-ExprHeadFromValue
Head location
ExpressionSkript
The location of an entity's head, mostly useful for players and e.g. looping blocks in the player's line of sight. Please note that this location is only accurate for entities whose head is exactly above their center, i.e. players, endermen, zombies, skeletons, etc., but not sheep, pigs or cows./docs?id=Skript-ExprEyeLocation
Heal Amount
ExpressionSkript
The amount of health healed in a <a href='/#heal'>heal event</a>./docs?id=Skript-ExprHealAmount
Heal Reason
ExpressionSkript
The <a href='#healreason'>heal reason</a> of a <a href='#heal'>heal event</a>./docs?id=Skript-ExprHealReason
Heal Reason
TypeSkript
The health regain reason in a heal event./docs?id=Skript-healreason
Health
ExpressionSkript
The health of a creature, e.g. a player, mob, villager, etc. The minimum value is 0, and the maximum is the creature's max health (e.g. 10 for players)./docs?id=Skript-ExprHealth
Helix Winding Rate
Expressionskript-particle
Gets or sets the winding rate of a helix. The winding rate is the number of times the helix wraps around the axis per block. The default winding rate is 1 loop per block, which delete or reset will set it to. The winding rate must be positive and non-zero./docs?id=skript-particle-ExprHelixWindingRate
Hex Code
ExpressionSkript
Returns the hexadecimal value representing the given color(s). The hex value of a colour does not contain a leading #, just the RRGGBB value. For those looking for hex values of numbers, see the asBase and fromBase functions./docs?id=Skript-ExprHexCode
Hidden Players
ExpressionSkript
The players hidden from a player that were hidden using the <a href='#EffEntityVisibility'>entity visibility</a> effect./docs?id=Skript-ExprHiddenPlayers
Hide Player from Server List
EffectSkript
Hides a player from the <a href='#ExprHoverList'>hover list</a> and decreases the <a href='#ExprOnlinePlayersCount'>online players count</a> (only if the player count wasn't changed before)./docs?id=Skript-EffHidePlayerFromServerList
Hitbox With
ExpressionSkonic
A Citizen Hitbox with the given components. Scale is a multiplier for the hitbox. For example, if the width was 1 and the height was 2, then if the scale was 2, the hitbox's effective dimenstions would be 2 width and 4 height. Default values are: - Scale: 1 - Width: 1 - Height: 2/docs?id=Skonic-ExprHitbox
Hopper - Searched Block
ExpressionLusk
Searched Block expression for the Hopper Inventory Search Event./docs?id=Lusk-ExprHopperSearchedBlock
Horse - Domestication Level
ExpressionLusk
Returns the domestication level and the maximum domestication level of an horse. Can be set./docs?id=Lusk-ExprHorseDomesticationLevel
Horse - is Eating
ConditionLusk
Checks if an horse is eating./docs?id=Lusk-CondHorseEating
Horse - is Eating (Property)
ExpressionLusk
Returns whether or not an horse is eating. Can be set and reset./docs?id=Lusk-ExprHorseEatingState
Horse - is Eating Grass
ConditionLusk
Checks if an horse is eating grass./docs?id=Lusk-CondHorseEatingGrass
Horse - is Eating Grass (Property)
ExpressionLusk
Returns whether or not an horse is eating grass. Can be set and reset./docs?id=Lusk-ExprHorseEatingGrassState
Horse - is Rearing
ConditionLusk
Checks if an horse is rearing./docs?id=Lusk-CondHorseRearing
Horse - is Rearing (Property)
ExpressionLusk
Returns whether or not an horse is rearing. Can be set and reset./docs?id=Lusk-ExprHorseRearingState
Horse - Jump Strength
ExpressionLusk
Returns the jump strength of an horse. Can be set./docs?id=Lusk-ExprHorseJumpStrength
Horse Domestication
ExpressionSkript
Gets and/or sets the (max) domestication of a horse. The domestication of a horse is how close a horse is to becoming tame - the higher the domestication, the closer they are to becoming tame (must be between 1 and the max domestication level of the horse). The max domestication of a horse is how long it will take for a horse to become tame (must be greater than 0)./docs?id=Skript-ExprDomestication
Hostname
ExpressionSkript
The hostname used by the connecting player to connect to the server in a <a href='#connect'>connect</a> event./docs?id=Skript-ExprHostname
Hotbar Button
ExpressionSkript
The hotbar button clicked in an <a href='#inventory_click'>inventory click</a> event./docs?id=Skript-ExprHotbarButton
Hotbar Slot
ExpressionSkript
The currently selected hotbar <a href='#slot'>slot</a>. To retrieve its number use <a href='#ExprSlotIndex'>Slot Index</a> expression. Use future and past tense to grab the previous slot in an item change event, see example./docs?id=Skript-ExprHotbarSlot
Hover List
ExpressionSkript
The list when you hover on the player counts of the server in the server list. This can be changed using texts or players in a <a href='#server_list_ping'>server list ping</a> event only. Adding players to the list means adding the name of the players. And note that, for example if there are 5 online players (includes <a href='#ExprOnlinePlayersCount'>fake online count</a>) in the server and the hover list is set to 3 values, Minecraft will show "... and 2 more ..." at end of the list./docs?id=Skript-ExprHoverList
Humidity
ExpressionSkript
Humidity of given blocks./docs?id=Skript-ExprHumidity
Hurt Animation
EffectSkBee
Makes this living entity flash red as if they were damaged. Requires MC 1.20.1+ Note: Yaw = The direction the damage is coming from in relation to the entity, where 0 is in front of the player, 90 is to the right, 180 is behind, and 270 is to the left/docs?id=SkBee-EffHurtAnimation
ID of GUI
Expressionskript-gui
Obtains the ID of a global GUI. This expression may also be used to change the ID of a global GUI. It also allows applying an ID to a non-global GUI, thereby making it global./docs?id=skript-gui-ExprId
If Not
ConditionSkCheese
Checks if a condition doesn't pass./docs?id=SkCheese-CondIfNot
Ignite/Extinguish
EffectSkript
Lights entities on fire or extinguishes them./docs?id=Skript-EffIgnite
Ignition Process
ConditionSkript
Checks if a creeper is going to explode./docs?id=Skript-CondIgnitionProcess
In The Past/Future
ConditionSkript
Checks whether a date is in the past or future. Note that using the 'now' expression will not be in the past or future when used directly in the condition./docs?id=Skript-CondPastFuture
Increase Number Key Namespacedkey
ExpressionLuskv2
/docs?id=pcncv
Indices of List
ExpressionSkript
Returns all the indices of a list variable, optionally sorted by their values. To sort the indices, all objects in the list must be comparable; Otherwise, this expression will just return the unsorted indices./docs?id=Skript-ExprIndices
Indices of Value
ExpressionSkript
Get the first, last or all positions of a character (or text) in another text using 'positions of %texts% in %text%'. Nothing is returned when the value does not occur in the text. Positions range from 1 to the <a href='#ExprIndicesOf'>length</a> of the text (inclusive). Using 'indices/positions of %objects% in %objects%', you can get the indices or positions of a list where the value at that index is the provided value. Indices are only supported for keyed expressions (e.g. variable lists) and will return the string indices of the given value. Positions can be used with any list and will return the numerical position of the value in the list, counting up from 1. Additionally, nothing is returned if the value is not found in the list. Whether string comparison is case-sensitive or not can be configured in Skript's config file./docs?id=Skript-ExprIndicesOfValue
Infinity
ExpressionSkript
A number representing positive infinity./docs?id=Skript-LitInfinity
Initialize Loader
EffectSlimeLink
Initializes the loader for the given datasource./docs?id=cb3rd
Initiator Inventory
ExpressionSkript
Returns the initiator inventory in an on <a href="?search=#inventory_item_move">inventory item move</a> event./docs?id=Skript-ExprEvtInitiator
Inline Lambda
ExpressionskLambda
Creates a lambda on a single line, usable anywhere an expression is. The body after `:` is one of: - a condition: the lambda returns whether it holds (a predicate, see `passes`), - an effect: the lambda runs it and returns nothing, or - a value: `return <expression>` (or just a bare expression) makes the lambda return that value. A parameter may declare a default with `name: type = value`, used when the caller leaves that (trailing) argument off, e.g. `lambda (n: number = 1) -> number:`. Parameters become locals (`{_p}`) inside the body. The lambda also closes over the local variables in scope where it is written, a snapshot taken when the expression is evaluated, readable inside the body when the lambda is later called (parameters shadow captured locals of the same name). For multi-line bodies, use the `set %object% to lambda ...:` section form instead./docs?id=skLambda-ExprLambda
Input
ExpressionSkript
Represents the input in a filter expression or sort effect. For example, if you ran 'broadcast "something" and "something else" where [input is "something"] the condition would be checked twice, using "something" and "something else" as the inputs. The 'input index' pattern can be used when acting on a variable to access the index of the input./docs?id=Skript-ExprInput
Input Key
TypeSkript
Represents a movement input key that is pressed by a player./docs?id=Skript-inputkey
Insert Entity Storage
EffectSkript
Add an entity into the entity storage of a block (e.g. beehive). The entity must be of the right type for the block (e.g. bee for beehive). Due to unstable behavior on older versions, adding entities to an entity storage requires Minecraft version 1.21+./docs?id=Skript-EffInsertEntityStorage
Instance Of
ConditionClassySK
Used to check if a class instance belongs to a specified class/docs?id=ClassySK-CondInstanceOf
Instance Of
ConditionTesttySK
Used to check if a class instance belongs to a specified class/docs?id=ClassySK-CondInstanceOf
Instance String
ExpressionLibImporter
/docs?id=s5wfx
Instrument
TypeSkBee
Represents the instruments used by goat horns. NOTE: These are auto-generated and may differ between server versions, currently generated for Minecraft 26.3./docs?id=SkBee-instrument
Integer Range
TypeSkBriggy
Represents a range between 2 integers. Use the IntegerRange expression to get the high/low value./docs?id=SkBriggy-intrange
IntegerRange - Low/High
ExpressionSkBriggy
Get the low/high point of an integer range./docs?id=SkBriggy-ExprIntegerRange
Interaction Command
TypeDisplayEntityUtils
