/Index/Docs/Page 3
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Expression - Change Value
Expressionskript-reflect
/docs?id=afm46
Expression - Class Reference
Expressionskript-reflect
/docs?id=cyfx0
Expression - Collect
Expressionskript-reflect
/docs?id=y0u1z
Expression - Custom Event
Expressionskript-reflect
/docs?id=r9hnb
Expression - Custom Event Value
Expressionskript-reflect
/docs?id=spnvr
Expression - Event
Expressionskript-reflect
/docs?id=xjyln
Expression - Event Classes
Expressionskript-reflect
/docs?id=ed1z9
Expression - Event Data
Expressionskript-reflect
/docs?id=fxwhe
Expression - Event Get Event Critical
Expressionanimated-skript
/docs?id=8tks8
Expression - Event Get Event Current Frame
Expressionanimated-skript
/docs?id=xzdh9
Expression - Event Get Event Damage
Expressionanimated-skript
/docs?id=u035w
Expression - Event Get Event Damage Cause
Expressionanimated-skript
/docs?id=2dwwz
Expression - Event Get Event Damager
Expressionanimated-skript
/docs?id=t425t
Expression - Event Get Event Final Damage
Expressionanimated-skript
/docs?id=whhht
Expression - Event Get Event New Frame
Expressionanimated-skript
/docs?id=a37zx
Expression - Event Get Event Uuid
Expressionanimated-skript
/docs?id=pmil8
Expression - Expression
Expressionskript-reflect
/docs?id=6p7wm
Expression - Function
Expressionskript-reflect
/docs?id=kirfy
Expression - Get Active Model
Expressionanimated-skript
/docs?id=x6vpj
Expression - Get Active Models Active Animations
Expressionanimated-skript
/docs?id=a7tu0
Expression - Get Active Models Active Variant
Expressionanimated-skript
/docs?id=r8j30
Expression - Get Active Models Animations
Expressionanimated-skript
/docs?id=xjx81
Expression - Get Active Models Display Node
Expressionanimated-skript
/docs?id=pqw2k
Expression - Get Active Models Display Nodes
Expressionanimated-skript
/docs?id=1auxo
Expression - Get Active Models Location
Expressionanimated-skript
/docs?id=772em
Expression - Get Active Models Node
Expressionanimated-skript
/docs?id=3uq6u
Expression - Get Active Models Nodes
Expressionanimated-skript
/docs?id=dshdl
Expression - Get Active Models Rotation
Expressionanimated-skript
/docs?id=urdhw
Expression - Get Active Models Scale
Expressionanimated-skript
/docs?id=s1b80
Expression - Get Active Models Type
Expressionanimated-skript
/docs?id=inkpr
Expression - Get Active Models Variants
Expressionanimated-skript
/docs?id=ezee8
Expression - Get All Active Models
Expressionanimated-skript
/docs?id=bojfj
Expression - Get All Loaded Models
Expressionanimated-skript
/docs?id=vd734
Expression - Get Animation Duration
Expressionanimated-skript
/docs?id=cp6pj
Expression - Get Animation Frame
Expressionanimated-skript
/docs?id=sajfc
Expression - Get Animation From Active Model
Expressionanimated-skript
/docs?id=ohm8k
Expression - Get Animation Loop Delay
Expressionanimated-skript
/docs?id=neuuw
Expression - Get Animation Loop Mode
Expressionanimated-skript
/docs?id=m1oko
Expression - Get Animation Max Frame Time
Expressionanimated-skript
/docs?id=385q6
Expression - Get Animation Uuid
Expressionanimated-skript
/docs?id=xe79k
Expression - Get Current Animations Current Frame Time
Expressionanimated-skript
/docs?id=qstly
Expression - Get Current Animations Is Paused
Expressionanimated-skript
/docs?id=fdiof
Expression - Get Node Name
Expressionanimated-skript
/docs?id=1r65c
Expression - Get Node Transformation
Expressionanimated-skript
/docs?id=il9z4
Expression - Get Node Type
Expressionanimated-skript
/docs?id=wiqgb
Expression - Get Node Uuid
Expressionanimated-skript
/docs?id=ymc7e
Expression - Get Origin
Expressionanimated-skript
/docs?id=ibv2d
Expression - Get Variants Display Name
Expressionanimated-skript
/docs?id=tbw53
Expression - Get Variants Name
Expressionanimated-skript
/docs?id=2f465
Expression - Get Variants Uuid
Expressionanimated-skript
/docs?id=54wnp
Expression - GUIs
Expressionskript-gui
/docs?id=z2q32
Expression - Is Persistent
Expressionanimated-skript
/docs?id=5uu5h
Expression - Java Call
Expressionskript-reflect
/docs?id=elgsh
Expression - Java Error
Expressionskript-reflect
/docs?id=tvkfl
Expression - Java Type
Expressionskript-reflect
/docs?id=jt53n
Expression - Java Type Of
Expressionskript-reflect
/docs?id=ogw5z
Expression - Last Spawned Active Model
Expressionanimated-skript
/docs?id=fc6du
Expression - Matched Pattern
Expressionskript-reflect
/docs?id=ck6cr
Expression - Max Range
ExpressionDiSky
/docs?id=1vkqf
Expression - Member Names
Expressionskript-reflect
/docs?id=s2lsq
Expression - Members
Expressionskript-reflect
/docs?id=i5k9p
Expression - Min Range
ExpressionDiSky
/docs?id=l6elc
Expression - New Array
Expressionskript-reflect
/docs?id=1t3vp
Expression - New Field
ExpressionDiSky
/docs?id=dkl27
Expression - New File Display
ExpressionDiSky
/docs?id=vswd9
Expression - New Input
ExpressionDiSky
/docs?id=12mnv
Expression - New Media Gallery
ExpressionDiSky
/docs?id=4pjh7
Expression - New Modal
ExpressionDiSky
/docs?id=fqomg
Expression - New Separator
ExpressionDiSky
/docs?id=uragi
Expression - New Slash Command
ExpressionDiSky
/docs?id=bcsn9
Expression - New Slash Option
ExpressionDiSky
/docs?id=bbc6y
Expression - New Text Display
ExpressionDiSky
/docs?id=omt89
Expression - New Thumbnail
ExpressionDiSky
/docs?id=76jyt
Expression - Parse Mark
Expressionskript-reflect
/docs?id=nrnjj
Expression - Parse Regex
Expressionskript-reflect
/docs?id=he4t4
Expression - Parse Tags
Expressionskript-reflect
/docs?id=49kdh
Expression - Placeholder
ExpressionDiSky
/docs?id=fi35k
Expression - Plugin
Expressionskript-reflect
/docs?id=pyz0i
Expression - Presence
ExpressionDiSky
/docs?id=uxxck
Expression - Proxy
Expressionskript-reflect
/docs?id=e3thi
Expression - Raw Expression
Expressionskript-reflect
/docs?id=cyafj
Expression - Remaining Time
ExpressionDiSky
/docs?id=rpeoi
Expression - Require State
ExpressionDiSky
/docs?id=vjigc
Expression - Sec New String
ExpressionSkCheese
/docs?id=150d1
Expression - Slash Argument
ExpressionDiSky
/docs?id=moedy-1
Expression - Spread
Expressionskript-reflect
/docs?id=o38kz
Expression - Value
ExpressionDiSky
/docs?id=kk49n
ExprFakeEntities
ExpressionPacketEventsSK
/docs?id=wqjpw
ExprGetFontImage
ExpressionItemsAdder
Default description for ExprGetFontImage/docs?id=rsk5j
Facing
ExpressionSkript
The facing of an entity or block, i.e. exactly north, south, east, west, up or down (unlike <a href='#ExprDirection'>direction</a> which is the exact direction, e.g. '0.5 south and 0.7 east')/docs?id=cqg5w
factorial
FunctionSkript
Get the factorial of a number. Getting the factorial of any number above 21 will return an approximation, not an exact value. Any number after 170 will always return Infinity. Should not be used to calculate permutations or combinations manually./docs?id=o35ap
Fail Reason
TypeSkBee
/docs?id=fz4zx
Fake Biome String Between
EffectPoaSk
/docs?id=9r0xt
Fake Block Display Entity - Display Block Data
ExpressionPacketEventsSK
Represents the block data of a Block Display Entity. See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data) on McWiki for more details./docs?id=qwog0
Fake Block Packet At Location To Blockdata
EffectPoaSk
/docs?id=rkdoc
Fake Death Of Entity With Id Number For Players
EffectPoaSk
/docs?id=2dzv0
Fake Display Entity - Display Billboard
ExpressionPacketEventsSK
Represents the billboard of a Display Entity. See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data) on McWiki for more details./docs?id=nb186
Fake Display Entity - Display Interpolation Delay
ExpressionPacketEventsSK
Represents the interpolation delay of a display entity. See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data) on McWiki for more details./docs?id=c1wle
Fake Display Entity - Display Rotation
ExpressionPacketEventsSK
Represents the transformation left/right rotation of a Display Entity. See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data) on McWiki for more details./docs?id=t856t
Fake Display Entity - Display Scale
ExpressionPacketEventsSK
Represents the transformation scale of a Display Entity. See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data) on McWiki for more details./docs?id=qwsnb
Fake Display Entity - Display Width/Height
ExpressionPacketEventsSK
Represents the height/width of a display entity. See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data) on McWiki for more details./docs?id=b7mud
Fake Display Entity - Teleport Interpolation Duration
ExpressionPacketEventsSK
Represents the teleport interpolation duration of a Display Entity. See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data) on McWiki for more details./docs?id=j6t9f
Fake Display Entity - Transform Interpolation Duration
ExpressionPacketEventsSK
