/Index/Docs/Page 3
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Enderman - Has Been Stared At (Property)
ExpressionLusk
Returns whether or not an enderman has been stared at. Can be set./docs?id=Lusk-ExprEndermanBeenStaredAt
Enderman - Held Block Data
ExpressionLusk
Returns the Held Block Data of the provided Endermen./docs?id=Lusk-ExprEndermanHeldBlock
Enderman - Randomly Teleport
EffectLusk
Attempts to teleport an enderman to a random nearby location. Requires Spigot 1.20.1+ or Paper, behavior might be slightly different./docs?id=Lusk-9044
Enderman - Teleport Towards Entity
EffectLusk
Attempts to teleport an enderman to a random nearby location. Requires Spigot 1.20.1+./docs?id=Lusk-EffEndermanTeleportTowards
Enderman Carrying BlockData
ExpressionSkript
The block data an enderman is carrying. Custom attributes such as NBT or names do not transfer over. Blocks, blockdatas and items are acceptable objects to change the carrying block./docs?id=Skript-ExprCarryingBlockData
Enderman Has Been Stared At
ConditionSkript
Checks to see if an enderman has been stared at. This will return true as long as the entity that stared at the enderman is still alive./docs?id=Skript-CondEndermanStaredAt
Enderman Teleport
EffectSkript
Make an enderman teleport randomly or towards an entity. Teleporting towards an entity teleports in the direction to the entity and not to them./docs?id=Skript-EffEndermanTeleport
Enforce Whitelist
EffectLusk
Sets if the whitelist is enforced./docs?id=Lusk-EffEnforceWhitelist
Enforce Whitelist
EffectSkript
Enforces or un-enforce a server's whitelist. All non-whitelisted players will be kicked upon enforcing the whitelist./docs?id=Skript-EffEnforceWhitelist
Entities
ExpressionSkript
All entities in all worlds, in a specific world, in a chunk, in a radius around a certain location or within two locations. e.g. <code>all players</code>, <code>all creepers in the player's world</code>, or <code>players in radius 100 of the player</code>./docs?id=Skript-ExprEntities
Entities Loading
EventSkBee
Called when entities are loaded/unloaded./docs?id=SkBee-entities_loading
Entities Sorted by Distance
ExpressionSkBee
Sort entities by distance from a central location./docs?id=SkBee-ExprSortedEntities
entity
FunctionSkript
Returns an entity from a given UUID. If the entity is unloaded or an offline player, the function will return nothing./docs?id=Skript-entity-2
Entity
TypeSkript
An entity is something in a world that's not a block, e.g. a player, a skeleton, or a zombie, but also projectiles like arrows, fireballs or thrown potions, or special entities like dropped items, falling blocks or paintings./docs?id=Skript-entity
Entity - Animation
TypeLuskv2
All the entity animations./docs?id=kqtb7
Entity - Big Fall Damage Sound
ExpressionLusk
Returns the Sound this entity will make when falling from a large height./docs?id=Lusk-ExprEntityBigFallDamageSound
Entity - Can Breathe Underwater
ConditionLusk
Checks if the provided living entities can breathe underwater and will not take suffocation damage when their air supply reaches zero./docs?id=Lusk-11180
Entity - Can Sit
ConditionLusk
Checks if an entity can normally sit./docs?id=Lusk-9039
Entity - Client Sided Custom Name Visibility (Property)
ExpressionLusk
Gets whether or not the entity's custom name is displayed client side. This value has no effect on players, they will always display their name./docs?id=Lusk-ExprEntityCustomNameVisibility
Entity - Collidable Exemptions
ExpressionLusk
Gets the list of entities (or their UUIDs) which are exempt from the provided entities' collidable rule and whose collision with this entity will behave the opposite of it. Can be set, added to, removed from, and deleted. For example if collidable is true and an entity is in the exemptions then it will not collide with it. Similarly if collidable is false and an entity is in this set then it will still collide with it. Note: **these exemptions are not (currently) persistent.** Note: **the client may predict the collision between itself and another entity, resulting in those exemptions not being accurate for player collisions.** **This expression should therefore only be used to exempt non-player entities.** **To exempt collisions for a player, use the Team Collision Rule Option in combination with a Scoreboard and a Team.**/docs?id=Lusk-ExprEntityCollidableExemptions
Entity - Damage/Hurt Sound
ExpressionLusk
Returns the Sound this entity will make on damage./docs?id=Lusk-ExprEntityDamageSound
Entity - Death Sound
ExpressionLusk
Returns the Sound this entity will make on death./docs?id=Lusk-ExprEntityDeathSound
Entity - has Fixed Pose
ConditionLusk
Checks whether the provided entities have a fixed pose./docs?id=Lusk-CondEntityHasFixedPose
Entity - Height
ExpressionLusk
Returns the Height of an Entity./docs?id=Lusk-ExprEntityHeight
Entity - High Speed Swimming Splash Sound
ExpressionLusk