Represents an Interaction Command stored on an Interaction Entity/docs?id=DisplayEntityUtils-interactioncommand
Interaction Command Type
ConditionDisplayEntityUtils
Check an interaction command's type/docs?id=DisplayEntityUtils-CondInteractionCommandType
Interaction Height/Width
ExpressionSkript
Returns the height or width of an interaction entity's hitbox. Both default to 1. The width of the hitbox determines the x/z widths/docs?id=Skript-ExprInteractionDimensions
Interaction Part - Has Commands
ConditionDisplayEntityUtils
Check if an interaction part/entity has commands that will run when clicked/docs?id=DisplayEntityUtils-CondInteractionHasCommands
Interaction Part - Height/Width
ExpressionDisplayEntityUtils
Get/Set the height or width of an interaction part./docs?id=DisplayEntityUtils-ExprInteractionDimensions
Interaction Part - Is Responsive
ConditionDisplayEntityUtils
Check if an interaction part/entity is responsive/docs?id=DisplayEntityUtils-CondInteractionIsResponsive
Interaction Part - Responsiveness
EffectDisplayEntityUtils
Set whether a interaction part should be visible through walls/docs?id=DisplayEntityUtils-EffInteractionResponsive
Internal Entity Effect
TypeLuskv2
Entity effects not normally available./docs?id=y8o5q
Interpolation Duration/Delay
ExpressionDisplayEntityUtils
Get/Set the interpolation duration/delay of an active group/part/filter/docs?id=DisplayEntityUtils-ExprActiveInterpolation
Inventory
ExpressionSkript
The inventory of a block or player. You can usually omit this expression and can directly add or remove items to/from blocks or players./docs?id=Skript-ExprInventory
Inventory
TypeSkript
An inventory of a player or block. Inventories have many effects and conditions regarding the items contained. An inventory has a fixed amount of slots which represent a specific place in the inventory, e.g. the helmet slot for players (Please note that slot support is still very limited but will be improved eventually)./docs?id=Skript-inventory
Inventory Action
ExpressionSkript
The <a href='#inventoryaction'>inventory action</a> of an inventory event. Please click on the link for more information./docs?id=Skript-ExprInventoryAction
Inventory Action
TypeSkript
What player just did in inventory event. Note that when in creative game mode, most actions do not work correctly./docs?id=Skript-inventoryaction
Inventory Close Reason
ExpressionSkript
The <a href='/#inventoryclosereason'>inventory close reason</a> of an <a href='/#inventory_close'>inventory close event</a>./docs?id=Skript-ExprInventoryCloseReason
Inventory Close Reasons
TypeSkript
The inventory close reason in an inventory close event./docs?id=Skript-inventoryclosereason
Inventory Holder/Viewers/Rows/Slots
ExpressionSkript
Gets the amount of rows/slots, viewers and holder of an inventory. NOTE: 'Viewers' expression returns a list of players viewing the inventory. Note that a player is considered to be viewing their own inventory and internal crafting screen even when said inventory is not open./docs?id=Skript-ExprInventoryInfo
Inventory Slot
ExpressionSkript
Represents a slot in an inventory. It can be used to change the item in an inventory too./docs?id=Skript-ExprInventorySlot
Inventory Type
TypeSkript
Minecraft has several different inventory types with their own use cases./docs?id=Skript-inventorytype
Inverse Boolean
ExpressionSkript
An expression to obtain the inverse value of a boolean/docs?id=Skript-ExprInverse
Inverted Boolean
ExpressionSkCheese
Returns the opposite of a boolean./docs?id=SkCheese-InvertedBoolean
Invite
TypeDiSky
/docs?id=DiSky-invite
Invite Builder Temporary
ExpressionDiSky
Whether members joining through the invite being built are kicked once they disconnect, unless a role is assigned to them first./docs?id=DiSky-PropInviteActionInviteTemporary
Invite Builder Unique
ExpressionDiSky
Whether a brand new invite is created instead of reusing an existing similar one./docs?id=DiSky-PropInviteActionInviteUnique
Invite Code
ExpressionDiSky
The code of the invite (the part after discord.gg/)./docs?id=DiSky-PropInviteInviteCode
Invite Creation Date
ExpressionDiSky
The date at which the invite was created./docs?id=DiSky-PropInviteInviteCreationDate
Invite Inviter
ExpressionDiSky
The user who created the invite, or null if it is unknown./docs?id=DiSky-PropInviteInviteInviter
Invite URL
ExpressionDiSky
The full URL of the invite./docs?id=DiSky-PropInviteInviteUrl
Invite Uses
ExpressionDiSky
The amount of times this invite has already been used./docs?id=DiSky-PropInviteInviteUses
Inviteaction
TypeDiSky
/docs?id=DiSky-inviteaction
Invoke Method String Of Instance String
EffectLibImporter
/docs?id=6f525
IP
ExpressionSkript
The IP address of a player, or the connected player in a <a href='#connect'>connect</a> event, or the pinger in a <a href='#server_list_ping'>server list ping</a> event./docs?id=Skript-ExprIP
Iron Golem - Created By a Player
ConditionLusk
Checks if an iron golem was created by a player./docs?id=Lusk-CondIronGolemCreatedByPlayer
Iron Golem - was Created By a Player (Property)
ExpressionLusk
Returns whether or not an iron golem was created by a player. Can be set and reset./docs?id=Lusk-ExprIronGolemCreatedByPlayerState
Is a customitem
ConditionItemsAdder
Default description for Is a customitem/docs?id=2yrpr
Is a Script Command
ConditionSkript
Checks whether a command (string label) is a script command (one registered in a script)./docs?id=Skript-CondIsScriptCommand
Is Adult
ConditionSkript
Checks whether or not a living entity is an adult./docs?id=Skript-CondIsAdult
Is Alive
ConditionSkript
Checks whether an entity is alive. Works for non-living entities too./docs?id=Skript-CondIsAlive
Is Baby
ConditionSkript
Checks whether or not a living entity is a baby./docs?id=Skript-CondIsBaby
Is Banned
ConditionSkript
Checks whether a player or IP is banned./docs?id=Skript-CondIsBanned
Is Bed/Anchor Spawn
ConditionSkript
Checks what the respawn location of a player in the respawn event is./docs?id=Skript-CondRespawnLocation
Is Better Model Entity
ConditionBetterModelSk
Checks whether an entity belongs to a BetterModel: either the source mob itself or one of its parts (hitbox). Useful on the entity a player is looking at, since that is usually a hitbox part./docs?id=BetterModelSk-CondIsBetterModel
Is Block
ConditionSkript
Checks whether an item is a block./docs?id=Skript-CondIsBlock
Is Block Redstone Powered
ConditionSkript
Checks if a block is indirectly or directly powered by redstone/docs?id=Skript-CondIsBlockRedstonePowered
Is Blocking
ConditionSkript
Checks whether a player is blocking with their shield./docs?id=Skript-CondIsBlocking
Is Burning
ConditionSkript
Checks whether an entity is on fire, e.g. a zombie due to being in sunlight, or any entity after falling into lava./docs?id=Skript-CondIsBurning
Is Charged
ConditionSkript
Checks if a creeper, wither, or wither skull is charged (powered). Please note that it is not possible to change whether a wither is charged./docs?id=Skript-CondIsCharged
Is Charging Fireball
ConditionSkript
Check whether a ghast is charging a fireball./docs?id=Skript-CondIsChargingFireball
Is Climbing
ConditionSkript
Whether a living entity is climbing, such as a spider up a wall or a player on a ladder./docs?id=Skript-CondIsClimbing
Is Conditional
ConditionSkript
Checks whether a command block is conditional or not./docs?id=Skript-CondIsCommandBlockConditional
Is Critical Hit
ConditionSkBee
Check if a hit was a critical hit in a damage event. Requires a PaperMC server./docs?id=SkBee-CondCriticalHit
Is Custom Name Visible
ConditionSkript
Checks if an entity's custom name is visible./docs?id=Skript-CondIsCustomNameVisible
Is Dancing
ConditionSkript
Checks to see if an entity is dancing, such as allays, parrots, or piglins. Please note that it is not possible to change whether a parrot is dancing./docs?id=Skript-CondIsDancing
Is Eating
ConditionSkript
Whether a panda or horse type (horse, camel, donkey, llama, mule) is eating./docs?id=Skript-CondIsEating
Is Edible
ConditionSkript
Checks whether an item is edible./docs?id=Skript-CondIsEdible
Is Empty
ConditionSkript
Checks whether something is empty./docs?id=Skript-PropCondIsEmpty
Is Enchanted
ConditionSkript
Checks whether an item is enchanted. Enchants must match the exact level by default, unless 'or better' or 'or worse' are used./docs?id=Skript-CondIsEnchanted
Is Evenly Divisible By
ConditionSkript
Checks if a number is evenly divisible by another number. An optional tolerance can be provided to counteract floating point error. The default tolerance is 1e-10. Any input smaller than the tolerance is considered to be 0. This means divisors that are too small will always return false, and dividends that are too small will always return true./docs?id=Skript-CondIsDivisibleBy
Is Fake / Packet Based
ConditionDisplayEntityUtils
Check if an active group/part/filter is packet-based/docs?id=DisplayEntityUtils-CondActiveIsPacketBased
Is Fire Resistant
ConditionSkript
Checks whether an item is fire resistant./docs?id=Skript-CondIsFireResistant
Is Fish Hook in Open Water
ConditionSkript
Checks whether the fish hook is in open water. Open water is defined by a 5x4x5 area of water, air and lily pads. If in open water, treasure items may be caught./docs?id=Skript-CondIsInOpenWater
Is Flammable
ConditionSkript
Checks whether an item is flammable./docs?id=Skript-CondIsFlammable
Is Flying
ConditionSkript
Checks whether a player is flying./docs?id=Skript-CondIsFlying
Is From A Mob Spawner
ConditionSkript
Checks if an entity was spawned from a mob spawner./docs?id=Skript-CondFromMobSpawner
Is Frozen
ConditionSkript
Checks whether an entity is frozen./docs?id=Skript-CondIsFrozen
Is Fuel
ConditionSkript
Checks whether an item can be used as fuel in a furnace./docs?id=Skript-CondIsFuel
Is Gliding
ConditionSkript
Checks whether a living entity is gliding./docs?id=Skript-CondIsGliding
Is GUI Locked
Conditionskript-gui
Whether a GUI is locked or unlocked, which controls whether its items without actions can be removed or changed./docs?id=skript-gui-CondIsLocked
Is Hand Raised
ConditionSkript
Checks whether an entity has one or both of their hands raised. Hands are raised when an entity is using an item (eg: blocking, drawing a bow, eating)./docs?id=Skript-CondIsHandRaised
Is Holding
ConditionSkript
Checks whether a player is holding a specific item. Cannot be used with endermen, use 'entity is [not] an enderman holding &lt;item type&gt;' instead./docs?id=Skript-CondItemInHand
Is In Animation Camera?