Represents the transform interpolation duration of a Display Entity. See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data) on McWiki for more details./docs?id=o91u6
Fake Display Entity - Translation
ExpressionPacketEventsSK
Represents the translation of a Display Entity. See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data) on McWiki for more details./docs?id=5ovl2
Fake Display Entity - View Range
ExpressionPacketEventsSK
Represents the view range of a Display Entity. See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data) on McWiki for more details./docs?id=rr4xt
Fake Dropped Item Entity - Item Stack
ExpressionPacketEventsSK
Represents the item stack held within a dropped item./docs?id=ba8ng
Fake Entity - Create Fake Entity
SectionPacketEventsSK
Create a new fake entity from an entity type./docs?id=sixna
Fake Entity - Entity Id
ExpressionPacketEventsSK
Get the entity id used to represent this fake entity (integer)/docs?id=yct0o
Fake Entity - Entity Location
ExpressionPacketEventsSK
Used to get the entity location as a vector, this is a vector and not a regular location./docs?id=2bw2c
Fake Entity - Entity UUID
ExpressionPacketEventsSK
Get the entity uuid used to represent this fake entity/docs?id=bwtsx
Fake Entity - Fake Entity
TypePacketEventsSK
A fake entity viewable by at least 1 player/docs?id=cbrl5
Fake Entity - Fake Entity Viewers
ExpressionPacketEventsSK
The players who can actively see a fake entity/docs?id=wn6fa
Fake Entity - From Entity ID
ExpressionPacketEventsSK
Retrieve a fake entity from it's entity id, this only works for spawned fake entities/docs?id=gt8ib
Fake Entity - From Entity UUID
ExpressionPacketEventsSK
Retrieve a fake entity from it's entity uuid, this only works for spawned fake entities/docs?id=1omh7
Fake Entity - Kill Fake Entity
EffectPacketEventsSK
Used to kill a spawned fake entity/docs?id=w6ode
Fake Entity - Last Fake Entity
ExpressionPacketEventsSK
Retrieves the last fake entity created in the current event, this only works inside a create fake entity section/docs?id=y4g55
Fake Entity - Ride
EffectPacketEventsSK
Make fake entities ride another entity (fake or real), or remove them as passengers./docs?id=9bjfj
Fake Entity - Spawn Fake Entity
EffectPacketEventsSK
Spawn a fake entity at a location, it can only be spawned once. To move use teleport./docs?id=yp6dc
Fake Entity - Teleport Fake Entity
EffectPacketEventsSK
Teleport a spawned fake entity to a location./docs?id=qo2bk
Fake Entity Property - Custom Name
ExpressionPacketEventsSK
A custom name of a fake entity, this does not support colors due to minecraft limitations./docs?id=et5io
Fake Entity Property - Custom Name Visible State
ExpressionPacketEventsSK
If the custom name of a fake entity is visible by other entities./docs?id=74cte
Fake Entity Property - Elytra Flying State
ExpressionPacketEventsSK
Represents the fake elytra flying state of a fake entity, this only changes the client side metadata, it doesn't actually make the entity fly/docs?id=tt0eu
Fake Entity Property - Entity Pose
ExpressionPacketEventsSK
The entity pose of a fake entity (drawing bow, sleeping, etc)/docs?id=id7cd
Fake Entity Property - Frozen Time
ExpressionPacketEventsSK
The amount of time the entity has been frozen/docs?id=vsg6j
Fake Entity Property - Glowing State
ExpressionPacketEventsSK
If a fake entity is glowing. (They're outlined, have a wireframe of colored lines)/docs?id=adg42
Fake Entity Property - Gravity State
ExpressionPacketEventsSK
If a fake entity experiencing gravity. (If they are capable of falling)/docs?id=f75cl
Fake Entity Property - Invisible State
ExpressionPacketEventsSK
If a fake entity experiencing gravity. (If they are visible by others)/docs?id=sg5dy
Fake Entity Property - On Fire State
ExpressionPacketEventsSK
If the entity is on fire. (actively burning)/docs?id=jg3h8
Fake Entity Property - Silent State
ExpressionPacketEventsSK
If the entity is silent. (A silent entity will not produce sounds)/docs?id=6piz8
Fake Entity Property - Sneaking State
ExpressionPacketEventsSK
If the entity is sneaking. (Sneaking is mainly just it's nametag becoming grayer)/docs?id=dmof6
Fake Entity Property - Sprinting State
ExpressionPacketEventsSK
If the entity is sprinting./docs?id=c77x7
Fake Entity Property - Swimming State
ExpressionPacketEventsSK
If the entity is swimming./docs?id=x1q7k
Fake Entity S Name To String For Players
EffectPoaSk
/docs?id=l7z90
Fake Interaction Entity - Interaction Width/Height
ExpressionPacketEventsSK
Represents the width or height of an interaction entity./docs?id=sjys0
Fake Item Cooldown Itemtype
EffectPoaSk
/docs?id=tpvuc
Fake Item Display Entity - Display Item Type
ExpressionPacketEventsSK
Represents the display ItemType of an Item/Block Display Entity See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data) on McWiki for more details./docs?id=ynif2
Fake Living Entity - Attribute
ExpressionPacketEventsSK
Get or set an attribute value of a fake living entity./docs?id=yn1vg
Fake Livingentities Equipment Slot
EffectPoaSk
/docs?id=csm6l
Fake Multi Block Set
EffectPoaSk
/docs?id=bfs4q
Fake Name Player String
EffectPoaSk
/docs?id=siflr
Fake Player Entity - Skin
ExpressionPacketEventsSK
Represents the skin held within a player entity./docs?id=ws5xl
Fake Players Health To Number
EffectPoaSk
/docs?id=6nlkd
Fake Players Level To Number
EffectPoaSk
/docs?id=yqehv
Fake Scale Entity Number
EffectPoaSk
/docs?id=fnx6d
Fake Team - Create Fake Team
SectionPacketEventsSK
Used to create a fake team with a name/docs?id=px2ve
Fake Team - Fake Team
TypePacketEventsSK
A fake team viewable by at least 1 player/docs?id=mcf2c
Fake Team - From Name
ExpressionPacketEventsSK
Retrieve a fake team from it's name/docs?id=xrpp4
Fake Team - Last Fake Team
ExpressionPacketEventsSK
Represents the last fake team created in the current event/docs?id=m3rld
Fake Team - Team Color
ExpressionPacketEventsSK
Represents the color of a fake team/docs?id=60k4j
Fake Team - Team Entities
ExpressionPacketEventsSK
Represents the entities within a fake team/docs?id=w9982
Fake Team - Team Name
ExpressionPacketEventsSK
Represents the name of a fake team/docs?id=uuv0z
Fake Team - Team Receivers
ExpressionPacketEventsSK
Represents the packet receivers of a fake team If you're not within this list, the team properties will be ignored by your client/docs?id=yh7qv
Fake Team Team - Delete Fake Team
EffectPacketEventsSK
Used to delete a fake team that's viewable by at least 1 player./docs?id=lh4h5
Fake Text Display Entity - Background Color
ExpressionPacketEventsSK
Represents the background color of a Text Display Entity. See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data ) on McWiki for more details./docs?id=exz8m
Fake Text Display Entity - Display Text
ExpressionPacketEventsSK
Represents the display text of a Text Display Entity. Supports MiniMessage formatting./docs?id=7wn6q
Fake Text Display Entity - Display Text Shadowed
ExpressionPacketEventsSK
Represents the shadowed state of a Text Display Entity. See [Display Entity Data](https://minecraft.wiki/w/Display#Entity_data) on McWiki for more details./docs?id=tg78s
FakeEntitiesProp
ExpressionPacketEventsSK
/docs?id=82vn3
Fall Distance
ExpressionSkript
The distance an entity has fallen for./docs?id=cwds5
FastBoard - Clear
EffectSkBee
Clear a fastboard of a player. NOTE: You do NOT need to clear a fastboard before changing lines./docs?id=fx7ms
FastBoard - Is On
ConditionSkBee
Check if a player's fastboard is currently toggled on/off./docs?id=7g0wp
FastBoard - Line
ExpressionSkBee
Get/set/delete lines of a player's fastboard. Lines are valid from 1 to 15. 1 being the line at the top and 15 being the bottom (This can be changed in the config). Line length is unlimited. Supports number format on Minecraft 1.20.4+ by providing 2 strings (see examples). When running Paper, text components are supported./docs?id=ack57
FastBoard - Title
ExpressionSkBee
Get/set the title of a player's fastboard./docs?id=79o5d
FastBoard - Toggle
EffectSkBee
Toggle a fastboard on or off./docs?id=ty3s8
Feed
EffectSkript
Feeds the specified players./docs?id=tgg9o
Fertilized Blocks
ExpressionSkript
The blocks fertilized in block fertilize events./docs?id=78dnv
Fetch All Slime Worlds
ExpressionSlimeLink
List all SlimeWorlds from the config file./docs?id=xq2ym
Fetch Loaded Slime Worlds
ExpressionSlimeLink
List all loaded SlimeWorlds for a specific loader type./docs?id=rh5c5
Fetch Slime World
ExpressionSlimeLink
Fetch a slime world using the specified world name./docs?id=rc6ib
Field is inline
ConditionDiSky
Check whether the provided field is inline or not./docs?id=5fvmk
Filter
ExpressionSkript
Filters a list based on a condition. For example, if you ran 'broadcast "something" and "something else" where [string input is "something"]', only "something" would be broadcast as it is the only string that matched the condition./docs?id=ojaac