Returns the Sound this entity makes when splashing in water at high speeds. For most entities, this is just 'ENTITY_GENERIC_SPLASH'./docs?id=Lusk-ExprEntityHighSpeedSwimSplashSound
Entity - is Aggressive
ConditionLusk
Checks if the provided entities are aggressive. Some mobs will raise their arm(s) when aggressive: Drowned, Piglin, Skeleton, Zombie, ZombieVillager, Illusioner, Vindicator, Panda, Pillager, PiglinBrute Note: This doesn't always return the actual aggressive state as when set, Pandas are always aggressive if their combined Panda Gene is AGGRESSIVE./docs?id=Lusk-CondEntityIsAggressive
Entity - is Aggressive (Property)
ExpressionLusk
Returns the Aggressive Property of an entity. Can be set. Some mobs will raise their arm(s) when aggressive: Drowned, Piglin, Skeleton, Zombie, ZombieVillager, Illusioner, Vindicator, Panda, Pillager, PiglinBrute Note: This doesn't always return the actual aggressive state as when set, Pandas are always aggressive if their combined Panda Gene is AGGRESSIVE./docs?id=Lusk-ExprEntityIsAggressive
Entity - is Angry
ConditionLusk
Checks if an entity is angry. (Warden, PigZombie, Wolf, Enderman)/docs?id=Lusk-CondEntityAngry
Entity - is Angry (Property)
ExpressionLusk
Returns the Angry Property of an entity. (Warden, PigZombie, Wolf, Enderman) Can be set for all except wardens. To use this for endermen `Paper 1.18.2+` is required./docs?id=Lusk-9070
Entity - is Converting
ConditionLusk
Checks if the provided entities being converted. (Hoglin, Husk, Piglin, Pig Zombie, Skeleton, Zombie, Zombie Villager)/docs?id=Lusk-9113
Entity - is Dancing
ConditionLusk
Checks if an entity is dancing. (Parrot, Allay, Piglin)/docs?id=Lusk-11183
Entity - is From a Mob Spawner
ConditionLusk
Checks whether this entity was spawned from a mob spawner./docs?id=Lusk-9040
Entity - is In Powdered Snow
ConditionLusk
Checks if an entity is in powdered snow./docs?id=Lusk-9024
Entity - is Interested (Property)
ExpressionLusk
Returns whether or not the provided foxes or wolves are interested. Paper 1.18.2+ is required to use this with foxes./docs?id=Lusk-9056
Entity - is Leashed
ConditionLusk
Checks if an entity is leashed./docs?id=Lusk-11184
Entity - is Roaring
ConditionLusk
Checks if an entity is roaring. For ravagers, Paper 1.19.2+ is required./docs?id=Lusk-CondEntityIsRoaring
Entity - is Screaming
ConditionLusk
Checks if an entity is screaming. (Goat, Enderman when using Paper 1.18.2+)/docs?id=Lusk-CondEntityIsScreaming
Entity - is Screaming (Property)
ExpressionLusk
Returns the Screaming Property of an entity. This is for Endermen (Requires Paper and 1.18.2+) and Goats./docs?id=Lusk-ExprEntityIsScreaming
Entity - is Sitting (Property)
ExpressionLusk
Returns whether an entity is sat. Can be set. This works for Cats, Wolves, Parrots, Pandas and Foxes. On Paper 1.20.1+ it applies for some other entities which have a SITTING pose./docs?id=Lusk-9057
Entity - is Sleeping
ConditionLusk
Checks if one or more living entities are awake or sleeping./docs?id=Lusk-CondEntitySleeping
Entity - is Standing
ConditionLusk
Checks if an entity is standing, mainly polar bears, but other entities can be standing./docs?id=Lusk-CondEntityStanding
Entity - is Tamed (Property)
ExpressionLusk
Returns whether the provided entities are tamed. Can be set. If tamed, an entity cannot be tamed by a player through normal methods, even if it does not belong to anyone in particular./docs?id=Lusk-ExprEntityIsTamed
Entity - is Underwater
ConditionLusk
Checks if an entity is underwater./docs?id=Lusk-9026
Entity - Item from Equipment Slot
ExpressionLusk
Gets the item in one or more equipment slots of one or more entities, if the entity cannot use a provided slot it will fail silently. This might not work when trying to get a slot on an entity that doesnt have that slot AND if you're not running at least Paper 1.21 Can be set./docs?id=Lusk-ExprEntityEquipmentSlot
Entity - Love Duration
ExpressionLusk
Returns the love duration of an animal. Can be set./docs?id=Lusk-ExprEntityLoveDuration
Entity - Make Burn Under the Sun
EffectLusk
Makes the provided entities burn (or not) when under the sun./docs?id=Lusk-EffEntityBurnInDay
Entity - Metadata Entry
TypeLuskv2
A snapshot of a metadata value containing it's accessor id, value and extra info about it. Internally known as a metadata item./docs?id=d0kky
Entity - Metadata Key
TypeLuskv2
All the metadata keys./docs?id=jbxh4
Entity - on Damage Section
SectionLusk
Runs the code inside of it when the provided entity takes damage. Local Variables that are: - defined BEFORE this section CAN be used inside of it. - defined AFTER this section CANNOT be used inside of it. - defined INSIDE this section CANNOT be used outside of it./docs?id=Lusk-SecEvtDamage
Entity - on Death Section
SectionLusk