ConditionDisplayEntityUtils
Check if a player is in an animation camera/docs?id=DisplayEntityUtils-CondIsInAnimationCamera
Is In Love
ConditionSkript
Checks whether or not a living entity is in love./docs?id=Skript-CondIsInLove
Is Incendiary
ConditionSkript
Checks if an entity will create fire when it explodes. This condition is also usable in an explosion prime event./docs?id=Skript-CondIncendiary
Is Infinite
ConditionSkript
Checks whether potion effects or timespans are infinite./docs?id=Skript-CondIsInfinite
Is Interactable
ConditionSkript
Checks wether or not a block is interactable./docs?id=Skript-CondIsInteractable
Is Invisible
ConditionSkript
Checks whether a living entity is invisible./docs?id=Skript-CondIsInvisible
Is Invulnerable
ConditionSkript
Checks whether an entity or a gamemode is invulnerable. For gamemodes, Paper and Minecraft 1.20.6 are required/docs?id=Skript-CondIsInvulnerable
Is Jumping
ConditionSkript
Checks whether a living entity is jumping. This condition does not work on players./docs?id=Skript-CondIsJumping
Is Leashed
ConditionSkript
Checks to see if an entity is currently leashed./docs?id=Skript-CondLeashed
Is Loaded
ConditionSkript
Checks whether a world, chunk or script is loaded. 'chunk at 1, 1' uses chunk coordinates, which are location coords divided by 16./docs?id=Skript-CondIsLoaded
Is Locked
ConditionSkBee
Check if a lockable container is in a locked state./docs?id=SkBee-CondIsLocked
Is Lootable
ConditionSkript
Checks whether an entity or block is lootable. Lootables are entities or blocks that can have a loot table./docs?id=Skript-CondIsLootable
Is Member/Owner of Region
ConditionSkript
Checks whether a player is a member or owner of a particular region. This condition requires a supported regions plugin to be installed./docs?id=Skript-CondIsMember
Is Normalized
ConditionSkript
Checks whether a vector is normalized i.e. length of 1/docs?id=Skript-CondIsVectorNormalized
Is Occluding
ConditionSkript
Checks whether an item is a block and completely blocks vision./docs?id=Skript-CondIsOccluding
Is of Type
ConditionSkript
Checks whether an item or an entity is of the given type. This is mostly useful for variables, as you can use the general 'is' condition otherwise (e.g. 'victim is a creeper')./docs?id=Skript-CondIsOfType
Is on Ground
ConditionSkript
Checks whether an entity is on ground./docs?id=Skript-CondIsOnGround
Is Online
ConditionSkript
Checks whether a player is online. The 'connected' pattern will return false once this player leaves the server, even if they rejoin. Be aware that using the 'connected' pattern with a variable will not have this special behavior. Use the direct event-player or other non-variable expression for best results./docs?id=Skript-CondIsOnline
Is Operator
ConditionSkript
Checks whether a player is a server operator./docs?id=Skript-CondIsOp
Is Oraxen Block
ConditionOraxen
Checks if a block or location is an Oraxen custom block, optionally checking for a specific ID./docs?id=Oraxen-CondIsOraxenBlock
Is Oraxen Furniture
ConditionOraxen
Checks if an entity, block, or location is Oraxen furniture, optionally checking for a specific ID./docs?id=Oraxen-CondIsOraxenFurniture
Is Oraxen Item
ConditionOraxen
Checks if an item is an Oraxen item, optionally checking for a specific ID./docs?id=Oraxen-CondIsOraxenItem
Is Parent Region
Conditionskript-worldguard
A condition to test whether a region is a parent region of another./docs?id=skript-worldguard-CondIsParentRegion
Is Passable
ConditionSkript
Checks whether a block is passable. A block is passable if it has no colliding parts that would prevent players from moving through it. Blocks like tall grass, flowers, signs, etc. are passable, but open doors, fence gates, trap doors, etc. are not because they still have parts that can be collided with./docs?id=Skript-CondIsPassable
Is Pathfinding
ConditionSkript
Checks whether living entities are pathfinding. Can only be a living entity that is a Mob./docs?id=Skript-CondIsPathfinding
Is Persistent
ConditionSkript
Whether entities, players, or leaves are persistent. Persistence of entities is whether they are retained through server restarts. Persistence of leaves is whether they should decay when not connected to a log block within 6 meters. Persistence of players is if the player's playerdata should be saved when they leave the server. Players' persistence is reset back to 'true' when they join the server. Passengers inherit the persistence of their vehicle, meaning a persistent zombie put on a non-persistent chicken will become non-persistent. This does not apply to players. By default, all entities are persistent./docs?id=Skript-CondIsPersistent
is Placing in Pot
ConditionLusk
This Condition requires Paper. Checks whether or not the item is being placed inside the flower pot in a Flower Pot Manipulate Event./docs?id=Lusk-CondPlacingFlower
Is Player Listed
ConditionSkBee
Check if a player is listed (shown in PlayerList) for another player./docs?id=SkBee-CondIsPlayerListed
Is Playing Dead
ConditionSkript
Checks to see if an axolotl is playing dead./docs?id=Skript-CondIsPlayingDead
Is Plugin Enabled
ConditionSkript
Check if a plugin is enabled/disabled on the server. Plugin names can be found in the plugin's 'plugin.yml' file or by using the '/plugins' command, they are NOT the name of the plugin's jar file. When checking if a plugin is not enabled, this will return true if the plugin is either disabled or not on the server. When checking if a plugin is disabled, this will return true if the plugin is on the server and is disabled./docs?id=Skript-CondIsPluginEnabled
Is Poisoned
ConditionSkript
Checks whether an entity is poisoned./docs?id=Skript-CondIsPoisoned
Is Preferred Tool
ConditionSkript
Checks whether an item is the preferred tool for a block. A preferred tool is one that will drop the block's item when used. For example, a wooden pickaxe is a preferred tool for grass and stone blocks, but not for iron ore./docs?id=Skript-CondIsPreferredTool
Is Pressing Key
ConditionSkript
Checks if a player is pressing a certain input key./docs?id=Skript-CondIsPressingKey
Is Region Member/Owner
Conditionskript-worldguard
A condition to test whether a player/group is a member/owner of a region./docs?id=skript-worldguard-CondIsRegionMemberOwner
Is Region Temporary
Conditionskript-worldguard
A condition to test whether a region is temporary. Temporary regions are those that are removed when the server restarts./docs?id=skript-worldguard-CondIsRegionTemporary
Is Region Type
Conditionskript-worldguard
A condition to test what type/shape a region is./docs?id=skript-worldguard-CondIsRegionType
Is Responsive
ConditionSkript
Checks whether an interaction is responsive or not. Responsiveness determines whether clicking the entity will cause the clicker's arm to swing./docs?id=Skript-CondIsResponsive
Is Riding
ConditionSkript
Tests whether an entity is riding any entity, a specific entity type, or a specific entity./docs?id=Skript-CondIsRiding
Is Riptiding
ConditionSkript
Checks to see if an entity is currently using the Riptide enchantment./docs?id=Skript-CondIsRiptiding
Is Saddled
ConditionSkript
Checks whether a given entity (horse or steerable) is saddled. If 'properly' is used, this will only return true if the entity is wearing specifically a saddle item./docs?id=Skript-CondIsSaddled
Is Screaming
ConditionSkript
Check whether a goat or enderman is screaming./docs?id=Skript-CondIsScreaming
Is Script Loaded
ConditionSkript
Check if the current script, or another script, is currently loaded./docs?id=Skript-CondScriptLoaded
Is Silent
ConditionSkript
Checks whether an entity is silent i.e. its sounds are disabled./docs?id=Skript-CondIsSilent
Is Sleeping
ConditionSkript
Checks whether an entity is sleeping./docs?id=Skript-CondIsSleeping
Is Slime Chunk
ConditionSkript
Tests whether a chunk is a so-called slime chunk. Slimes can generally spawn in the swamp biome and in slime chunks. For more info, see <a href='https://minecraft.wiki/w/Slime#.22Slime_chunks.22'>the Minecraft wiki</a>./docs?id=Skript-CondIsSlimeChunk
Is Sneaking
ConditionSkript
Checks whether a player is sneaking./docs?id=Skript-CondIsSneaking
Is Solid
ConditionSkript
Checks whether an item is solid./docs?id=Skript-CondIsSolid
Is Spawnable
ConditionSkript
Whether an entity type can be spawned in a world. Any general types such as 'monster, mob, entity, living entity' etc. will never be spawnable./docs?id=Skript-CondIsSpawnable
Is Sprinting
ConditionSkript
Checks whether a player is sprinting./docs?id=Skript-CondIsSprinting
Is Stackable
ConditionSkript
Checks whether an item is stackable./docs?id=Skript-CondIsStackable
Is Swimming
ConditionSkript
Checks whether a living entity is swimming./docs?id=Skript-CondIsSwimming
Is Tagged
ConditionSkript
Checks whether an item, block, entity, or entitydata is tagged with the given tag./docs?id=Skript-CondIsTagged
Is Tameable
ConditionSkript
Check if an entity is tameable./docs?id=Skript-CondIsTameable
Is Tamed
ConditionSkript
Check if a tameable entity is tamed (horse, parrot, cat, etc.)./docs?id=Skript-CondIsTamed
Is Ticking
ConditionSkript
Checks if an entity is ticking./docs?id=Skript-CondIsTicking
Is Transferred
ConditionSkBee
Check if a player transferred servers./docs?id=SkBee-CondPlayerIsTransferred
Is Transparent
ConditionSkript
Checks whether an item is transparent. Note that this condition may not work for all blocks, due to the transparency list used by Spigot not being completely accurate./docs?id=Skript-CondIsTransparent
Is Unbreakable
ConditionSkript
Checks whether an item is unbreakable./docs?id=Skript-CondIsUnbreakable
Is Using Experimental Feature
ConditionSkript
Checks whether a script is using an experimental feature by name./docs?id=Skript-CondIsUsingFeature
Is Valid
ConditionSkript
Checks whether something (an entity, a script, a config, etc.) is valid. An invalid entity may have died or de-spawned for some other reason. An invalid script reference may have been reloaded, moved or disabled since./docs?id=Skript-CondIsValid
Is Valid Region ID
Conditionskript-worldguard
A condition to test whether a string is a valid region ID. Valid region IDs only contain letters, numbers, underscores, commas, single quotation marks, dashes, pluses, or forward slashes./docs?id=skript-worldguard-CondIsValidRegionId
Is Wearing
ConditionSkript
Checks whether an entity is wearing some items (usually armor)./docs?id=Skript-CondIsWearing
Is Whitelisted
ConditionSkript
Whether or not the server or a player is whitelisted, or the server is whitelist enforced./docs?id=Skript-CondIsWhitelisted
Is Within
ConditionSkript