Filter
SectionSkript
Filters a variable list based on the supplied conditions. Unlike the filter expression, this effect maintains the indices of the filtered list. It also supports filtering based on meeting any of the given criteria, rather than all, like multi-line if statements./docs?id=ocnpr
Final Damage
ExpressionSkript
How much damage is done in a damage event, considering all types of damage reduction. Can NOT be changed./docs?id=e3pfu
Find Members
SectionDiSky
Find member filter! It's a section that lets you filter by yourself the members you want to retrieve. Wants only members with a role, or specific nickname, that are not connected to a channel? You've got it!/docs?id=b2x9s
Find Members With Nickname
EffectDiSky
/docs?id=c6wgl
Fireball - Displayed Item
ExpressionLusk
Gets the displayed item of the provided fireballs. Can be set./docs?id=blf6v
Firework Effect
TypeSkript
A configuration of effects that defines the firework when exploded which can be used in the launch firework effect. See the firework effect expression for detailed patterns./docs?id=ffutc
Firework Effect
ExpressionSkript
Represents a 'firework effect' which can be used in the <a href='#EffFireworkLaunch'>launch firework</a> effect./docs?id=bml8k
Firework Type
TypeSkript
The type of a fireworkeffect./docs?id=pwsi6
First Empty Slot in Inventory
ExpressionSkript
Returns the first empty slot in an inventory. If no empty slot is found, it returns nothing./docs?id=nm2ad
Fish Event Entity
ExpressionSkBee
Represents the caught entity or hook in a fish event./docs?id=39f28
Fish Event State
ExpressionSkBee
Represents the state of a fishing event./docs?id=vat16
Fish Hook - Current
ExpressionSkBee
Get the current fish hook attached to a player's fishing rod./docs?id=q7x7z
Fish Hook - Hooked Entity
ExpressionSkBee
Represents the entity hooked to the fish hook./docs?id=jey9m
Fish Hook - Hooked State
ExpressionSkBee
Represents the hooked state of a fish hook./docs?id=8wgfn
Fish Hook - Pull In
EffectSkBee
Pulls in the entity hooked to this fish hook./docs?id=yj2iz
Fish Hook - Wait time
ExpressionSkBee
Represents the min/max wait time for a fish hook to catch a fish. NOTE: this is before applying lure. NOTE: min wait time must be less than max wait time. Both must be greater than 0. Defaults: min = 100 ticks (5 seconds), max = 600 ticks (30 seconds)./docs?id=d2hf2
Fish Hook State
TypeSkBee
/docs?id=4fz5d
Fishing - Experience
ExpressionSkBee
Get and modify the amount of experience dropped in a fishing event./docs?id=kt2xw
Fishing Approach Angle
ExpressionSkript
Returns the angle at which the fish will approach the fishing hook, after the wait time. The angle is in degrees, with 0 being positive Z, 90 being negative X, 180 being negative Z, and 270 being positive X. By default, returns a value between 0 and 360 degrees./docs?id=k5trt
Fishing Bite Time
ExpressionSkript
Returns the time it takes a fish to bite the fishing hook, after it started approaching the hook. May return a timespan of 0 seconds. If modifying the value, it should be at least 1 tick./docs?id=frk2c
Fishing Hook
ExpressionSkript
The <a href='#entity'>fishing hook</a> in a fishing event./docs?id=jphx6
Fishing Hooked Entity
ExpressionSkript
Returns the hooked entity in the hooked event./docs?id=w9rfa
Fishing Lure Applied
ConditionSkript
Checks if the lure enchantment is applied to the current fishing event./docs?id=ozf55
Fishing State
TypeSkript
Represents the different states of a fishing event./docs?id=17g28
Fishing Wait Time
ExpressionSkript
Returns the minimum and/or maximum waiting time of the fishing hook. Default minimum value is 5 seconds and maximum is 30 seconds, before lure is applied./docs?id=4f6rl
Flight Mode
ExpressionSkript
Whether the player(s) are allowed to fly. Use <a href=#EffMakeFly>Make Fly</a> effect to force player(s) to fly./docs?id=yql7f
floor
FunctionSkript
Rounds a number down, i.e. returns the closest integer smaller than or equal to the argument./docs?id=wwh2c
Fluid Level Change Event - new Block Data
ExpressionLusk
Can be set, reset and deleted. When set, the new blockdata must be of the same material as the one you're replacing; when reset and deleted, an empty blockdata of that material will be used./docs?id=63w7a
Folia - Object Owned by Current Region
ConditionSkBee
Returns whether the current thread is ticking a region and that the region being ticked owns the entity/block/location/chunk at the specified world/position as included in the specified object. The chunk pattern accepts Chunk X/Z, not world position. This is useful to check before manipulating entities/blocks/ect which may not be in the same region as the caller./docs?id=ng90z
Food Level
ExpressionSkript
The food level of a player from 0 to 10. Has several aliases: food/hunger level/meter/bar./docs?id=lnh6i
For Each Loop
SectionSkript
A specialised loop section run for each element in a list. Unlike the basic loop, this is designed for extracting the key & value from pairs. The loop element's key/index and value can be stored in a variable for convenience. When looping a simple (non-indexed) set of values, e.g. all players, the index will be the loop counter number./docs?id=xlbuc
Force Attack
EffectSkript
Makes a living entity attack an entity with a melee attack. Using 'attack' will make the attacker use the item in their main hand and will apply extra data from the item, including enchantments and attributes. Using 'damage' with a number of hearts will not account for the item in the main hand and will always be the number provided./docs?id=ov678
Force Eating
EffectSkript
Make a panda or horse type (horse, camel, donkey, llama, mule) start/stop eating./docs?id=cdd7z
Force Enchantment Glint
EffectSkript
Forces the items to glint or not, or removes its existing enchantment glint enforcement./docs?id=9xapf
Force Panda On Back
EffectSkript
Make a panda get on/off its back./docs?id=wvcte
Force Respawn
EffectSkript
Forces player(s) to respawn if they are dead. If this is called without delay from death event, one tick is waited before respawn attempt./docs?id=b105u
formatNumber
FunctionSkript
Converts numbers to human-readable format. By default, '###,###' (e.g. '123,456,789') will be used for whole numbers and '###,###.##' (e.g. '123,456,789.00) will be used for decimal numbers. A hashtag '#' represents a digit, a comma ',' is used to separate numbers, and a period '.' is used for decimals. Will return none if the format is invalid. For further reference, see this <a href="https://docs.oracle.com/javase/7/docs/api/java/text/DecimalFormat.html" target="_blank">article</a>./docs?id=280oq
Formatted Date
ExpressionSkript
Converts date to human-readable text format. By default, 'yyyy-MM-dd HH:mm:ss z' (e.g. '2018-03-30 16:03:12 +01') will be used. For reference, see this <a href="https://en.wikipedia.org/wiki/ISO_8601">Wikipedia article</a>./docs?id=chc5c
formattedTimespan
FunctionSkBee
/docs?id=o7mzi
Former/Future State
ExpressionSkript
Represents the value of an expression before an event happened or the value it will have directly after the event, e.g. the old or new level respectively in a <a href='#level_change'>level change event</a>. Note: The past, future and present states of an expression are sometimes called 'time states' of an expression. Note 2: If you don't specify whether to use the past or future state of an expression that has different values, its default value will be used which is usually the value after the event./docs?id=uij6c
Forum Layout
ExpressionDiSky
/docs?id=2pipv
Forum Sort Order
ExpressionDiSky
/docs?id=laj3q
Forward Message
EffectDiSky
Forward a message to another channel, creating a copy with a 'forwarded' indicator./docs?id=3lil6
Fox - is Crouching
ConditionLusk
Checks if a fox is crouching./docs?id=xmsr1
Fox - is Crouching (Property)
ExpressionLusk
Gets whether the provided foxes are crouching, can be set and reset./docs?id=83s0s
Fox - is Defending
ConditionLusk
Checks if the fox is defending./docs?id=57vzu
Fox - is Defending (Property)
ExpressionLusk
Gets whether the provided foxed are defending, can be set and reset./docs?id=v1c64
Fox - is Faceplanted
ConditionLusk
Checks if the fox is faceplanted./docs?id=fci8q
Fox - is Faceplanted (Property)
ExpressionLusk
Gets whether the provided foxes are faceplanted, if running Paper this can be set and reset./docs?id=ew7b5
Fox - is Leaping
ConditionLusk
Checks if a fox is leaping./docs?id=wg9t2
Fox - is Leaping (Property)
ExpressionLusk
Gets whether the provided foxed are leaping, can be set and reset./docs?id=fi4h0
Fox - is Sleeping (Property)
ExpressionLusk