Runs the code inside of it when the provided entity dies. Local Variables that are: - defined BEFORE this section CAN be used inside of it. - defined AFTER this section CANNOT be used inside of it. - defined INSIDE this section CANNOT be used outside of it./docs?id=Lusk-SecEvtDeath
Entity - on Heal Section
SectionLusk
Runs the code inside of it when the provided entity gets healed. Local Variables that are: - defined BEFORE this section CAN be used inside of it. - defined AFTER this section CANNOT be used inside of it. - defined INSIDE this section CANNOT be used outside of it./docs?id=Lusk-SecEvtHeal
Entity - on Jump Section
SectionLusk
Runs the code inside of it when the provided entity jumps. Only works for horses on Spigot, Paper is required for players and entities. Local Variables that are: - defined BEFORE this section CAN be used inside of it. - defined AFTER this section CANNOT be used inside of it. - defined INSIDE this section CANNOT be used outside of it./docs?id=Lusk-SecEvtJump
Entity - on Resurrect Section
SectionLusk
Runs the code inside of it when the provided entity dies and may have the opportunity to be resurrected. Will be called in a cancelled state if the entity does not have a totem equipped. Local Variables that are: - defined BEFORE this section CAN be used inside of it. - defined AFTER this section CANNOT be used inside of it. - defined INSIDE this section CANNOT be used outside of it./docs?id=Lusk-SecEvtResurrect
Entity - on Right Click Section
SectionLusk
Runs the code inside of it when the provided entity gets clicked. Local Variables that are: - defined BEFORE this section CAN be used inside of it. - defined AFTER this section CANNOT be used inside of it. - defined INSIDE this section CANNOT be used outside of it./docs?id=Lusk-SecEvtClick
Entity - Origin
ExpressionLusk
Gets the location where this entity originates from. This value can be null if the entity hasn't yet been added to the world./docs?id=Lusk-ExprEntityOrigin
Entity - Pose
TypeLuskv2
All the Poses./docs?id=nen2y
Entity - Pose/Fixed Pose
ExpressionLusk
Returns the provided entities' current pose. Note that the pose is only updated at the end of a tick, so it may be inconsistent. Can be set. Setting the "Fixed" pose will make it stay until manually changed, this requires Paper 1.20.1+/docs?id=Lusk-ExprEntityPose
Entity - Protocol ID
ExpressionLusk
Returns the network protocol ID for one or more entities./docs?id=Lusk-ExprEntityId
Entity - Should Burn During The Day (Property)
ExpressionLusk
Returns whether or not the provided entities should burn during the day. Applies to zombies, skeletons (all types), and phantoms In 1.17.1 this doesn't work with skeleton variants, such as strays, but it does work with base skeletons. Can be set./docs?id=Lusk-11901
Entity - Should Burn In Day
ConditionLusk
Returns whether or not the provided entities should burn during the day. Applies to zombies, skeletons (all types), and phantoms In 1.17.1 this doesn't work with skeleton variants, such as strays, but it does work with base skeletons. For skeletons, this does not take into account the entity's natural fire immunity./docs?id=Lusk-11181
Entity - Small Fall Damage Sound
ExpressionLusk
Returns the Sound this entity will make when falling from a small height./docs?id=Lusk-ExprEntitySmallFallDamageSound
Entity - Snapshot
ExpressionLusk
Creates an EntitySnapshot representing the current state of this entity./docs?id=Lusk-ExprEntitySnapshot
Entity - Spawn Category
ExpressionLusk
Returns the category of spawn to which this entity belongs./docs?id=Lusk-ExprEntitySpawnCategory
Entity - Spawn Reason
ExpressionLusk
Gets the spawn reason that initially spawned this entity./docs?id=Lusk-ExprEntitySpawnReason
Entity - Swimming Sound
ExpressionLusk
Returns the Sound this entity makes while swimming./docs?id=Lusk-ExprEntitySwimSound
Entity - Swimming Splash Sound
ExpressionLusk
Returns the Sound this entity makes when splashing in water. For most entities, this is just 'ENTITY_GENERIC_SPLASH'./docs?id=Lusk-ExprEntitySwimSplashSound
Entity - Variant
ExpressionLusk
Returns the Variant of an Entity. Can be set. This does not use strings. Currently supports: - Cow (1.21.5+) - Chicken (1.21.5+) - Pig (1.21.5+) - Salmon (1.21.2+) - Wolf (1.20.5+) - Frog (1.19+) - Axolotl (1.17+) - Mushroom Cow - Parrot - Llama - Fox - Cat - Rabbit - Panda - Tropical Fish/docs?id=Lusk-ExprEntityVariant
Entity - Width
ExpressionLusk
Returns the Width of an Entity./docs?id=Lusk-ExprEntityWidth
Entity Add to World
EventSkBee
Fired any time an entity is being added to the world for any reason. Not to be confused with entity spawn event. This will fire anytime a chunk is reloaded too. Requires a PaperMC server./docs?id=SkBee-entity_add_to_world
Entity AI
ExpressionSkript
Returns whether an entity has AI./docs?id=Skript-ExprAI
Entity Air Change
EventSkBee
Called when the amount of air an entity has remaining changes./docs?id=SkBee-entity_air_change
Entity Attribute
ExpressionSkript