Whether a location is within something else. The "something" can be a block, an entity, a chunk, a world, or a cuboid formed by two other locations. Note that using the <a href='#CondCompare'>is between</a> condition will refer to a straight line between locations, while this condition will refer to the cuboid between locations./docs?id=Skript-CondIsWithin
Is Within Radius
ConditionSkript
Checks whether a location is within a certain radius of another location./docs?id=Skript-CondWithinRadius
Is YAML Empty
Conditionskript-yaml
Checks if a cached YAML file using said ID is empty. - Input is the ID./docs?id=skript-yaml-CondYamlIsEmpty
Is YAML Loaded
Conditionskript-yaml
Checks if one or more YAML files are loaded into memory using said ID./docs?id=skript-yaml-CondYamlIsLoaded
Is YAML Modified
Conditionskript-yaml
Checks if a YAML file has been modified since it was last loaded or saved./docs?id=skript-yaml-CondYamlIsModified
isNaN
FunctionSkript
Returns true if the input is NaN (not a number)./docs?id=Skript-isNaN
Item
ExpressionSkript
The item involved in an event, e.g. in a drop, dispense, pickup or craft event./docs?id=Skript-ExprItem
Item
TypeSkript
An item, e.g. a stack of torches, a furnace, or a wooden sword of sharpness 2. Unlike item type an item can only represent exactly one item (e.g. an upside-down cobblestone stair facing west), while an item type can represent a whole range of items (e.g. any cobble stone stairs regardless of direction). You don't usually need this type except when you want to make a command that only accepts an exact item. Please note that currently 'material' is exactly the same as 'item', i.e. can have an amount & enchantments./docs?id=Skript-itemstack
Item - Can Be Enchanted with
ConditionLusk
Checks if an item can be enchanted with an Enchantment. This does not check if the enchantment conflicts with any enchantments already applied on the item./docs?id=Lusk-CondCanBeEnchanted
Item - Rarity
ExpressionLusk
Returns the rarity of an item. Can be set. Before Lusk 1.2 (and Minecraft 1.20.5), this expression returned strings and also worked for enchantments, due to some major changes enchantments no longer have a rarity./docs?id=Lusk-ExprRarity
Item - Supported/Preferred Enchantments
ExpressionLusk
Returns the Enchantments this item can normally have./docs?id=Lusk-ExprSupportedEnchantments
Item - Unenchanted/Disenchanted
ExpressionLusk
Returns one or more items without enchantments./docs?id=Lusk-ExprUnenchanted
Item Amount
ExpressionSkript
The amount of an <a href='#itemstack'>item stack</a>./docs?id=Skript-ExprItemAmount
Item Component
TypeSkript
Represents an item component for items. i.e. equippable components./docs?id=Skript-itemcomponent
Item Component - Copy
ExpressionSkript
Grab a copy of an item component of an item. Any changes made to the copy will not be present on the item./docs?id=Skript-ExprItemCompCopy
Item Cooldown
ExpressionSkript
Gets the current cooldown of a provided item for a player. If the provided item has a cooldown group component specified the cooldown of the group will be prioritized. Otherwise the cooldown of the item material will be used./docs?id=Skript-ExprItemCooldown
Item Despawn
EffectSkript
Prevent a dropped item from naturally despawning through Minecraft's timer./docs?id=Skript-EffItemDespawn
Item Display Part - Item
ExpressionDisplayEntityUtils
Set the item of a item display part./docs?id=DisplayEntityUtils-ExprItemDisplayItem
Item Display Part - Transform
ExpressionDisplayEntityUtils
Set the item display transform of a part, if it's of a item display type./docs?id=DisplayEntityUtils-ExprItemDisplayTransform
Item Display Transform
ExpressionSkript
Returns or changes the <a href='#itemdisplaytransform'>item display transform</a> of <a href='#display'>item displays</a>./docs?id=Skript-ExprItemDisplayTransform
Item Display Transforms
TypeSkript
Represents the transform setting of an item display./docs?id=Skript-itemdisplaytransform
Item Enchantments
ExpressionSkript
All the enchantments an <a href='#itemtype'>item type</a> has./docs?id=Skript-ExprEnchantments
Item Flag
TypeSkript
Represents flags that may be applied to hide certain attributes of an item./docs?id=Skript-itemflag
Item Flags
ExpressionSkript
The item flags of an item. Can be modified./docs?id=Skript-ExprItemFlags
Item Frame - is Fixed
ConditionLusk
Returns whether the item frame is "fixed" or not. When true it's not possible to destroy/move the frame (e. g. by damage, interaction, pistons, or missing supporting blocks), rotate the item or place/remove items./docs?id=Lusk-CondItemFrameFixed
Item Frame - is Fixed (Property)
ExpressionLusk
Gets whether the item frame is "fixed" or not. Can be set and reset. When true it's not possible to destroy/move the frame (e. g. by damage, interaction, pistons, or missing supporting blocks), rotate the item or place/remove items./docs?id=Lusk-ExprItemFrameIsFixed
Item Frame - is Visible / is Invisible
ConditionLusk
Returns whether the item frame is visible or not./docs?id=Lusk-CondItemFrameVisible
Item Frame - is Visible / is Invisible (Property)
ExpressionLusk
Gets whether the item frame is visible or not. Can be set./docs?id=Lusk-ExprItemFrameIsVisible
Item Frame - Item (Silently Set)
ExpressionLusk
Gets a copy of the item in the provided item frames. Can be set and deleted, this expression supports the Silent Section, see examples./docs?id=Lusk-ExprItemFrameItem
Item Frame - Item Drop Chance
ExpressionLusk
The chance of the item being dropped upon this item frame's destruction. Can be set, removed from, added to, reset (1) and deleted (0). The final value is always clamped between 0 and 1. 1 = always drops; 0 = never drops./docs?id=Lusk-ExprItemFrameDropChance
Item Frame - Rotate
EffectLusk
Rotates item frames counter clockwise and clockwise or by specific rotations and a set amount of times./docs?id=Lusk-EffItemFrameRotate
Item Frame - Rotation
ExpressionLusk
Returns the rotation of an Item Frame./docs?id=Lusk-ExprItemFrameRotation
Item Frame - set Item Silently
EffectLusk
Sets the item of the provided item frames silently./docs?id=Lusk-EffItemFrameSetItemSilently
Item Has Enchantment Glint Override
ConditionSkript
Checks whether an item has the enchantment glint overridden, or is forced to glint or not./docs?id=Skript-CondItemEnchantmentGlint
Item Model
ExpressionSkript
The item model of an item. Accepts a Namespaced Key which takes the form of "namespace:key", e.g. "minecraft:dirt". See <a href='https://minecraft.wiki/w/Identifier'> this article</a> for more detail./docs?id=Skript-ExprItemModel
Item of an Entity
ExpressionSkript
An item associated with an entity. For dropped item entities, it gets the item that was dropped. For item frames, the item inside the frame is returned. For throwable projectiles (snowballs, enderpearls etc.) or item displays, it gets the displayed item. For arrows, it gets the item that will be picked up when retrieving the arrow. Note that setting the item may not change the displayed model, and that setting a spectral arrow to a non-spectral arrow or vice-versa will not affect the effects of the projectile. Other entities do not have items associated with them./docs?id=Skript-ExprItemOfEntity
Item Rarity
ExpressionSkript
The item rarity of an item./docs?id=Skript-ExprItemRarity
Item Rarity
TypeSkript
Represents the item rarity of an item./docs?id=Skript-itemrarity
Item Rarity - Color
ExpressionLusk
Returns the color of an item's rarity. Can be used with the item itself and it will get its rarity's color without getting the rarity itself if you don't need it./docs?id=Lusk-ExprRarityColor
Item Tooltips
EffectSkript
Show or hide the tooltip of an item. If changing the 'entire' tooltip of an item, nothing will show up when a player hovers over it. If changing the 'additional' tooltip, only specific parts (which change per item) will be hidden./docs?id=Skript-EffTooltip
Item Type
TypeSkript
An item type is an alias that can result in different items when added to an inventory, and unlike items they are well suited for checking whether an inventory contains a certain item or whether a certain item is of a certain type. An item type can also have one or more enchantments with or without a specific level defined, and can optionally start with 'all' or 'every' to make this item type represent all types that the alias represents, including data ranges./docs?id=Skript-itemtype
Item with Custom Model Data
ExpressionSkript
Get an item with custom model data./docs?id=Skript-ExprItemWithCustomModelData
Item with Enchantment Glint
ExpressionSkript
Get an item with or without enchantment glint./docs?id=Skript-ExprItemWithEnchantmentGlint
Item with Item Flags
ExpressionSkript
Creates a new item with the specified item flags./docs?id=Skript-ExprWithItemFlags
Item with Lore
ExpressionSkript
Returns a copy of an item with with new lore. If passing multiple components, each with be a line of lore./docs?id=Skript-ExprItemWithLore
Item With Model
ExpressionSkript
Returns a copy of an item with a custom item model. Accepts a Namespaced Key which takes the form of "namespace:key", e.g. "minecraft:dirt". See <a href='https://minecraft.wiki/w/Identifier'> this article</a> for more detail./docs?id=Skript-ExprItemWithModel
Item with Tooltip
ExpressionSkript
Get an item with or without entire/additional tooltip. If changing the 'entire' tooltip of an item, nothing will show up when a player hovers over it. If changing the 'additional' tooltip, only specific parts (which change per item) will be hidden./docs?id=Skript-ExprItemWithTooltip
ItemComponent - Adventure Predicate Apply
SectionSkBee
Apply an adventure can break/can place on predicate to items. Requires Paper 1.21.3+ See [**Can Break**](https://minecraft.wiki/w/Data_component_format#can_break)/[**Can Place On**](https://minecraft.wiki/w/Data_component_format#can_place_on) components on McWiki for more info. **Entries**: - `blocks` = The blocks this item can place on/can break. (Accepts ItemTypes, BlockDatas, Tags, TagKeys and RegistryKeySets(soon™))/docs?id=SkBee-SecAdventureComponent
ItemComponent - Apply Effects
EffectSkBee
Used to apply potion/consume effects in a potion contents's `custom_effects` section, death protection's' `death_effects` section and consumable's `on_consume_effects` section. **Patterns**: - `%potioneffects%` = Used to apply a potion effect in a potion contents section. - `%potioneffects% with probability %-number%` = Used to apply a potion/consume effect in a death protection/consumable section. - `remove effects %potioneffecttypes/typedkeys%` = Used to apply a `remove effects` consume effect in a death protection/consumable section. - `clear all effects` = Used to apply a `clear all effects` consume effect in a death protection/consumable section. - `teleport randomly within [[a] diameter [of]] %number% [blocks|meters]` = Used to apply a `teleport randomly` consume effect in a death protection/consumable section. - `play sound %string/typedkey%` - Used to apply a `play sound` consume effect in a death protection/consumable section./docs?id=SkBee-EffApplyToComponent