Various fox properties. Everything in this expression can be used with `Paper`. With `Spigot` you can only: - `Get` and `Set` the Crouching State and Sleeping State - `Get` the Faceplanted State/docs?id=2vijz
Fox - Trusted Players
ExpressionLusk
Returns the first, second, or both trusted players of 1 or more foxes. *NOTES*: - The first and second trusted players can both be set to a single `offline player`, the trusted players can be set to 2 offline players (or 1, which only sets the first one). - The second trusted player must be set after the first one, which also means you can't clear the first one if the second one is set, both actions will fail silently. - If you wish to set/clear both, do so by using the second pattern: `clear trusted players of {_fox}`/docs?id=5ysw2
Fox - Trusts Players
ConditionLusk
Checks if the provided foxes trust the provided offline players./docs?id=s7a4o
Fox - Variant
ExpressionLusk
Gets the current type of this fox. Can bet set./docs?id=nq01t
Frame Id of Event
ExpressionDisplayEntityUtils
Get the frame id of a Group Animate Frame End, Group Animate Frame End, or their packet based counterparts. Returns -1 if not used for the correct event/docs?id=jk4kf
Frame Point
TypeDisplayEntityUtils
Represents a Frame Point from a Spawned Display Animation Frame/docs?id=9kjk3
Frame Point Relative Location
ExpressionDisplayEntityUtils
Get the location of a Frame Point relative to a location or Active Group. The provided location is more accurate when used on an Active Group since group scale is taken into account./docs?id=w51e4
Frame Point with tag from Animation Frame
ExpressionDisplayEntityUtils
Get a Frame Point with a given tag from an Animation Frame/docs?id=iza3q
Frame Points from Animation Frame
ExpressionDisplayEntityUtils
Get the Frame Points contained in an animation frame/docs?id=ca3pl
Free / Max / Total Memory
ExpressionSkript
The free, max or total memory of the server in Megabytes./docs?id=94lyg
Freeze Time
ExpressionSkript
How much time an entity has been in powdered snow for./docs?id=mrraa
Frog Variant
TypeSkript
Represents the variant of a frog entity. NOTE: Minecraft namespaces are supported, ex: 'minecraft:warm'./docs?id=h79iz
fromBase
FunctionSkript
Turns a text version of a number in a specific base (decimal, hexadecimal, octal) into an actual number. For example, converting "20" in hexadecimal (base 16) would be 'fromBase("20", 16)', which would return 32. You can use any base between 2 and 36./docs?id=74j6f
Function
TypeSkript
A function loaded by Skript. This can be executed (with arguments) and may return a result./docs?id=okm94
Function
StructureSkript
Functions are structures that can be executed with arguments/parameters to run code. They can also return a value to the trigger that is executing the function. Note that local functions come before global functions execution/docs?id=46w50
Function
ExpressionSkript
Obtain a function by name, which can be executed./docs?id=3pvbi
Furnace Event Items
ExpressionSkript
Represents the different items in furnace events. Only 'smelting item' can be changed./docs?id=pz5lz
Furnace Slot
ExpressionSkript
A slot of a furnace, i.e. either the ore, fuel or result slot./docs?id=hmr1t
Furnace Times
ExpressionSkript
The cook time, total cook time, and burn time of a furnace. Can be changed. <ul> <li>cook time: The amount of time an item has been smelting for.</li> <li>total cook time: The amount of time required to finish smelting an item.</li> <li>burn time: The amount of time left for the current fuel until consumption of another fuel item.</li> </ul>/docs?id=68t0s
Future
TypeSkCheese
Represents a completable future./docs?id=twjme
Futures - Complete Future
EffectSkCheese
Completes a future with the given value./docs?id=uhyz4
Futures - New Future
ExpressionSkCheese
Creates a new future that can be waited for./docs?id=7pkhm
Futures - Wait for Future
EffectSkCheese
Waits for a future until it is completed or it timeouts./docs?id=9hzsd
Game Effect
TypeSkript
Various game effects that can be played for players, like record disc songs, splash potions breaking, or fake bone meal effects./docs?id=nc4p3
Game Effects with Data
ExpressionSkript
Creates game effects that require some extra information, such as colors, particle counts, or block data. Game effects consist of combinations particles and/or sounds that are used in Minecraft, such as the bone meal particles, the sound of footsteps on a specific block, or the particles and sound of breaking a splash potion. Game effects not present here do not require data and can be found in the Game Effect type. Data requirements vary from version to version, so these docs are only accurate for the most recent Minecraft version at time of release./docs?id=u2k85
Game Event
TypeSkBee
/docs?id=jcg1l
Game Event - Radius
ExpressionSkBee
Get/set the radius a game event will broadcast./docs?id=5rxqe
Game Mode
TypeSkript
The game modes survival, creative, adventure and spectator./docs?id=earfk
Game Mode
ExpressionSkript
The gamemode of a player. (<a href="#gamemode">Gamemodes</a>)/docs?id=k5gqi
Game Tick of World
ExpressionSkBee
Represents the game ticks of a world, essentially how many ticks this world has ticked from since creation./docs?id=7gc3l
Gamerule
TypeSkript
A gamerule/docs?id=g8rtl
Gamerule Value
TypeSkript
A wrapper for the value of a gamerule for a world./docs?id=guy6n
Gamerule Value
ExpressionSkript
The gamerule value of a world./docs?id=cuc1n
Gene
TypeSkript
Represents a Panda's main or hidden gene. See genetics for more info./docs?id=tkrnj
General - Block Change Packet - Block Data
ExpressionPacketEventsSK
Represents the block data of a block change packet./docs?id=j8rxk
General - Cancel Packet
EffectPacketEventsSK
Used to cancel the packet in a packet receive/send event. This just means that the packet won't be processed/sent./docs?id=zibly
General - Create Packet
SectionPacketEventsSK
Create a new packet from a packet type./docs?id=j5wuj
General - Destroy Entities Packet - Entities
ExpressionPacketEventsSK
Represents the entities of an destroy entities packet. **This property is NOT thread safe.**/docs?id=rmtdt
General - Destroy Entities Packet - Entity Ids
ExpressionPacketEventsSK
Represents the entity ids of an destroy entities packet./docs?id=2mp2n
General - Entity Id of Entity
ExpressionPacketEventsSK
Gets the entity id of an entity on the server/docs?id=j3kb6
General - Entity Metadata Packet - Entity Metadata
ExpressionPacketEventsSK
Used to get the entity metadata of an entity metadata packet. This is represented as an EntityMeta object, which is a custom class that contains all the metadata of an entity. This is NOT thread safe, and should only be used in a synchronous context./docs?id=xcroq
General - Fetch Skin
EffectPacketEventsSK
Used to fetch a player skin. This is processed on an async thread and thus will pause your code until it's been loaded./docs?id=g2ldo
General - Game Test Highlight Pos Packet - Absolute Block
ExpressionPacketEventsSK
Represents the absolute block within a game test highlight pos packet. This abs block is represented as it's location in a 3d vector./docs?id=2yazu
General - Interact Entity Packet - Click Type
ExpressionPacketEventsSK
Used to get the click type involved in an entity interact packet./docs?id=en4ri
General - Interact Entity Packet - Entity
ExpressionPacketEventsSK
Used to get the entity involved in an entity interact packet. **This property is NOT thread safe.**/docs?id=5swqn
General - Interact Entity Packet - Entity Id
ExpressionPacketEventsSK
Used to get the entity id involved in an entity interact packet./docs?id=gjtdu
General - Last Packet
ExpressionPacketEventsSK
Represents the last packet created in the current event, this only works inside a create packet section/docs?id=fzial
General - On Packet
StructurePacketEventsSK
Listen to incoming/outgoing packets, more on [the wiki](https://github.com/3add/PacketEventsSK/wiki/Events)/docs?id=kbfpm
General - Packet
TypePacketEventsSK
A packet sent by the client or server/docs?id=4tbug
General - Packet Type
TypePacketEventsSK
Represents a specific type of packet (e.g. chunk data send)/docs?id=nnpuj
General - Player Digging Packet - Block Position
ExpressionPacketEventsSK
Used to get the block position of a player digging packet. This block position is represented as a 3d vector./docs?id=2y77m
General - Player Digging Packet - Digging Action
ExpressionPacketEventsSK
Used to get the digging action involved in a player digging packet./docs?id=i4l5q
General - Player Skin From Base64/Signature
ExpressionPacketEventsSK
Creates a skin object using a Base64 value and an optional cryptographic signature. The value contains the texture URL, while the signature proves the skin is authentic from Mojang./docs?id=9mikp