The numerical value of an entity's particular attribute. Note that the movement speed attribute cannot be reliably used for players. For that purpose, use the speed expression instead. Resetting an entity's attribute is only available in Minecraft 1.11 and above./docs?id=Skript-ExprEntityAttribute
Entity Change Block
EventSkBee
Called when any Entity changes a block and a more specific event is not available. Skript does partially have this event, but this version of it opens up ALL possibilities with this event. event-entity = the entity which changed the block event-block = the block that changed event-blockdata = the blockdata the block has changed into/docs?id=SkBee-entity_change_block
Entity Collision
ExpressionSkBee
Get/set whether this entity will be subject to collisions with other entities. Note that the client may predict the collision between itself and another entity, resulting in this flag not working for player collisions. This expression should therefore only be used to set the collision status of non-player entities. Resetting will set the collision status to true./docs?id=SkBee-ExprEntityCollision
Entity Damage Entity
EffectSkBee
Make an entity damage another entity by a given amount./docs?id=SkBee-EffEntityDamageEntity
Entity Despawn
EffectSkript
Make a living entity despawn when the chunk they're located at is unloaded. Setting a custom name on a living entity automatically makes it not despawnable. More information on what and when entities despawn can be found at <a href="https://minecraft.wiki/w/Mob_spawning#Despawning">reference</a>./docs?id=Skript-EffEntityUnload
Entity Dropdown Targets
ExpressionDiSky
What the dropdown lists: users, roles, channels, or several of them./docs?id=DiSky-PropEntitySelectSelectTargets
Entity Dye
EventSkBee
Called when an entity is dyed. Currently, this is called for Sheep being dyed, and Wolf/Cat collars being dyed./docs?id=SkBee-entity_dye
Entity Effect
TypeSkript
Various entity effects that can be played for entities, like wolf howling, or villager happy./docs?id=Skript-entityeffect
Entity Fire Burn Duration
ExpressionSkript
How much time an entity will be burning for./docs?id=Skript-ExprFireTicks
Entity Id
ExpressionLuskv2
/docs?id=h6uq1
Entity ID
ExpressionskPackets
Returns the entity ID of a given entity./docs?id=skPackets-ExprEntityId-2
Entity Ids Of Entityremovepackets
ExpressionLuskv2
/docs?id=c5xon
Entity Inside Block
EventSkBee
Called when an entity enters the hitbox of a block. Only called for blocks that react when an entity is inside. If cancelled, any action that would have resulted from that entity being in the block will not happen (such as extinguishing an entity in a cauldron). Currently called for: Big dripleaf, Bubble column, Buttons, Cactus, Campfire, Cauldron, Crops, Ender Portal, Fires, Frogspawn, Honey, Hopper, Detector rails, Nether portals, Pitcher crop, Powdered snow, Pressure plates, Sweet berry bush, Tripwire, Waterlily, Web, Wither rose/docs?id=SkBee-entity_inside_block
Entity Is a Citizen
ConditionSkonic
Whether an entity is a Citizens NPC./docs?id=Skonic-CondEntityIsCitizen
Entity is in Liquid
ConditionSkript
Checks whether an entity is in rain, lava, water or a bubble column./docs?id=Skript-CondEntityIsInLiquid
Entity Is Sheared
ConditionSkript
Checks whether entities are sheared./docs?id=Skript-CondIsSheared
Entity is Wet
ConditionSkript
Checks whether an entity is wet or not (in water, rain or a bubble column)./docs?id=Skript-CondEntityIsWet
Entity Knockback
EventSkBee
Fired when an Entity is knocked back by the hit of another Entity. If this event is cancelled, the entity is not knocked back. Use the 'Knockback Attacker/Victim' expression to get the attacker/victim in this event./docs?id=SkBee-entity_knockback
Entity Lunge
EventSkBee
Called when a living entity tries to lunge with a spear. Requires Minecraft 26.1.2+/docs?id=SkBee-entity_lunge
Entity Memory
ExpressionSkBee
Get/set memories of entities./docs?id=SkBee-ExprMemoryValue
Entity Meta - Custom Name
ExpressionskPackets
The entity custom-name text component; visibility is controlled separately. Value type: Component. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaCustomName
Entity Meta - Custom Name Visible State
ExpressionskPackets
Controls whether the custom name is always visible. Value type: Boolean. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaCustomNameVisibleState
Entity Meta - Display Background Color
ExpressionskPackets
The text-display background color, including alpha. Value type: ch.njol.skript.util.Color. Applies to text display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayBackgroundColor
Entity Meta - Display Billboard Constraints
ExpressionskPackets
The display billboard constraints property. Value type: Display.Billboard. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayBillboardConstraints
Entity Meta - Display Block Data
ExpressionskPackets