ItemComponent - Attack Range Component Apply
SectionSkBee
Enables a custom attack range when using the item. See [**Attack Range Component**](https://minecraft.wiki/w/Data_component_format#attack_range) on McWiki for more details. Requires Minecraft 1.21.11+ **ENTRIES**: All entries are optional and will use their defaults when omitted. - `min_reach` = The minimum distance in blocks from the attacker to the target to be considered valid. Default = 0, valid range = 0 to 64 - `max_reach` = The maximum distance in blocks from the attacker to the target to be considered valid. Default = 3, valid range = 0 to 64 - `min_creative_reach` = The minimum distance in blocks from the attacker to the target to be considered valid in creative mode. Default = 0, valid range = 0 to 64 - `max_creative_reach` = The maximum distance in blocks from the attacker to the target to be considered valid in creative mode. Default = 5, valid range = 0 to 64 - `hitbox_margin` = Tthe margin applied to the target bounding box when checking for valid hitbox collision. Default = 0.3, valid range = 0 to 1 - `mob_factor` = The multiplier applied to the min_range and max_range when checking for valid distance when item is used by a mob. Default = 1, valid range = 0 to 2/docs?id=SkBee-SecAttackRangeComponent
ItemComponent - Blocks Attacks Apply
SectionSkBee
When present, this item can be used like a shield to block attacks to the holding player. See [**Blocks Attacks Component**](https://minecraft.wiki/w/Data_component_format#blocks_attacks) on McWiki for more info. **Entries**: - `block_delay_seconds` = The amount of time (in seconds) that use must be held before successfully blocking attacks [optional timespan, defaults to 0 seconds]. - `disable_cooldown_scale` = The multiplier applied to the cooldown time for the item when attacked by a disabling attack [optional number, defaults to 1]. - `damage_reductions` = A section to apply a set of rules for how much and what kinds damage should be blocked in a given attack [optional]. - `item_damage_threshold` = The minimum amount of damage dealt by the attack before item damage is applied to the item [optional number, defaults to 0]. - `item_damage_base` = The constant amount of damage applied to the item, if threshold is passed [optional number, defaults to 0]. - `item_damage_factor` = The fraction of the dealt damage that should be applied to the item, if threshold is passed [optional number, defaults to 1.5]. - `block_sound` = A sound to play when the item successfully blocks an attack [optional string, defaults to none]. - `disabled_sound` = A sound to play when the item goes on its disabled cooldown due to an attack [optional string, defaults to none. - `bypassed_by` = DamageTypes that bypass the blocking [optional String/TagKey]./docs?id=SkBee-SecBlocksAttacksComponent
ItemComponent - Bundle Contents
ExpressionSkBee
Represents the contents of a bundle item./docs?id=SkBee-ExprBundleContents
ItemComponent - Charged Projectiles
ExpressionSkBee
The items loaded as projectiles into a crossbow. If not present, the crossbow is not charged. See [**Charged Projectiles Component**](https://minecraft.wiki/w/Data_component_format#charged_projectiles) on McWiki for more details. Requires Paper 1.21.3+ **Changers**: - `set` = Set the items to be loaded by the crossbow. - `reset` = Reset back to default state. - `delete` = Will delete any value (vanilla or not)./docs?id=SkBee-ExprChargedProjectilesComponent
ItemComponent - Clear/Reset Components
EffectSkBee
Clear/reset data components of an item. Requires Minecraft 1.21+ - `clear/remove/unset` = Will remove the component from the item. - `reset` = Will reset the data component of the item back to its default value./docs?id=SkBee-EffClearComponent
ItemComponent - Consumable Component Apply
SectionSkBee
Apply a consumable component to an item. If present, this item can be consumed by the player. Requires Paper 1.21.3+ See [**Consumable Component**](https://minecraft.wiki/w/Data_component_format#consumable) on McWiki for more info. **Entries**: - `consume_seconds` = The amount of time it takes for a player to consume the item. Defaults to 1.6 seconds. [Optional] - `animation` = The animation used during consumption of the item. [Optional] Must be one of "none", "eat", "drink", "block", "bow", "spear", "crossbow", "spyglass", "toot_horn" or "brush". Defaults to "eat"] - `sound` = A sound key to player when consumed. Defaults to "entity.generic.eat" [Optional] - `has_consume_particles` = Whether consumption particles are emitted while consuming this item. Defaults to true. [Optional] - `on_consume_effect` = A `consume effect` to by applied to the component (supports a list) [Optional]. - `on_consume_effects` = A section to apply `consume effects` [Optional]./docs?id=SkBee-SecConsumableComponent
ItemComponent - Consume Effect
TypeSkBee
Represents an effect that is used in a consumable/death_protection item component. There are 5 consume effects: apply_effects, remove_effects, clear_all_effects, teleport_randomly and play_sound. Each of these has a function with the same name./docs?id=SkBee-consumeeffect
ItemComponent - Container
ExpressionSkBee
Represents the container component of an item, providing access to its contents. You can add items, remove items, delete the component, go nuts. See [**Container Component**](https://minecraft.wiki/w/Data_component_format#container) on McWiki for more details. **Changers**: - SET = Sets the container component to a specific set of items. - ADD = Adds items to the container component. - REMOVE = Removes items from the container component. - DELETE = Deletes the container component from the item. - RESET = Resets the container component to its default state./docs?id=SkBee-ExprContainerComponent
ItemComponent - CustomModelData Component Apply
SectionSkBee
Apply a custom model data component to items. Requires Paper 1.21.4+ See [**CustomModelData Component**](https://minecraft.wiki/w/Data_component_format#custom_model_data) on McWiki for more info. **Entries**: - `floats` = A list of numbers. - `flags` = A list of booleans (true/false). - `strings` = A list of strings. - `colors` = A list of colors./docs?id=SkBee-SecCustomModelDataComponent
ItemComponent - Damage Reduction Rule
SectionSkBee
Apply a rule for how much and what kinds of damage should be blocked in a given attack. See [**Blocks Attacks Component**](https://minecraft.wiki/w/Data_component_format#blocks_attacks) on McWiki for more info. **Entries**: - `type` = Damage types to block [optional DamageType/String/TagKey, defaults to all damage types]. - `base` = The constant amount of damage to be blocked (required number). - `factor` = The fraction of the dealt damage to be blocked (required number). - `horizontal_blocking_angle` = The maximum angle between the users facing direction and the direction of the incoming attack to be blocked [optional positive number, defaults to 90]./docs?id=SkBee-SecDamageReduction
ItemComponent - Damage Resistant
ExpressionSkBee
Represents the damage resistant component of an item. **Requires Minecraft 26.1+** If specified, this item is invulnerable to the specified damage types when in entity form or equipped. See [**Damage Resistant**](https://minecraft.wiki/w/Data_component_format#damage_resistant) on McWiki for more details. **Changers**: `set` = Will set the damage resistant component of the item (Accepts a DamageType TagKey or a list of DamageTypes). `delete` = Will delete the damage resistant component of this item. `reset` = Will reset the damage resistant component back to the original value./docs?id=SkBee-ExprDamageResistantComponent
ItemComponent - Damage Type
ExpressionSkBee
Represents the damage type component of an item. See [**Damage Type**](https://minecraft.wiki/w/Data_component_format#damage_type) on McWiki for more details. Requires Minecraft 1.21.11+ **Changers**: `set` = Will set the damage type of the item. `delete` = Will delete the damage type of this item. `reset` = Will reset the damage type back to the original value./docs?id=SkBee-ExprDamageTypeComponent
ItemComponent - Death Protection Component Apply
SectionSkBee
Apply a death protection component to an item. If present, this item protects the holder from dying by restoring a single health point. Requires Paper 1.21.3+ See [**Death Protection Component**](https://minecraft.wiki/w/Data_component_format#death_protection) on McWiki for more info. `death_effect` = A `consume effect` to by applied to the component (supports a list) [Optional]. `death_effects` = A section to apply `consume effects` [Optional]./docs?id=SkBee-SecDeathProtectionComponent
ItemComponent - Dyed Color
ExpressionSkBee
Represents the dyed color component of an item. This will work on leather armor, or items that have a dye component on their item model. See [**ItemModel**](https://minecraft.wiki/w/Data_component_format#dyed_color) on McWiki for more details. Requires Paper 1.21.3+ **Changers**: `set` = Will set the dyed color of the item. `delete` = Will delete the dyed color of this item. `reset` = Will reset the dyed color back to the original value./docs?id=SkBee-ExprDyedColorComponent
ItemComponent - Enchantable
ExpressionSkBee
If present, and applicable enchantments are available, items with the component can be enchanted in an enchanting table. Positive integer representing the item's enchantability. A higher value allows enchantments with a higher cost to be picked. See [**Enchantable Component**](https://minecraft.wiki/w/Data_component_format#enchantable) on McWiki for more details. **Changers**: - `set` = Allows you to set the enchantability. - `reset` = Reset back to default state. - `delete` = Will delete any value (vanilla or not)./docs?id=SkBee-ExprEnchantableComponent
ItemComponent - Enchantment Glint Override
ExpressionSkBee
Represents the enchantment glint override of an item. Overrides the enchantment glint effect on an item. When `true`, the item will display a glint, even without enchantments. When `false`, the item will not display a glint, even with enchantments. **Note**: If no override is applied, will return null. See [**EnchantmentGlintOverride**](https://minecraft.wiki/w/Data_component_format#enchantment_glint_override) on McWiki for more details. **Changers**: - `set` = Allows you to override the glint. - `reset` = Reset back to default state. - `delete` = Will delete any value (vanilla or not)./docs?id=SkBee-ExprEnchantmentGlintOverride