General - Player Skin of Player
ExpressionPacketEventsSK
Gets the skin the player had when they joined the server NOTE: This only works on servers in online mode/docs?id=v6u51
General - Send/Receive Packet
EffectPacketEventsSK
Used to force the server to send or receive a packet [silently]./docs?id=qtvkp
General - Tab Completions Packet - Completions
ExpressionPacketEventsSK
Represents all the tab completions within a tab completions packet. These commands are represented by a simple string./docs?id=jrjmy
Generate Loot
EffectSkript
Generates the loot in the specified inventories from a loot table using a loot context. Not specifying a loot context will use a loot context with a location at the world's origin. Note that if the inventory is full, it will cause warnings in the console due to over-filling the inventory./docs?id=8mo3e
Generic Game Event
EventSkBee
Called when a Minecraft game event is fired. These events are provided directly by Minecraft. NOTE: Cancelling this event will not cancel the action, only cancel broadcasting event to blocks. Requires MC 1.17+/docs?id=swp4q
Get Audio Channel
ExpressionDiSky
This is an utility expression. It will returns an Audio Channel out of the provided ID. It will returns either the voice or stage channel corresponding to the provided ID. This expression cannot be changed./docs?id=9vryr
Get AutoMod Rule
ExpressionDiSky
Get an automod rule from a guild using its unique ID./docs?id=4l0v2
Get Bot / Bot Named X
ExpressionDiSky
Get a cached bot from DiSky using its unique name. If the desired bot does not exist or is not loaded yet, this expression will return none. This expression cannot be changed./docs?id=cld71
Get Category
ExpressionDiSky
Get a category from a guild using its unique ID. Categories are global on discord, means different categories cannot have the same ID. This expression cannot be changed./docs?id=bds2l
Get Channel
ExpressionDiSky
A generic expression to get any channel from its ID. This can return a text, private, news, voice, category, stage, thread or post channel./docs?id=km4y7
Get Channel
ExpressionDiSky
Get a channel from a guild using its unique ID. Channels are global on discord, means different channels cannot have the same ID. This expression cannot be changed./docs?id=dbk8j
Get Forum Channel
ExpressionDiSky
Get a forum channel from a guild using its unique ID. Channels are global on discord, means different forum channels cannot have the same ID. This expression cannot be changed./docs?id=k3a1g
Get Group/Animation From Storage
ExpressionDisplayEntityUtils
Get a saved group/animation from a load method (local, mongodb, mysql)/docs?id=csuit
Get Guild
ExpressionDiSky
Get a guild from a guild using its unique ID. This expression cannot be changed./docs?id=s7cvv
Get Member
ExpressionDiSky
Get a cached member from its unique ID This expression could return null, according to if the actual member was cached or not. To be sure it will return the corresponding member, use the retrieve member effect. This expression cannot be changed/docs?id=gxtg3
Get Message Channel
ExpressionDiSky
This is an utility expression. It will returns a Message Channel (text, news or thread) out of the provided ID. This expression cannot be changed./docs?id=d9z0w
Get News Channel
ExpressionDiSky
Get a news channel from a guild using its unique ID. Channels are global on discord, means different channels cannot have the same ID. This expression cannot be changed./docs?id=fzelp
Get Role
ExpressionDiSky
Get a role from a guild using its unique ID. Role are global on discord, means two role from two different guild could never have the same ID. This expression cannot be changed./docs?id=5usof
Get Scheduled Event
ExpressionDiSky
Get a scheduled event from a guild using its unique ID. Scheduled events are global on discord, means different scheduled events cannot have the same ID. This expression cannot be changed./docs?id=935w9
Get Stage Channel
ExpressionDiSky
Get a stage channel from a guild using its unique ID. Channels are global on discord, means different channels cannot have the same ID. This expression cannot be changed./docs?id=3wadc
Get Sticker
ExpressionDiSky
Get a cached sticker from its per-guild name This expression is here to get a sticker from its name. If you success to get a sticker's ID, use the retrieve sticker effect instead! This expression cannot be changed/docs?id=nei35
Get Tag
ExpressionDiSky
Get a tag from a forum channel using its name./docs?id=i18hc
Get Text Channel
ExpressionDiSky
Get a text channel from a guild using its unique ID. Channels are global on discord, means different text channels cannot have the same ID. This expression cannot be changed./docs?id=ywv8e
Get Thread Channel
ExpressionDiSky
Get a thread channel from a guild using its unique ID. Threads are global on discord, means different threads cannot have the same ID. This expression cannot be changed./docs?id=hvwth
Get User
ExpressionDiSky
Get a user from its unique ID. Users are global on Discord, different users cannot have the same ID. This expression cannot be changed./docs?id=7alj7
Get Voice Channel
ExpressionDiSky
Get a voice channel from a guild using its unique ID. Channels are global on discord, means different channels cannot have the same ID. This expression cannot be changed./docs?id=37ms9
Give or Drop Item
EffectSkBee
Attempts to give an item to a player and if they dont have room it will drop instead./docs?id=qlqvz
Give or Return Items
ExpressionSkBee
Attempts to add items to an inventory and will return a list of items that did not fit in the inventory./docs?id=4yufv
Gliding State
ExpressionSkript
Sets of gets gliding state of player. It allows you to set gliding state of entity even if they do not have an <a href="https://minecraft.wiki/w/Elytra">Elytra</a> equipped./docs?id=s0vur
Global GUI Identifiers
Expressionskript-gui
A list of the identifiers of all registered global GUIs./docs?id=mqa3r
Glow
EffectDisplayEntityUtils
Set the glowing of an active group/part/selection/docs?id=dbxdx
Glow Color
ExpressionDisplayEntityUtils
Set the glow color of a active or packet-based group, part, or part filter. Or get the glow color of a active group/docs?id=ti11e
Glowing
ExpressionSkript
Indicates if targeted entity is glowing (new 1.9 effect) or not. Glowing entities can be seen through walls./docs?id=60mrb
Goat - has Left/Right Horn (Property)
ExpressionLusk
Returns whether or not a goat has either horn. Can be set and reset./docs?id=ns1io
Goat - Has Left/Right/Both/Either Horn
ConditionLusk
Checks if goat has the left, right, both or either horn./docs?id=v4bo3
Goat - Ram
EffectLusk
Makes a goat ram an entity./docs?id=xq9tc
Goat Has Horns
ConditionSkript
Checks to see if a goat has or does not have a left, right, or both horns./docs?id=ujbke
Goat Horns
EffectSkript
Make a goat have or not have a left, right, or both horns./docs?id=vgq8u
Grant Group
Effectskript-luckperms
Adds a group to a user./docs?id=ebdi2
Grant Permission
Effectskript-luckperms
Adds a permission to a user./docs?id=aaq1r
Gravity
ExpressionSkript
If entity is affected by gravity or not, i.e. if it has Minecraft 1.10+ NoGravity flag./docs?id=8cs73
Group
ExpressionSkript
The primary group or all groups of a player. This expression requires Vault and a compatible permissions plugin to be installed. If you have LuckPerms, ensure you have vault integration enabled in the luck perms configurations./docs?id=alo02
Group / Command Sub-Commands
ExpressionDiSky
Represent every sub-slash-command a slash-command or a group have. You can add sub-slash-commands to a group or a core slash-command, then add this group into the base slash command./docs?id=et3d5
Group Members
Effectskript-luckperms
Returns a list of UUIDS of users who have the specified permission. Should be relatively fast depending on how many users have said permission./docs?id=emmbc
Group Members
Effectskript-luckperms
Returns a list of UUIDS of users who have the specified group. Should be relatively fast depending on how many users have a group./docs?id=ftjc4
Group Spawn Reason
TypeDisplayEntityUtils
Represents a spawn reason when a saved Group/Model is spawned. "INTERNAL" spawn reason added in version 3.0.0/docs?id=qtanc
Group Spawn Settings
TypeDisplayEntityUtils
Represents spawn settings that can be applied when spawning a saved group/docs?id=9rp3e
Group Spawn Settings Billboard
EffectDisplayEntityUtils
Set the billboard property of a group spawn setting/docs?id=77b9y
Group Spawn Settings Persistence
EffectDisplayEntityUtils
Set the persistence properties of a group spawn setting/docs?id=k4ryl
Group Spawn Settings Visible
EffectDisplayEntityUtils
Set the visibility property of a group spawn setting/docs?id=f7em0
Group/Animation Has Tag?