The display block data property. Value type: BlockData. Applies to block display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayBlockData
Entity Meta - Display Brightness Override
ExpressionskPackets
The display brightness override property. Value type: Number. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayBrightnessOverride
Entity Meta - Display Glow Color Override
ExpressionskPackets
The display glow color override property. Value type: ch.njol.skript.util.Color. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayGlowColorOverride
Entity Meta - Display Height
ExpressionskPackets
The display height property. Value type: Number. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayHeight
Entity Meta - Display Interpolation Delay
ExpressionskPackets
The display interpolation delay property. Value type: Timespan. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayInterpolationDelay
Entity Meta - Display Item
ExpressionskPackets
The display item property. Value type: ItemType. Applies to item display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayItem
Entity Meta - Display Item Transform
ExpressionskPackets
The display item transform property. Value type: ItemDisplay.ItemDisplayTransform. Applies to item display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayItemTransform
Entity Meta - Display Left Rotation
ExpressionskPackets
The quaternion applied before the display scale. Value type: Quaternionf. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayLeftRotation
Entity Meta - Display Line Width
ExpressionskPackets
The maximum text-display line width before wrapping. Value type: Number. Applies to text display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayLineWidth
Entity Meta - Display Right Rotation
ExpressionskPackets
The quaternion applied after the display scale. Value type: Quaternionf. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayRightRotation
Entity Meta - Display Scale
ExpressionskPackets
The display transformation scale vector. Value type: Vector. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayScale
Entity Meta - Display See Through State
ExpressionskPackets
The display see through state property. Value type: Boolean. Applies to text display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplaySeeThroughState
Entity Meta - Display Shadow Radius
ExpressionskPackets
The display shadow radius property. Value type: Number. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayShadowRadius
Entity Meta - Display Shadow Strength
ExpressionskPackets
The display shadow strength property. Value type: Number. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayShadowStrength
Entity Meta - Display Teleport Interpolation Duration
ExpressionskPackets
The display teleport interpolation duration property. Value type: Timespan. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayTeleportInterpolationDuration
Entity Meta - Display Text
ExpressionskPackets
The text component shown by a text display. Value type: Component. Applies to text display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayText
Entity Meta - Display Text Alignment
ExpressionskPackets
The display text alignment property. Value type: TextDisplay.TextAlignment. Applies to text display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayTextAlignment
Entity Meta - Display Text Shadowed State
ExpressionskPackets
The display text shadowed state property. Value type: Boolean. Applies to text display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayTextShadowedState
Entity Meta - Display Transform Interpolation Duration
ExpressionskPackets
The display transform interpolation duration property. Value type: Timespan. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayTransformInterpolationDuration
Entity Meta - Display Translation
ExpressionskPackets
The display transformation translation vector. Value type: Vector. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayTranslation
Entity Meta - Display Use Default Background State
ExpressionskPackets
The display use default background state property. Value type: Boolean. Applies to text display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayUseDefaultBackgroundState
Entity Meta - Display View Range
ExpressionskPackets
The display view range property. Value type: Number. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayViewRange
Entity Meta - Display Width
ExpressionskPackets
The display width property. Value type: Number. Applies to display and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaDisplayWidth
Entity Meta - Elytra Flying State
ExpressionskPackets
The elytra flying state property. Value type: Boolean. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaElytraFlyingState
Entity Meta - Entity ID
ExpressionskPackets
The numeric network entity ID. Read-only. Value type: Number. Applies to entity and supported subclasses. Read-only. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaEntityId
Entity Meta - Frozen Time
ExpressionskPackets
The duration the entity has been frozen in powdered snow. Value type: Timespan. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaFrozenTime
Entity Meta - Glowing State
ExpressionskPackets
Enables the entity outline. A packet team supplies its outline color. Value type: Boolean. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaGlowingState
Entity Meta - Gravity State
ExpressionskPackets
True enables gravity; false disables it. Value type: Boolean. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaGravityState
Entity Meta - Health
ExpressionskPackets
The living entity health metadata value. Value type: Number. Applies to livingentity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaHealth
Entity Meta - Interaction Height
ExpressionskPackets
The interaction height property. Value type: Number. Applies to interaction and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaInteractionHeight
Entity Meta - Interaction Responsive State
ExpressionskPackets
The interaction responsive state property. Value type: Boolean. Applies to interaction and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaInteractionResponsiveState
Entity Meta - Interaction Width
ExpressionskPackets
The interaction width property. Value type: Number. Applies to interaction and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaInteractionWidth
Entity Meta - Invisible State
ExpressionskPackets
The invisible state property. Value type: Boolean. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaInvisibleState
Entity Meta - Item
ExpressionskPackets
The item property. Value type: ItemType. Applies to item and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaItem
Entity Meta - On Fire State
ExpressionskPackets
The on fire state property. Value type: Boolean. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaOnFireState
Entity Meta - Pose
ExpressionskPackets
The pose name, such as standing, crouching or swimming. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaPose
Entity Meta - Silent State
ExpressionskPackets
The silent state property. Value type: Boolean. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaSilentState
Entity Meta - Sneaking State
ExpressionskPackets
Controls the sneaking metadata flag. Value type: Boolean. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaSneakingState
Entity Meta - Sprinting State
ExpressionskPackets
The sprinting state property. Value type: Boolean. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaSprintingState
Entity Meta - Swimming State
ExpressionskPackets
The swimming state property. Value type: Boolean. Applies to entity and supported subclasses. Supports set. When editing metadata copied from a packet, set packet meta back to the edited object./docs?id=skPackets-ExprEntityMetaSwimmingState
Entity Metadata
TypeLuskv2
An entity's metadata/docs?id=86xpn
Entity Metadata Entitymetadatakeys
ExpressionLuskv2
/docs?id=wh2u0
Entity Metadata Packet
TypeLuskv2
An entity metadata packet./docs?id=1ckk8
Entity NoClip
ExpressionSkBee
Set or get the noClip status of an entity (This will not work on players)/docs?id=SkBee-ExprNoClip
Entity of Active Part
ExpressionDisplayEntityUtils
Get the Display or Interaction entity that a part represents. This should only be done on non-packet based parts/docs?id=DisplayEntityUtils-ExprSpawnedPartAsEntity
Entity Origin Location
ExpressionSkBee
Represents the location where an entity originates from. Requires PaperMC./docs?id=SkBee-ExprEntityOrigin
Entity Owner
ExpressionSkript
The owner of a tameable entity (i.e. horse or wolf)./docs?id=Skript-ExprEntityOwner
Entity Pathfind
EventSkBee
Called when an Entity decides to start moving towards a location. This event does not fire for the entities actual movement. Only when it is choosing to start moving to a location./docs?id=SkBee-entity_pathfind
Entity Place
EventSkBee
Triggered when an entity is created in the world by a player "placing" an item on a block. Note that this event is currently only fired for four specific placements: armor stands, boats, minecarts, and end crystals./docs?id=SkBee-entity_place
Entity Pose
ExpressionSkBee
Get/set the pose of an entity. Note: While poses affect some things like hitboxes, they do not change the entity's state (e.g. having sneaking pose does not guarantee `is sneaking` being true). fixed = Forces the state to remain until manually changed (this will not work on players)./docs?id=SkBee-ExprEntityPose
Entity Pose Change
EventSkBee
Called when an entity changes their pose./docs?id=SkBee-entity_pose_change
Entity Remove from World
EventSkBee
Fired any time an entity is being removed from a world for any reason./docs?id=SkBee-entity_remove_from_world
Entity Remove Packet
TypeLuskv2
An entity remove packet, can remove multiple entities at once./docs?id=midgp
Entity Shoot - Bow/Item
ConditionLusk