ItemComponent - Equippable Component Apply
SectionSkBee
Apply an equippable component to any item so it can be equipped in the specified slot. Requires Paper 1.21.3+ See [**Equippable Component**](https://minecraft.wiki/w/Data_component_format#equippable) on McWiki for more info. **Entries**: - `slot` = The slot the item can be put on (See Equipment Slot). - `equip_sound` = The sound to be played when equipped. [Optional] - `asset_id` = The key of the equipment model to use when equipped. [Optional] - `allowed_entities` = A list of entity types or a Minecraft entity tag that can equip this item. [Optional] - `dispensable` = Whether the item can be dispensed by using a dispenser. Defaults to true. [Optional] - `swappable` = Whether the item can be equipped into the relevant slot by right-clicking. Defaults to true. [Optional] - `damage_on_hurt` = Whether this item is damaged when the wearing entity is damaged. Defaults to true. [Optional] - `camera_overlay` = The key of the overlay texture to use when equipped. [Optional]/docs?id=SkBee-SecEquippableComponent
ItemComponent - Firework Explosion Component Apply
SectionSkBee
Apply a firework explosion effect to a firework star. This can also be used within the Fireworks Component's `explosions:` section. See [**Firework Explosion Component**](https://minecraft.wiki/w/Data_component_format#firework_explosion) on McWiki for more info. **Entries**: - `shape` = The [firework type](https://docs.skriptlang.org/classes.html#FireworkType) of the explosion. - `colors` = The colors of the initial particles of the explosion, randomly selected from. - `fade_colors` = The colors of the fading particles of the explosion, randomly selected from. - `has_trail` = Whether or not the explosion has a trail effect (diamond). - `has_twinkle` = Whether or not the explosion has a twinkle effect (glowstone dust)./docs?id=SkBee-SecFireworkExplosionComponent
ItemComponent - Fireworks Component Apply
SectionSkBee
Apply a fireworks component to a firework rocket. See [**Fireworks Component**](https://minecraft.wiki/w/Data_component_format#fireworks) on McWiki for more info. **Entries**: - `flight_duration` = The flight duration of this firework rocket, i.e. the number of gunpowders used to craft it. (Integer between 0 and 255, defaults to 1) - `explosions` = A section to apply firework explosions (see 'ItemComponent - Firework Explosion Component Apply' section)./docs?id=SkBee-SecFireworksComponent
ItemComponent - Food Component Apply
SectionSkBee
Apply a food component to any item giving it food properties. You will also require a `consumable` component to actually make the item consumable. Requires Paper 1.21.3+ See [**Food Component**](https://minecraft.wiki/w/Data_component_format#food) on McWiki for more details. **Entries/Sections**: - `nutrition` = The number of food points restored by this item when eaten. Must be a non-negative integer. - `saturation` = The amount of saturation restored by this item when eaten. - `can always eat` = If true, this item can be eaten even if the player is not hungry. Defaults to false. [Optional]/docs?id=SkBee-SecFoodComponent
ItemComponent - Food Properties
ExpressionSkBee
Get the food properties of an item. This will only return a value if the item has a food component. See [Food Component](https://minecraft.wiki/w/Data_component_format#food) on McWiki for more details./docs?id=SkBee-ExprFoodComponentProperties
ItemComponent - Glider
ExpressionSkBee
If applied, allows players to glide (as with elytra) when equipped. If the item does not have a glider, it will return null, not false. See [**Glider Component**](https://minecraft.wiki/w/Data_component_format#glider) on McWiki for more details. **Changers**: - `set` = If set to true, a glider will be applied, otherwise removed. - `reset` = Reset back to default state. - `delete` = Will delete any value (vanilla or not)./docs?id=SkBee-ExprGliderComponent
ItemComponent - Has Components
ConditionSkBee
Check if an item has a specific item component. See [Data Component Format](https://minecraft.wiki/w/Data_component_format) on McWiki for more details./docs?id=SkBee-CondHasComponent
ItemComponent - Instrument Component Apply
SectionSkBee
Apply an instrument component to an item that supports it (such as a goat horn). It may seem silly that this is a section with only 1 value, but I'm hoping that Paper updates the API to support all the features Minecraft has for this. Requires Paper 1.21.3+ See [**Instrument Component**](https://minecraft.wiki/w/Data_component_format#instrument) on McWiki for more info. **Entries**: - `instrument` = The instrument to be played./docs?id=SkBee-SecInstrumentComponent
ItemComponent - Intangible Projectile
ExpressionSkBee
If applied, a projectile item can't be picked up by a player when fired, except in creative mode. If the item does not have this component, it will return null, not false. See [**Intangible Projectile Component**](https://minecraft.wiki/w/Data_component_format#intangible_projectile) on McWiki for more details. **Changers**: - `set` = If set to true, the component will be applied, otherwise removed. - `reset` = Reset back to default state. - `delete` = Will delete any value (vanilla or not)./docs?id=SkBee-ExprIntangibleProjectileComponent
ItemComponent - Item Model
ExpressionSkBee
Represents the item model component of an item. See [**ItemModel**](https://minecraft.wiki/w/Data_component_format#item_model) on McWiki for more details. **Changers**: `set` = Will set the item model of the item. `delete` = Will delete the item model of this item. `reset` = Will reset the item model back to the vanilla value./docs?id=SkBee-ExprItemModel
ItemComponent - JukeboxPlayable Component Apply
SectionSkBee
Apply an jukebox playable component to an item. When applied, the item can be inserted into a jukebox and plays the specified song. Requires Paper 1.21.3+ See [**JukeboxPlayable Component**](https://minecraft.wiki/w/Data_component_format#jukebox_playable) on McWiki for more info. **Entries**: - `song` = A jukebox song to be played./docs?id=SkBee-SecJukeboxPlayableComponent
ItemComponent - Kinetic Weapon Apply
SectionSkBee
Apply a kinetic weapon component to items. Enables a charge-type attack when using the item where, while being used, the damage is dealt along a ray every tick based on the relative speed of the entities. See [**Kinetic Weapon Component**](https://minecraft.wiki/w/Data_component_format#kinetic_weapon) on McWiki for more info. **Entries**: - `delay_ticks` = The time in ticks required before weapon is effective [optiona timespan, defaults to 0 ticks]. - `damage_conditions` = The condition under which the charge attack deals damage [optional section]. - `dismount_conditions` = The condition under which the charge attack dismounts the target [optional section]. - `knockback_conditions` = The condition under which the charge attack deals knockback [optional section]. - `forward_movement` = The distance the item moves out of the wielder's hand during its animation [optional number, defaults to 0.0]. - `damage_multiplier` = The multiplier for the final damage from the relative speed [optional number, defaults to 1.0]. - `sound` = Optional sound event to play when the weapon is engaged [optional string]. - `hit_sound` = Optional sound event to play when the weapon hits an entity [optional string]./docs?id=SkBee-SecKineticWeaponComponent
ItemComponent - Kinetic Weapon Condition
SectionSkBee
Applies a kinetic weapon condition to the kinetic weapon section. See [**Kinetic Weapon Component**](https://minecraft.wiki/w/Data_component_format#kinetic_weapon) on McWiki for more info. **Entries**: - `max_duration_ticks` = The time in ticks after which the condition is no longer checked. This starts after delay has elapsed (requird timespan). - `min_speed` = The minimum speed of the attacker, in blocks per second, along the direction that the attacker is looking. [optional number, defaults to 0.0]. - `min_relative_speed` = The minimum relative speed between the attacker and target, in blocks per second, along the direction that the attacker is looking. [optional number, defaults to 0.0]./docs?id=SkBee-SecKineticWeaponCondition
ItemComponent - Max Stack Size
ExpressionSkBee
Represents the max stack size of an item. See [**MaxStackSize**](https://minecraft.wiki/w/Data_component_format#max_stack_size) on McWiki for more details. **Changers**: - `set` = Set the max stack size, must be an integer between 1 and 99. - `delete` = Will remove the component from the item. - `reset` = Resets back to default stack size./docs?id=SkBee-ExprMaxStackSizeComponent
ItemComponent - Minimum Attack Charge
ExpressionSkBee
Represents the minimum attack charge component of an item. The minimum attack charge on the attack indicator required to attack with this item. Must be a non-negative float between 0.0 and 1.0 See [**Minimum Attack Charge**](https://minecraft.wiki/w/Data_component_format#minimum_attack_charge) on McWiki for more details. Requires Minecraft 1.21.11+ **Changers**: `set` = Will set the minimum attack charge of the item. `delete` = Will delete the minimum attack charge of this item. `reset` = Will reset the minimum attack charge back to the original value./docs?id=SkBee-ExprMinAttackChargeComponent
ItemComponent - Piercing Weapon Component Apply
SectionSkBee
Melee attacks using this item damage multiple entities along a ray, instead of only a single entity. Also prevents this item from being used to mine blocks. See [**Piercing Weapon Component**](https://minecraft.wiki/w/Data_component_format#piercing_weapon) on McWiki for more details. Requires Minecraft 1.21.11+ **ENTRIES**: All entries are optional and will use their defaults when omitted. - `deals_knockback` = Boolean, whether the attack deals knockback. Defaults to true. - `dismounts` = Boolean, whether the attack dismounts the target. Defaults to false. - `sound` = String, sound key to play when a player attacks with the weapon. - `hit_sound` = String, sound key to play when the weapon hits an entity./docs?id=SkBee-SecPiercingWeapon
ItemComponent - Potion Contents Component Apply
SectionSkBee
Apply a potion contents component to an item (can be used on a potion/arrow or any consumable item). See [**Potion Contents Component**](https://minecraft.wiki/w/Data_component_format#potion_contents) on McWiki for more info. Note: `potion` and `custom_effects` entries cannot be used together. **Entries**: - `potion` = The base potion of the item. - `custom_color` = The overriding color of this potion texture, and/or the particles of the area effect cloud created. - `custom_name` = An optional string used to generate containing stack name. (See McWiki for more details on this) [Optional] - `custom_effects` = A list of the additional effects that this item should apply. [Optional]/docs?id=SkBee-SecPotionContentsComponent