ConditionDisplayEntityUtils
Check if a saved or spawned group/animation has a tag/docs?id=y5dv7
Group/Animation Tag
ExpressionDisplayEntityUtils
Get or set the tag of a group/animation. Only the tag of a active group/animation can be changed/docs?id=6m6s5
Groups Of
Expressionskript-luckperms
Represents the groups of a user. This expression will require `luckperms` in it until Skript deprecates their `groups of`./docs?id=8zbfx
Guardian - Beam
TypeLuskv2
A guardian beam, can be displayed and removed for players. Note: the developer is responsible for specifying to whom a guardian beam is displayed./docs?id=7lvjj
GUI
Typeskript-gui
Represents a skript-gui GUI/docs?id=3w4ux
GUI of Player
Expressionskript-gui
The GUI that the player currently has open./docs?id=tr02o
GUI Open/Close
Sectionskript-gui
Sections that will run when a user opens or closes the GUI. This section is optional./docs?id=rmlq7
GUI Properties
Expressionskript-gui
Different properties of a GUI. They can be modified./docs?id=88lke
GUI Values
Expressionskript-gui
Different utility values for a GUI. Some are available in vanilla Skript. Not all values are available for the GUI close section./docs?id=j3y54
Guild / Member Roles
ExpressionDiSky
Represent the roles that a guild or a member currently have. Can be changed, SET and ADD ChangeMode can be used when passing a member. To modify guild's roles, check delete and create role effects./docs?id=fcesu
Guild AFKChannel
ExpressionDiSky
/docs?id=ux9m1
Guild AFKTimeout
ExpressionDiSky
/docs?id=vy71z
Guild Banner
ExpressionDiSky
/docs?id=2sgns
Guild Boost Count
ExpressionDiSky
Represent how many people are boosting the guild currently./docs?id=jtiam
Guild Boost Tier
ExpressionDiSky
/docs?id=71eot
Guild Booster Role
ExpressionDiSky
Represent the booster role of this guild. Any member that got this role is actually a booster of the guild./docs?id=u7eck
Guild Boosters
ExpressionDiSky
Represent the current members booster of the guild./docs?id=8nmaj
Guild Bot Role
ExpressionDiSky
/docs?id=emzws
Guild Member Count
ExpressionDiSky
/docs?id=ngdcj
Guild News Channels
ExpressionDiSky
Gets all news channels of a guild./docs?id=nssyq
Guild Of
ExpressionDiSky
Return the guild of a specific entity. This can return null if the entity is not guild-based, like private message channel or message./docs?id=t4okt
Guild Verification Level
ExpressionDiSky
Represent the verification level of the guild. It can either be: - None - Low - Medium - High - Very High/docs?id=h6zt2
Guild Voice Channels
ExpressionDiSky
Gets all voice channels of a guild./docs?id=93al0
Handedness
EffectSkript
Make mobs left or right-handed. This does not affect players./docs?id=s2m1m
Hanging Entity/Remover
ExpressionSkript
Returns the hanging entity or remover in hanging <a href='#break_mine'>break</a> and <a href='#place'>place</a> events./docs?id=8mx99
Has AI
ConditionSkript
Checks whether an entity has AI./docs?id=pbacp
Has Chat Filtering
ConditionSkript
Checks whether a player has chat filtering enabled./docs?id=pnmsm
Has Client Weather
ConditionSkript
Checks whether the given players have a custom client weather/docs?id=z2400
Has Custom Model Data
ConditionSkript
Check if an item has a custom model data tag/docs?id=7dfjv
Has Glowing Text
ConditionSkript
Checks whether a sign (either a block or an item) has glowing text/docs?id=lqxvo
Has GUI
Conditionskript-gui
Checks whether the given player(s) has/have a GUI open./docs?id=mbtgq
Has Item Cooldown
ConditionSkript
Checks whether a cooldown is active on the specified item for a specific player. If the provided item has a cooldown group component specified, the cooldown group will take priority. Otherwise, the cooldown of the item material will be used./docs?id=rf1pn
Has Item Tooltips
ConditionSkript
Whether the entire or additional tooltip of an item is shown or hidden. The 'entire tooltip' is what shows to the player when they hover an item (i.e. name, lore, etc.). The 'additional tooltip' hides certain information from certain items (potions, maps, books, fireworks, and banners)./docs?id=fiuk9
Has Line of Sight
ConditionSkript
Checks whether living entities have an unobstructed line of sight to other entities or locations./docs?id=uim04
Has Loot Table
ConditionSkript
Checks whether an entity or block has a loot table. The loot tables of chests will be deleted when the chest is opened or broken./docs?id=8n5zp
Has LuckPerms Group
Conditionskript-luckperms
Returns whether a user has/doesn't have a group. This is different from Skript's has group condition as with `user` this supports offline players./docs?id=6d113
Has LuckPerms Permission
Conditionskript-luckperms
Returns whether a user has/doesn't have a permission. This is different from Skript's has permission condition as with `user` this supports offline players./docs?id=yw4pl
Has Metadata
ConditionSkript
Checks whether a metadata holder has a metadata tag./docs?id=fn9px
Has Permission
ConditionSkript
Test whether a player has a certain permission./docs?id=nrsiv
Has Persistent Data Tag
ConditionSkript
Checks if the specified objects have persistent data tags with the given keys. Keys should be in the format "namespace:key" or "key". If a namespace is omitted, "minecraft" will be used instead. If a key is invalid, it will be ignored and a warning will be logged./docs?id=1igkz
Has Played Before
ConditionSkript
Checks whether a player has played on this server before. You can also use <a href='#first_join'>on first join</a> if you want to make triggers for new players./docs?id=tg0al
Has Potion Effect
ConditionSkript
Checks whether an entity has a potion effect with certain properties. An entity is considered having a potion effect if it has a potion effect with at least the specified properties. For example, if an entity has an 'ambient speed 5' effect, they would be considered as having 'speed 5'. For exact comparisons, consider using the <a href='./expressions.html#ExprPotionEffect'>Potion Effect of Entity/Item</a> expression in an 'is' comparison./docs?id=3pvps
Has Resource Pack
ConditionSkript
Checks whether the given players have a server resource pack loaded. Please note that this can't detect player's own resource pack, only the resource pack that sent by the server./docs?id=egjoi
Has Scoreboard Tag
ConditionSkript
Checks whether the given entities has the given <a href='#ExprScoreboardTags'>scoreboard tags</a>./docs?id=lxv9a
Has Seen Credits
ConditionLusk
Checks if a player has seen the end credits./docs?id=y7y5v
Hash
ExpressionSkript
Hashes the given text using the MD5 or SHA algorithms. Each algorithm is suitable for different use cases. These hashing algorithms are not suitable for hashing passwords. If handling passwords, use a <a href='https://cheatsheetseries.owasp.org/cheatsheets/Password_Storage_Cheat_Sheet.html#password-hashing-algorithms'>hashing algorithm specifically designed for passwords</a>. MD5 is deprecated and may be removed in a future release. It is provided mostly for backwards compatibility, as it is outdated and not secure. SHA is more secure, but is not suitable for hashing passwords (even with salting). When hashing data, you <strong>must</strong> specify algorithms that will be used for security reasons! Please note that a hash cannot be reversed under normal circumstances. You will not be able to get original value from a hash with Skript./docs?id=sf7rv
Hatching Entity Type
ExpressionSkript
The type of the entity that will be hatched in a Player Egg Throw event./docs?id=535xh
Hatching Number
ExpressionSkript
The number of entities that will be hatched in a Player Egg Throw event. Please note that no more than 127 entities can be hatched at once./docs?id=gpluc
Head from Name
ExpressionSkonic
Gets a head by player name/docs?id=4dsq2
Head from Player
ExpressionSkonic
Gets a head by player/docs?id=wftzn
Head from Skin
ExpressionSkonic
Gets a head by skin./docs?id=rxpm1
Head from URL
ExpressionSkonic
Gets a head by URL/docs?id=1u9wp
Head from UUID
ExpressionSkonic
Gets a head by player UUID/docs?id=73l7m
Head from Value
ExpressionSkonic
Gets a head by value./docs?id=wsicr
Head location
ExpressionSkript
The location of an entity's head, mostly useful for players and e.g. looping blocks in the player's line of sight. Please note that this location is only accurate for entities whose head is exactly above their center, i.e. players, endermen, zombies, skeletons, etc., but not sheep, pigs or cows./docs?id=rr1l8
Head Rotation Number Yaw
EffectPoaSk
/docs?id=jp1yz
Heal Amount
ExpressionSkript
The amount of health healed in a <a href='/#heal'>heal event</a>./docs?id=f27qt
Heal Reason
TypeSkript
The health regain reason in a heal event./docs?id=qu4bf