Returns whether or not the consumable item should be consumed in the Entity Shoot Event./docs?id=Lusk-CondEntityShootConsumeItem
Entity Shoot - Bow/Item
ExpressionLusk
The bow used to fire the arrow and the consumed arrow in the Entity Shoot Event. Both can be null./docs?id=Lusk-ExprEntityShootItem
Entity Shoot - Force
ExpressionLusk
The force the arrow was launched with in the Entity Shoot Event. This number ranges from 0 to 1./docs?id=Lusk-ExprEntityShootForce
Entity Shoot Bow - Consumable
ExpressionSkBee
Get the Item to be consumed in an entity shoot bow event (if any)./docs?id=SkBee-ExprShootBowConsumable
Entity Shoot Bow - Force
ExpressionSkBee
Gets the force the arrow was launched with in an entity shoot bow event. This is a number between 0 and 1./docs?id=SkBee-ExprShootBowForce
Entity Shoot Bow - Projectile
ExpressionSkBee
Get/set the projectile which will be launched in an entity shoot bow event. NOTE: Setting doesn't appear to do anything, server bug I guess?!?!/docs?id=SkBee-ExprShootBowProjectile
Entity Shoot Bow - Shot Bow
ExpressionSkBee
Gets the bow Item used to fire the arrow in an entity shoot bow event./docs?id=SkBee-ExprShootBowShotBow
Entity Shoot Bow - Should Consume
ExpressionSkBee
Get/set whether or not the consumable item should be consumed in an entity shoot bow event./docs?id=SkBee-ExprShootBowShouldConsume
Entity Size
ExpressionSkript
Changes the entity size of slimes and phantoms. This is not the same as changing the scale attribute of an entity. When changing the size of a slime, its health is fully resorted and will have changes done to its max health, movement speed and attack damage. The default minecraft size of a slime is anywhere between 0 and 2, with a maximum of 126. The default minecraft size of a phantom is 0 with a maximum size of 64./docs?id=Skript-ExprEntitySize
Entity Snapshot
ExpressionSkript
Returns the entity snapshot of a provided entity, which includes all the data associated with it (name, health, attributes, etc.) at the time this expression is used. Individual attributes of a snapshot cannot be modified or retrieved./docs?id=Skript-ExprEntitySnapshot
Entity Snapshot
TypeSkript
Represents a snapshot of an entity's data. This includes all of the data associated with an entity (its name, health, attributes, etc.), at the time this expression is used. Essentially, these are a way to create templates for entities. Individual attributes of a snapshot cannot be modified or retrieved./docs?id=Skript-entitysnapshot
Entity Snapshot - As String
ExpressionLusk
Gets the String NBT of the provided entity snapshots./docs?id=Lusk-ExprEntitySnapshotAsString
Entity Snapshot - Entity Type
ExpressionLusk
Gets the entity type of the provided entity snapshots./docs?id=Lusk-ExprEntitySnapshotType
Entity Snapshot - From String
ExpressionLusk
Attempts to create an entity snapshots from a previously created string nbt of one./docs?id=Lusk-ExprEntitySnapshotFromString
Entity Snapshot - Spawn
EffectLusk
Creates an entity using this template and spawns it at the provided location. This is an effect, not a section and can't be used as such. This effect is heavily influenced by Skript's Spawn effect (EffSecSpawn)./docs?id=Lusk-EffEntitySnapshotSpawn
Entity Sound
ExpressionSkript
Gets the sound that a given entity will make in a specific scenario./docs?id=Skript-ExprEntitySound
Entity Spawn Packet
TypeLuskv2
An entity spawn packet./docs?id=5p9hb
Entity Spell Cast
EventSkBee
Called when a Spellcaster casts a spell./docs?id=SkBee-entity_spell_cast
Entity Storage Entity Count
ExpressionSkript
The current number of entities stored inside an entity block storage (i.e. beehive). The maximum amount of entities an entity block storage can hold./docs?id=Skript-ExprEntityStorageEntityCount
Entity Storage Is Full
ConditionSkript
Checks to see if the an entity block storage (i.e beehive) is full./docs?id=Skript-CondEntityStorageIsFull
Entity Ticking State
ExpressionSkBee
Represents whether or not an entity will tick. Currently this only works for ArmorStands./docs?id=SkBee-ExprTickingState
Entity Tracked By Player
ConditionSkBee
Check if entities are tracked by players./docs?id=SkBee-CondEntityTrackedByPlayer
Entity Type
TypeSkript
The type of an entity, e.g. player, wolf, powered creeper, etc./docs?id=Skript-entitydata
Entity Type with Amount
TypeSkript
An entity type with an amount, e.g. '2 zombies'./docs?id=Skript-entitytype
Entity Unleash
EventSkBee
Called immediately prior to an entity being unleashed. Cancelling this event when either the leashed entity dies, the entity changes dimension, or the client has disconnected the leash will have no effect. `event-string` = The reason for unleashing. Options are "distance" (When the entity's leashholder is more than 10 blocks away), "holder_gone" (When the entity's leashholder has died or logged out, and so is unleashed), "player_unleash" (When the entity's leashholder attempts to unleash it), "unknown"/docs?id=SkBee-entity_unleash