ItemComponent - Profile Component Apply
SectionSkBee
Apply a profile component to an item/entity/block. This is generally used for player heads and mannequins. It can also be used on players but please use with caution. See [**Profile Component**](https://minecraft.wiki/w/Data_component_format#profile) on McWiki for more details. **Entries**: - `name` = A username with a maximum length of 16, and only consisting of username-allowed characters [optional]. - `id` = A UUID. If no other profile fields are specified, this is used to dynamically request the profile of a player with that UUID from Mojang's servers. Once received, that profile's properties (such as its skin, cape, and elytra textures) can be used for rendering. If the profile does not exist, a random default skin is provided [optional]. - `texture-value` = A base64 encoded string representing the texture data for the profile. [optional]. - `texture-signature` = A base64 encoded string representing the signature of the texture data. [optional]. - `model` = The model of the skin, either `classic` or `slim`. Defaults to `classic` if not specified. [optional]. - `texture` = Namespaced path to a player skin texture, relative to the `textures` folder in a resource pack [optional]. - `cape` = Namespaced path to a cape texture, relative to the `textures` folder in a resource pack. [optional]. - `elytra` = Namespaced path to an elytra texture, relative to the `textures` folder in a resource pack. [optional]./docs?id=SkBee-SecProfileComponent
ItemComponent - repair cost component
ExpressionSkBee
The number of experience levels to add to the base level cost when repairing, combining, or renaming this item with an anvil. Must be a non-negative integer, defaults to 0./docs?id=SkBee-ExprRepairCost
ItemComponent - Repairable
ExpressionSkBee
Represents the items/tags that will be used to repair an item in an anvil. See [**Repairable Component**](https://minecraft.wiki/w/Data_component_format#repairable) on McWiki for more details. **Patterns**: `repairable items` = A list of items that are used. `repairable tag` = A single Minecraft item tag that is used. **Changers**: - `set` = Set the items/tag to allow for repairing. - `reset` = Reset back to default state. - `delete` = Will delete any value (vanilla or not)./docs?id=SkBee-ExprRepairableComponent
ItemComponent - Stored Enchantments
ExpressionSkBee
Get/set the stored enchantments of an enchanted book./docs?id=SkBee-ExprStoredEnchant
ItemComponent - Swing Animation Component Apply
SectionSkBee
Specifies the swing animation to play when attacking or interacting using this item. See [**Attack Animation Component**](https://minecraft.wiki/w/Data_component_format#attack_animation) and [**Interact Animation Component**](https://minecraft.wiki/w/Data_component_format#interact_animation) on McWiki for more details. Requires Minecraft 26.3+ **ENTRIES**: All entries are optional and will use their defaults when omitted. - `type` = String, The type of swinging animation. Can be "none", "whack", "stab". Defaults to "whack". - `duration` = A timespan that determines the animation's duration. Defaults to 6 ticks./docs?id=SkBee-SecSwingAnimationComponent
ItemComponent - Tool Component Apply
SectionSkBee
Apply a tool component to any item making it usable tool. Requires Paper 1.21.3+ See [**Tool Component**](https://minecraft.wiki/w/Data_component_format#tool) on McWiki for more details. **Entries/Sections**: - `default_mining_speed` = The default mining speed of this tool, used if no rules override it. Defaults to 1.0. [Optional] - `damage_per_block` = The amount of durability to remove each time a block is broken with this tool. Must be a non-negative integer. [Optional] - `can_destroy_blocks_in_creative` = Whether players can break blocks while holding this tool in Creative mode. Defaults to true. [Optional] (Requires MC 1.21.5+) - `rules:` = A list of rules for the blocks that this tool has a special behavior with./docs?id=SkBee-SecToolComponent
ItemComponent - Tool Rule Apply
SectionSkBee
Apply rules to a tool component. You can add as many as you'd like. See [**McWiki Tool Component**](https://minecraft.wiki/w/Data_component_format#tool) for more details. **Entries/Sections**: NOTE: One of either `block_types` or `block_tag` MUST be used. `blocks` = The blocks to match for this rule to apply (Supports ItemTypes, BlockDatas, Minecraft Tags and TagKeys). `speed` = If the blocks match, overrides the default mining speed (Must be a positive number). [Optional] `correct for drops` = If the blocks match, overrides whether or not this tool is considered correct to mine at its most efficient speed, and to drop items if the block's loot table requires it. [Optional]/docs?id=SkBee-SecToolRule
ItemComponent - Tooltip Style
ExpressionSkBee
The key of the custom sprites for the tooltip background and frame which references textures. See [**Tooltip Style Component**](https://minecraft.wiki/w/Data_component_format#tooltip_style) on McWiki for more details. **Changers**: - `set` = Set the key of the texture to use. - `reset` = Reset back to default state. - `delete` = Will delete any value (vanilla or not)./docs?id=SkBee-ExprTooltipStyleComponent
ItemComponent - Tooltip Style Component Apply
SectionSkBee
Apply a tooltip style component to any item allowing you to hide the tooltip or specific components. You will also require a `consumable` component to actually make the item consumable. Requires Paper 1.21.5+ See [**Tooltip Style Component**](https://minecraft.wiki/w/Data_component_format#tooltip_style) on McWiki for more details. **Entries/Sections**: - `hide_tooltip` = If true, the item will have no tooltip when hovered (optional, boolean). - `hidden_components` = The tooltips provided by any component in this list will be hidden. If that component provides no tooltip, it will have no effect (optional, data component types)./docs?id=SkBee-SecTooltipDisplayComponent
ItemComponent - Use Cooldown
SectionSkBee
Apply a cooldown to all items of the same type when it has been used. See [**Use Cooldown Component**](https://minecraft.wiki/w/Data_component_format#use_cooldown) on McWiki for more details. **Entries**: - `seconds` = The cooldown duration (timespan, must be >= 1 tick). - `group` = The unique key to identify this cooldown group. If present, the item is included in a cooldown group and no longer shares cooldowns with its base item type, but instead with any other items that are part of the same cooldown group. [Optional]/docs?id=SkBee-SecUseCooldownComponent
ItemComponent - Use Effects Component Apply
SectionSkBee
Controls how the player behaves when using an item (right mouse click). See [**Use Effects Component**](https://minecraft.wiki/w/Data_component_format#use_effects) on McWiki for more details. Requires Minecraft 1.21.11+ **ENTRIES**: All entries are optional and will use their defaults when omitted. - `can_sprint` = Boolean, whether the player can sprint during use. Defaults to false - `speed_multiplier` = A ranged float (0.0-1.0 inclusive) speed multiplier inflicted during use. Defaults to 0.2 - `interact_vibrations` = Boolean, whether using this item emits the `minecraft:item_interact_start` and `minecraft:item_interact_finish` game events. Defaults to true/docs?id=SkBee-SecUseEffectsComponent
ItemComponent - Use Remainder
ExpressionSkBee
If present, replaces the item with a remainder item if its stack count has decreased after use. See [**Use Remainder Component**](https://minecraft.wiki/w/Data_component_format#use_remainder) on McWiki for more details. **Changers**: - `set` = Set the item to be replaced with. - `reset` = Reset back to default state. - `delete` = Will delete any value (vanilla or not)./docs?id=SkBee-ExprUseRemainderComponent
ItemComponent - Weapon
SectionSkBee
Apply a weapon component to items. See [**Weapon Component**](https://minecraft.wiki/w/Data_component_format#weapon) on McWiki for more details. **Entries**: - `item_damage` - Controls the amount of durability to remove each time the weapon is used to attack [optional number, defaults to 0]. - `disable_blocking` - The amount of seconds that this item can disable a blocking shield on successful attack [optional TimeSpan]./docs?id=SkBee-SecWeaponComponent
Items
ExpressionSkript
Items or blocks of a specific type, useful for looping./docs?id=Skript-ExprItems
Items In
ExpressionSkript
All items or specific type(s) of items in an inventory. Useful for looping or storing in a list variable. Please note that the positions of the items in the inventory are not saved, only their order is preserved./docs?id=Skript-ExprItemsIn
ItemsAdderItem
ExpressionItemsAdder
Get an ItemsAdder item by NamespacedID/docs?id=atcy1
ItemType From NamespacedKey/BlockData
ExpressionSkBee
Get an ItemType from a Minecraft namespaced key or BlockData./docs?id=SkBee-ExprItemFromNamespacedKey
javaobject
Typeskript-reflect
/docs?id=skript-reflect-javaobject
javatype
Typeskript-reflect
/docs?id=skript-reflect-javatype
Join & Split
ExpressionSkript
Joins several texts with a common delimiter (e.g. ", "), or splits a text into multiple texts at a given delimiter./docs?id=Skript-ExprJoinSplit
Join Message
ExpressionSkript
The message sent to all online players when a player joins the server./docs?id=Skript-ExprJoinMessage
Jukebox - Eject Disc
EffectLusk
Forces a jukebox to eject its disc./docs?id=Lusk-9131
Jukebox - is Playing
ConditionLusk
Checks if a jukebox is currently playing a music disc./docs?id=Lusk-9121
Jukebox - Record/Disc
ExpressionLusk
Returns the music disc within a jukebox. Can be set, reset and deleted./docs?id=Lusk-9162
Jukebox - Start/Stop Playing
EffectLusk
Makes a jukebox start/stop playing./docs?id=Lusk-9132
Jukebox Song
TypeSkBee
Represents the songs for jukeboxes. NOTE: These are auto-generated and may differ between server versions, currently generated for Minecraft 26.3./docs?id=SkBee-jukeboxsong
Keep Inventory / Experience
EffectSkript
Keeps the inventory or/and experiences of the dead player in a death event./docs?id=Skript-EffKeepInventory
Key Of Boss Bar
ExpressionSkript
Returns the key of a keyed boss bar. Does not return anything for normal boss bars./docs?id=Skript-ExprKeyOfBossBar
Keyed
TypeLuskv2
An object with a namespaced key attached to it./docs?id=2fx2a
Keyed
ExpressionSkript