Heal Reason
ExpressionSkript
The <a href='#healreason'>heal reason</a> of a <a href='#heal'>heal event</a>./docs?id=a5xlm
Health
ExpressionSkript
The health of a creature, e.g. a player, mob, villager, etc. The minimum value is 0, and the maximum is the creature's max health (e.g. 10 for players)./docs?id=dloby
HeightMap
TypeSkBee
/docs?id=c8nop
Helix Winding Rate
Expressionskript-particle
Gets or sets the winding rate of a helix. The winding rate is the number of times the helix wraps around the axis per block. The default winding rate is 1 loop per block, which delete or reset will set it to. The winding rate must be positive and non-zero./docs?id=4nx14
Hex Code
ExpressionSkript
Returns the hexadecimal value representing the given color(s). The hex value of a colour does not contain a leading #, just the RRGGBB value. For those looking for hex values of numbers, see the asBase and fromBase functions./docs?id=r9tv7
Hidden Players
ExpressionSkript
The players hidden from a player that were hidden using the <a href='#EffEntityVisibility'>entity visibility</a> effect./docs?id=g4epp
Hide Player from Server List
EffectSkript
Hides a player from the <a href='#ExprHoverList'>hover list</a> and decreases the <a href='#ExprOnlinePlayersCount'>online players count</a> (only if the player count wasn't changed before)./docs?id=432qu
Hopper - Searched Block
ExpressionLusk
Searched Block expression for the Hopper Inventory Search Event./docs?id=5n799
Horse - Domestication Level
ExpressionLusk
Returns the domestication level and the maximum domestication level of an horse. Can be set./docs?id=lg4sw
Horse - is Eating
ConditionLusk
Checks if an horse is eating./docs?id=xu8hl
Horse - is Eating (Property)
ExpressionLusk
Returns whether or not an horse is eating. Can be set and reset./docs?id=hz13i
Horse - is Eating Grass
ConditionLusk
Checks if an horse is eating grass./docs?id=25tiv
Horse - is Eating Grass (Property)
ExpressionLusk
Returns whether or not an horse is eating grass. Can be set and reset./docs?id=fig9x
Horse - is Rearing
ConditionLusk
Checks if an horse is rearing./docs?id=r3d0i
Horse - is Rearing (Property)
ExpressionLusk
Returns whether or not an horse is rearing. Can be set and reset./docs?id=3kw4z
Horse - Jump Strength
ExpressionLusk
Returns the jump strength of an horse. Can be set./docs?id=t1wl4
Horse Domestication
ExpressionSkript
Gets and/or sets the (max) domestication of a horse. The domestication of a horse is how close a horse is to becoming tame - the higher the domestication, the closer they are to becoming tame (must be between 1 and the max domestication level of the horse). The max domestication of a horse is how long it will take for a horse to become tame (must be greater than 0)./docs?id=wuncb
Hostname
ExpressionSkript
The hostname used by the connecting player to connect to the server in a <a href='#connect'>connect</a> event./docs?id=dfy8n
Hostname Of Players
ExpressionPoaSk
/docs?id=wjstc
Hotbar Button
ExpressionSkript
The hotbar button clicked in an <a href='#inventory_click'>inventory click</a> event./docs?id=uyjm7
Hotbar Slot
ExpressionSkript
The currently selected hotbar <a href='#slot'>slot</a>. To retrieve its number use <a href='#ExprSlotIndex'>Slot Index</a> expression. Use future and past tense to grab the previous slot in an item change event, see example./docs?id=pvrf1
Hover List
ExpressionSkript
The list when you hover on the player counts of the server in the server list. This can be changed using texts or players in a <a href='#server_list_ping'>server list ping</a> event only. Adding players to the list means adding the name of the players. And note that, for example if there are 5 online players (includes <a href='#ExprOnlinePlayersCount'>fake online count</a>) in the server and the hover list is set to 3 values, Minecraft will show "... and 2 more ..." at end of the list./docs?id=h7u3x
Humidity
ExpressionSkript
Humidity of given blocks./docs?id=9xitw
Hurt Animation
EffectSkBee
Makes this living entity flash red as if they were damaged. Requires MC 1.20.1+ Note: Yaw = The direction the damage is coming from in relation to the entity, where 0 is in front of the player, 90 is to the right, 180 is behind, and 270 is to the left/docs?id=7httx
ID of Entity
ExpressionSkript-Packet
Get the ID of an entity. This method return a number and not the UUID/docs?id=4yd9g
ID of GUI
Expressionskript-gui
An expression that returns the ID of a GUI if the GUI is a global GUI. This expression may be used to change the ID of a global GUI. It may also be used to register a GUI as a global GUI./docs?id=nw1fw
If Not
ConditionSkCheese
Checks if a condition doesn't pass./docs?id=ek0w9
Ignite/Extinguish
EffectSkript
Lights entities on fire or extinguishes them./docs?id=a2npa
Ignition Process
ConditionSkript
Checks if a creeper is going to explode./docs?id=rplzs
In The Past/Future
ConditionSkript
Checks whether a date is in the past or future. Note that using the 'now' expression will not be in the past or future when used directly in the condition./docs?id=spvko
Increase Number Key Namespacedkey
ExpressionLuskv2
/docs?id=pcncv
Indices of List
ExpressionSkript
Returns all the indices of a list variable, optionally sorted by their values. To sort the indices, all objects in the list must be comparable; Otherwise, this expression will just return the unsorted indices./docs?id=rf5s6
Indices of Value
ExpressionSkript
Get the first, last or all positions of a character (or text) in another text using 'positions of %texts% in %text%'. Nothing is returned when the value does not occur in the text. Positions range from 1 to the <a href='#ExprIndicesOf'>length</a> of the text (inclusive). Using 'indices/positions of %objects% in %objects%', you can get the indices or positions of a list where the value at that index is the provided value. Indices are only supported for keyed expressions (e.g. variable lists) and will return the string indices of the given value. Positions can be used with any list and will return the numerical position of the value in the list, counting up from 1. Additionally, nothing is returned if the value is not found in the list. Whether string comparison is case-sensitive or not can be configured in Skript's config file./docs?id=lnyqz
Infinity
ExpressionSkript
A number representing positive infinity./docs?id=qu315
Initialize Loader
EffectSlimeLink
Initializes the loader for the given datasource./docs?id=cb3rd
Initiator Inventory
ExpressionSkript
Returns the initiator inventory in an on <a href="?search=#inventory_item_move">inventory item move</a> event./docs?id=olx4r
Inline Rich Message Builder
ExpressionDiSky
Create a new rich message in one line only. WARNING: This could slow a lot the Skript's parsing time if used too many times! We still recommend to use the create message section instead! You can also use the second pattern to send component-only messages./docs?id=xh31c
Input
ExpressionSkript
Represents the input in a filter expression or sort effect. For example, if you ran 'broadcast "something" and "something else" where [input is "something"] the condition would be checked twice, using "something" and "something else" as the inputs. The 'input index' pattern can be used when acting on a variable to access the index of the input./docs?id=wjgl7
Input Key
TypeSkript
Represents a movement input key that is pressed by a player./docs?id=5o64b
Insert Entity Storage
EffectSkript
Add an entity into the entity storage of a block (e.g. beehive). The entity must be of the right type for the block (e.g. bee for beehive). Due to unstable behavior on older versions, adding entities to an entity storage requires Minecraft version 1.21+./docs?id=fozbt
Insert Remove Mongo Doc
EffectMongoSK
/docs?id=vjy1j
Instance String
ExpressionLibImporter
/docs?id=s5wfx
Instrument
TypeSkBee
/docs?id=722zy
IntegerRange - Low/High
ExpressionSkBriggy
Get the low/high point of an integer range./docs?id=hacts
Interaction Click Type
TypeDisplayEntityUtils
Represents a interaction click type of LEFT or RIGHT/docs?id=a0fdc
Interaction Command
TypeDisplayEntityUtils
Represents an Interaction Command stored on an Interaction Entity/docs?id=aev6f
Interaction Command Type
ConditionDisplayEntityUtils
Check if a saved or spawned group has a tag/docs?id=9n33g
Interaction Height/Width
ExpressionSkript
Returns the height or width of an interaction entity's hitbox. Both default to 1. The width of the hitbox determines the x/z widths/docs?id=d4t09
Internal Entity Effect
TypeLuskv2
Entity effects not normally available./docs?id=y8o5q
intrange
TypeSkBriggy
/docs?id=4s64j
Inventory
TypeSkript
An inventory of a player or block. Inventories have many effects and conditions regarding the items contained. An inventory has a fixed amount of slots which represent a specific place in the inventory, e.g. the helmet slot for players (Please note that slot support is still very limited but will be improved eventually)./docs?id=tt6v2
Inventory
ExpressionSkript
The inventory of a block or player. You can usually omit this expression and can directly add or remove items to/from blocks or players./docs?id=tw8he
Inventory Action
TypeSkript
What player just did in inventory event. Note that when in creative game mode, most actions do not work correctly./docs?id=lcy9d
Inventory Action
ExpressionSkript
The <a href='#inventoryaction'>inventory action</a> of an inventory event. Please click on the link for more information./docs?id=kyckr
Inventory Close Reason
ExpressionSkript
The <a href='/#inventoryclosereason'>inventory close reason</a> of an <a href='/#inventory_close'>inventory close event</a>./docs?id=4026u
Inventory Close Reasons
TypeSkript
The inventory close reason in an inventory close event./docs?id=r4m1b
Inventory Holder/Viewers/Rows/Slots
ExpressionSkript
Gets the amount of rows/slots, viewers and holder of an inventory. NOTE: 'Viewers' expression returns a list of players viewing the inventory. Note that a player is considered to be viewing their own inventory and internal crafting screen even when said inventory is not open./docs?id=3fzhh
Inventory Slot
ExpressionSkript
Represents a slot in an inventory. It can be used to change the item in an inventory too./docs?id=5jjtl
Inventory Type
TypeSkript
Minecraft has several different inventory types with their own use cases./docs?id=dvpa0
Inverse Boolean
ExpressionSkript
An expression to obtain the inverse value of a boolean/docs?id=7fil5
Inverted Boolean
ExpressionSkCheese
Returns the opposite of a boolean./docs?id=c9pcr
Invite Code
ExpressionDiSky
Represent the unique invite code used in the Discord URL./docs?id=xna4i
Invite Inviter
ExpressionDiSky
Represent the user who created the invite./docs?id=42r27
Invite Max Age
ExpressionDiSky
Represent the max age time this invite can be used./docs?id=jx8g3
Invite Max Uses
ExpressionDiSky
Represent the max amount of times this invite can be used./docs?id=r0pxx
Invite URL
ExpressionDiSky
Represent the plain Discord URL that people have to click on in order to join the invite's guild./docs?id=cf5cw
Invite Uses
ExpressionDiSky
Represent the amount of times this invite has been used./docs?id=gn7m1
Invoke Method String Of Instance String
EffectLibImporter
/docs?id=6f525
IP
ExpressionSkript
The IP address of a player, or the connected player in a <a href='#connect'>connect</a> event, or the pinger in a <a href='#server_list_ping'>server list ping</a> event./docs?id=svhwb
Iron Golem - Created By a Player
ConditionLusk
Checks if an iron golem was created by a player./docs?id=smhk5
Iron Golem - was Created By a Player (Property)
ExpressionLusk
Returns whether or not an iron golem was created by a player. Can be set and reset./docs?id=ulcd8
Is a customitem
ConditionItemsAdder
Default description for Is a customitem/docs?id=2yrpr
Is a Skript command
ConditionSkript
Checks whether a command/string is a custom Skript command./docs?id=lzmtu
Is Adult
ConditionSkript
Checks whether or not a living entity is an adult./docs?id=mha2p
Is Alive
ConditionSkript
Checks whether an entity is alive. Works for non-living entities too./docs?id=2eh7f
Is Attachment Audio
ConditionDiSky
Check if the specified attachment is an audio file (aka a vocal message). If it is, you'll be able to use the 'duration of attachment' expression./docs?id=npt40
Is Attachment Image
ConditionDiSky
See if a specific attachment is an image./docs?id=6zz2x
Is Attachment Spoiler
ConditionDiSky
See if a specific attachment is marked as a spoil./docs?id=2s64z
Is Attachment Video
ConditionDiSky
See if a specific attachment is a video./docs?id=z4wuh
Is Baby
ConditionSkript
Checks whether or not a living entity is a baby./docs?id=yns1y
Is Banned
ConditionSkript
Checks whether a player or IP is banned./docs?id=adjio
Is Bed/Anchor Spawn
ConditionSkript
Checks what the respawn location of a player in the respawn event is./docs?id=63rrd
Is Block
ConditionSkript
Checks whether an item is a block./docs?id=g9sw4
Is Block Redstone Powered
ConditionSkript
Checks if a block is indirectly or directly powered by redstone/docs?id=e6hlt
Is Blocking
ConditionSkript
Checks whether a player is blocking with their shield./docs?id=90rap
Is Bukkit Material
ConditionSkript-Packet
Check if a given object is an instance of org.bukkit.Material/docs?id=230ok
Is Burning
ConditionSkript
Checks whether an entity is on fire, e.g. a zombie due to being in sunlight, or any entity after falling into lava./docs?id=i7a71
Is Charged
ConditionSkript
Checks if a creeper, wither, or wither skull is charged (powered)./docs?id=n78fc
Is Charging Fireball
ConditionSkript
Check whether a ghast is charging a fireball./docs?id=rpy9i
Is Climbing
ConditionSkript
Whether a living entity is climbing, such as a spider up a wall or a player on a ladder./docs?id=7cx18
Is Conditional
ConditionSkript
Checks whether a command block is conditional or not./docs?id=sjt94
Is Critical Hit
ConditionSkBee
Check if a hit was a critical hit in a damage event. Requires a PaperMC server./docs?id=ni780
Is Custom Name Visible
ConditionSkript
Checks if an entity's custom name is visible./docs?id=q83db
Is Dancing
ConditionSkript
Checks to see if an entity is dancing, such as allays, parrots, or piglins./docs?id=gs0hd
Is Eating
ConditionSkript
Whether a panda or horse type (horse, camel, donkey, llama, mule) is eating./docs?id=prxfr
Is Edible
ConditionSkript
Checks whether an item is edible./docs?id=cmjk9
Is Edited
ConditionDiSky
Return true if the message was edited. Because of discord limitations, we cannot get the editing date./docs?id=axv10
Is Empty
ConditionSkript
Checks whether something is empty./docs?id=l3c4v
Is Enchanted
ConditionSkript
Checks whether an item is enchanted. Enchants must match the exact level by default, unless 'or better' or 'or worse' are used./docs?id=ih5i1
Is Ephemeral
ConditionDiSky
Return true if the message was ephemeral, e.g. private / hidden. Action on hidden messages are limited./docs?id=hg6q6
Is Evenly Divisible By
ConditionSkript
Checks if a number is evenly divisible by another number. An optional tolerance can be provided to counteract floating point error. The default tolerance is 1e-10. Any input smaller than the tolerance is considered to be 0. This means divisors that are too small will always return false, and dividends that are too small will always return true./docs?id=f3zj5
Is Fire Resistant
ConditionSkript
Checks whether an item is fire resistant./docs?id=xdjfq
Is Fish Hook in Open Water
ConditionSkript
Checks whether the fish hook is in open water. Open water is defined by a 5x4x5 area of water, air and lily pads. If in open water, treasure items may be caught./docs?id=rci5t
Is Flammable
ConditionSkript
Checks whether an item is flammable./docs?id=7gvl7
Is Flying
ConditionSkript
Checks whether a player is flying./docs?id=kr1jx
Is From A Mob Spawner
ConditionSkript
Checks if an entity was spawned from a mob spawner./docs?id=6mbxj
Is from client
ConditionSkript-Packet
Check if a given packet is sent by the client to the server/docs?id=lc7s2
Is from server
ConditionSkript-Packet
Check if a given packet is sent by the server to the client/docs?id=v6lqg
Is Frozen
ConditionSkript
Checks whether an entity is frozen./docs?id=95yvw
Is Fuel
ConditionSkript
Checks whether an item can be used as fuel in a furnace./docs?id=rpjv9
Is Gliding
ConditionSkript
Checks whether a living entity is gliding./docs?id=n7pm1
Is Hand Raised
ConditionSkript
Checks whether an entity has one or both of their hands raised. Hands are raised when an entity is using an item (eg: blocking, drawing a bow, eating)./docs?id=tin5c
Is Holding
ConditionSkript
Checks whether a player is holding a specific item. Cannot be used with endermen, use 'entity is [not] an enderman holding &lt;item type&gt;' instead./docs?id=nia8j
Is In Love
ConditionSkript
Checks whether or not a living entity is in love./docs?id=vwzap
Is Incendiary
ConditionSkript
Checks if an entity will create fire when it explodes. This condition is also usable in an explosion prime event./docs?id=e7f1m
Is Infinite
ConditionSkript
Checks whether potion effects or timespans are infinite./docs?id=m0vzw
Is Interactable
ConditionSkript
Checks wether or not a block is interactable./docs?id=xyy2a
Is Invisible
ConditionSkript
Checks whether a living entity is invisible./docs?id=gon9t