This expression is used to explicitly pass the keys of an expression alongside its values. For example, when setting a list variable or passing an expression to a function./docs?id=Skript-ExprKeyed
Kick
EffectSkript
Kicks a player from the server./docs?id=Skript-EffKick
Kick Member
EffectDiSky
Kicks a member from their guild./docs?id=DiSky-EffKick
Kick Message
ExpressionSkript
The message sent to all online players when a player is kicked from server./docs?id=Skript-ExprKickMessage
Kill
EffectSkript
Kills an entity./docs?id=Skript-EffKill
Kill Packet Entity
EffectskPackets
Kills the packet entity/docs?id=skPackets-EffKillPacketEntity
Knockback
EffectSkript
Apply the same velocity as a knockback to living entities in a direction. Mechanics such as knockback resistance will be factored in./docs?id=Skript-EffKnockback
Knockback Attacker/Victim
ExpressionSkBee
The attacker/victim in an entity knockback event./docs?id=SkBee-ExprKnockbackAttackerVictim
Knockback Velocity
ExpressionSkBee
The knockback velocity in an entity knockback event./docs?id=SkBee-ExprKnockbackVelocity
Labels - Goto
EffectSkCheese
Jumps to a label./docs?id=SkCheese-EffGoto
Labels - New Label
EffectSkCheese
Creates a label that you can jump to later on./docs?id=SkCheese-EffLabel
Lambda
TypeskLambda
A callable lambda with optional typed parameters and return type./docs?id=skLambda-lambda
Lambda Definition
SectionskLambda
Defines a lambda and assigns it to a variable. The lambda closes over the local variables (`{_x}`) in scope where it is defined: a snapshot is taken at definition time and is readable inside the body when the lambda is later called. Parameters shadow any captured local of the same name. The snapshot is by value, so laterchanges to the outer local are not seen, and changes inside the body don't leak out./docs?id=skLambda-SecLambdaDefine
Language
ExpressionSkript
Currently selected game language of a player. The value of the language is not defined properly. The vanilla Minecraft client will use lowercase language / country pairs separated by an underscore, but custom resource packs may use any format they wish./docs?id=Skript-ExprLanguage
Last Attacker
ExpressionSkript
The last block or entity that attacked an entity./docs?id=Skript-ExprLastAttacker
Last Caught Errors
ExpressionSkript
Gets the last caught runtime errors from a 'catch runtime errors' section./docs?id=Skript-ExprCaughtErrors
Last Created Citizen
ExpressionSkonic
The last created citizen.Only applicable if the citizen is created via this addon. Will not save when server restarts./docs?id=Skonic-ExprLastCreatedCitizen
Last Created GUI
Expressionskript-gui
Obtains the last created/edited GUI in a trigger./docs?id=skript-gui-ExprLastGUI
Last Created Particle
Expressionskript-particle
Returns the last particle created with the custom particle section./docs?id=skript-particle-ExprLastCreatedParticle
Last Damage
ExpressionSkript
The last damage that was done to an entity. Note that changing it doesn't deal more/less damage./docs?id=Skript-ExprLastDamage
Last Damage Cause
ExpressionSkript
Cause of last damage done to an entity/docs?id=Skript-ExprLastDamageCause
Last Death Location
ExpressionSkript
Gets the last death location of a player, or offline player, if available. Can also be set, reset, and deleted if the player is online./docs?id=Skript-ExprLastDeathLocation
Last Discord Error
ExpressionDiSky
The most recent Discord error that occurred (anywhere), as a discorderror. None if no error has occurred yet./docs?id=DiSky-ExprLastError
Last Interaction Date
ExpressionSkript
Returns the date of the last attack (left click), or interaction (right click) on an interaction entity Using 'clicked on' will return the latest attack or interaction, whichever was more recent./docs?id=Skript-ExprLastInteractionDate
Last Interaction Player
ExpressionSkript
Returns the last player to attack (left click), or interact (right click) with an interaction entity. If 'click on' or 'clicked on' are used, this will return the last player to either attack or interact with the entity whichever was most recent./docs?id=Skript-ExprLastInteractionPlayer
Last Loaded Server Icon
ExpressionSkript
Returns the last loaded server icon with the <a href='#EffLoadServerIcon'>load server icon</a> effect./docs?id=Skript-ExprLastLoadedServerIcon
Last Log Message
ExpressionSkLogs
/docs?id=9ygmt
Last Resource Pack Response
ExpressionSkript
Returns the last resource pack response received from a player./docs?id=Skript-ExprLastResourcePackResponse
Last Spawned Better Model Entity
ExpressionBetterModelSk
Returns the most recently spawned better model entity./docs?id=BetterModelSk-ExprLastSpawnedBetterModel
Last Spawned Entity
ExpressionSkript
Holds the entity that was spawned most recently with the spawn effect (section), dropped with the <a href='../effects/#EffDrop'>drop effect</a>, shot with the <a href='../effects/#EffShoot'>shoot effect</a> or created with the <a href='../effects/#EffLightning'>lightning effect</a>. Please note that even though you can spawn multiple mobs simultaneously (e.g. with 'spawn 5 creepers'), only the last spawned mob is saved and can be used. If you spawn an entity, shoot a projectile and drop an item you can however access all them together./docs?id=Skript-ExprLastSpawnedEntity
Last/First Login Time
ExpressionSkript
When a player last/first logged in the server. 'last login' requires paper to get the last login, otherwise it will get the last time they were seen on the server./docs?id=Skript-ExprLastLoginTime
Launch firework
EffectSkript
Launch firework effects at the given location(s)./docs?id=Skript-EffFireworkLaunch
Leash entities
EffectSkript
Leash entities to other entities, or unleash them. Most mobs, iron golems, snow golems, and boats can be leashed./docs?id=Skript-EffLeash
Leash Holder
ExpressionSkript
The leash holder of an entity./docs?id=Skript-ExprLeashHolder
Leash Will Drop
ConditionSkript
Checks whether the leash item will drop during the leash detaching in an unleash event./docs?id=Skript-CondLeashWillDrop
Left Handed
ConditionSkript
Checks if living entities or players are left or right-handed. Armor stands are neither right nor left-handed./docs?id=Skript-CondIsLeftHanded
Length
ExpressionSkript
The length of a text, in number of characters./docs?id=Skript-ExprLength
Length/Width/Height Shape
Typeskript-particle
Represents an abstract particle shape that has a length, width, and/or height. E.g. cube, cylinder, ellipse, etc./docs?id=skript-particle-lwhshape
Level
ExpressionSkript
The experience level of a player./docs?id=Skript-ExprLevel
Level Progress
ExpressionSkript
The player's progress in reaching the next level, this represents the experience bar in the game. Please note that this value is between 0 and 1 (e.g. 0.5 = half experience bar). Changing this value can cause the player's level to change if the resulting level progess is negative or larger than 1, e.g. <code>increase the player's level progress by 0.5</code> will make the player gain a level if their progress was more than 50%./docs?id=Skript-ExprLevelProgress
Lid Is Open/Closed
ConditionSkript
Check to see whether lidded blocks (chests, shulkers, etc.) are open or closed./docs?id=Skript-CondLidState
Light Level
ExpressionSkript
Gets the light level at a certain location which ranges from 0 to 15. It can be separated into sunlight (15 = direct sunlight, 1-14 = indirect) and block light (torches, glowstone, etc.). The total light level of a block is the maximum of the two different light types./docs?id=Skript-ExprLightLevel
Lightning
EffectSkript
Strike lightning at a given location. Can use 'lightning effect' to create a lightning that does not harm entities or start fires./docs?id=Skript-EffLightning
List
ExpressionLuskv2
/docs?id=f6nj1
List Methods Of Class String
EffectLibImporter
/docs?id=ld78l
List/Unlist Players
EffectSkBee
List/unlist a player for a player. (show/hide them in PlayerList for each other)./docs?id=SkBee-EffPlayerListed
Listen Section (Listener)
SectionskLambda
Declarative event listener. Two forms are available: ` - listen for event [where cond]:` registers immediately. ` - set %~object% to listener for event [where cond]:` defines the listener for later activation via `register`. Optional entries: ` - countdown: timespan` sets an auto-timeout duration. Required when `on timeout:` is used. ` - triggers: number` caps how many times the listener fires before `on completion:` runs. ` - cooldown: timespan` debounces the listener: after an accepted trigger, further events within this window are ignored, so they don't run `on trigger:` and don't count toward `triggers:`. Per-listener, so scope it to a player (via `owner:`/`where`) for a per-player cooldown. ` - owner: offlineplayer/entity/chunk/world` scopes the listener to that owner and auto-unregisters when the owner goes away: a player disconnecting, an entity being removed from the world (death/despawn), or a chunk/world unloading. Any owner can be bulk-cleaned with `unregister all listeners owned by %object%`. Optional sections: ` - where:` adds extra filter conditions that must all pass. Combines with any inline `where` clause. ` - every timespan:` runs its body on a repeating timer while the listener is active (and is paused along with the listener). Useful for live displays, e.g. an action-bar countdown. ` - on trigger:` runs each time the event fires after filters pass. Inside it, `cancel listener` stops early without firing completion or timeout, and `skip trigger` ignores the current event without consuming a `triggers:` slot. ` - on completion:` runs once `triggers:` is reached. ` - on timeout:` runs when `countdown:` elapses. ` - on end:` runs whenever the listener stops, however it stops: after completion, after timeout, and on `cancel listener`/`unregister`/owner-disconnect cleanup. Use it for teardown; `end reason` tells you why it stopped. ` - on pause:` runs each time the listener is paused (via `pause %listener%`), after the countdown freezes. ` - on resume:` runs each time the listener is resumed (via `resume %listener%`), after the countdown restarts. ` - on register:` runs once the listener becomes active (immediately for `listen for ...:`, or when `register %listener%` activates a declared one), symmetric with `on end:` for setup/teardown. Expressions valid inside any callback: ` - remaining triggers` reports the fires left before completion. ` - remaining countdown` reports the time left before timeout. ` - end reason` (inside `on end:`) is `completion`, `timeout`, `cancelled`, or `unregistered`. Events that fire off the main thread (e.g. async chat) are supported, but their callbacks are run on the main thread the following tick, so they cannot cancel or modify the triggering event./docs?id=skLambda-SecListen