Entity Use Item
EffectSkBee
Makes a LivingEntity start/stop/complete using an item. You can optionally specify which hand. Will default to main hand. **Types**: - Start = Makes the entity start using an item. - Stop = Interrupts any ongoing active "usage" or consumption or an item. - Complete = Finishes using the currently active item. When, for example, a skeleton is drawing its bow, this will cause it to release and fire the arrow.This method does not make any guarantees about the effect of this method as such depends on the entity and its state./docs?id=SkBee-EffEntityUseItem
Entity Visibility
ExpressionSkBee
Get/set visibility for entities. Armor stands on all versions, ItemFrames on 1.15+ and LivingEntities on 1.16.3+/docs?id=SkBee-ExprEntityVisibility
Entity Visibility
EffectSkript
Change visibility of the given entities for the given players. If no players are given, will hide the entities from all online players. When reveal is used in combination of the <a href='#ExprHiddenPlayers'>hidden players</a> expression and the viewers are not specified, this will default it to the given player in the hidden players expression. Note: all previously hidden entities (including players) will be visible when a player leaves and rejoins./docs?id=Skript-EffEntityVisibility
Entity Waypoint Color
ExpressionSkBee
Get/set/delete the waypoint color of an entity./docs?id=SkBee-ExprEntityWaypointColor
Entity Waypoint Style
ExpressionSkBee
Get/set/delete the waypoint style of an entity. Can be set to a NamespacedKey or a string. See [**Waypoint Style**](https://minecraft.wiki/w/Waypoint_style) on McWiki for more info./docs?id=SkBee-ExprEntityWaypointStyle
Entity With Id Protocolentityreferences
ExpressionLuskv2
/docs?id=9ku5x
Entity Would Collide With
ConditionSkBee
Check if an entity would collide with another entity or block. Optionally you can check if an entity would collide with anything at a location./docs?id=SkBee-CondEntityWouldCollideWith
Entity Zap
EventSkBee
Fired when lightning strikes an entity. Requires Paper 1.10.2+/docs?id=SkBee-entity_zap
Entity/Block/BlockState/Item - is Collidable
ConditionLusk
Checks whether the provided living entities, blocks, blockstates and items are collidable. Info: - LivingEntity: Some entities might be exempted from the collidable rule of this entity. Use the "Entity - Collidable Exemptions" expression to get these. Please note that this method returns only the custom collidable state, not whether the entity is non-collidable for other reasons such as being dead./docs?id=Lusk-CondIsCollidable
Entity/Player/World from UUID
ExpressionSkript
Get an entity, player, offline player or world from a UUID. Unloaded entities or players that are offline (when using 'player from %uuid%') will return nothing./docs?id=Skript-ExprFromUUID
Entity/Snapshot - NBT String
ExpressionLusk
Gets the provided entities or entity snapshots as their NBT string. Don't rely on this as the structure of the results can change across versions./docs?id=Lusk-ExprEntityNBTString
EntityBlockStorage - Add/Release Entities
EffectSkBee
Add/release entities to/from blocks which can store entities. When releasing bees at night/during rain, they will immediately go back in their hive, use the optional timespan to keep them outside. You can optionally put the released entities into a variable (see examples). As of 1.15 this only includes beehives/bee nests!/docs?id=SkBee-EffEntityBlockStorage
EntityBlockStorage - Entity Count
ExpressionSkBee
Get the amount of entities currently stored in a storage block. As of 1.15 this only includes beehives/bee nests! Requires Spigot/Paper 1.15.2+/docs?id=SkBee-ExprEntityBlockStorageCount
EntityBlockStorage - Is Full
ConditionSkBee
Check if an entity storage block is fully of entities. As of 1.15 this only includes beehives/bee nests!/docs?id=SkBee-CondEntityStorageBlockFull
EntityBlockStorage - Max Entities
ExpressionSkBee
Get/Set the max amount of entities which can be stored in a block. As of 1.15 this only includes beehives/bee nests! Requires Spigot/Paper 1.15.2+/docs?id=SkBee-ExprEntityBlockStorageMax
Entitydropdown
TypeDiSky
/docs?id=DiSky-entitydropdown
Environment Attribute
TypeSkNMS
Represents an environment attribute for a biome effect. NOTE: These are auto-generated and may differ between server versions, currently generated for Minecraft 26.1.2./docs?id=SkNMS-environmentattribute
Equip
EffectSkript
Equips or unequips an entity with the given itemtypes (usually armor). This effect will replace any armor that the entity is already wearing./docs?id=Skript-EffEquip
Equipment Set Packet
TypeLuskv2
A packet that dictates what the client sees as the equipment of an entity./docs?id=l31aa
Equipment Slot
TypeSkript
Represents an equipment slot of an entity./docs?id=Skript-equipmentslot
Equipment Slot Group
TypeLuskv2
All the Equipment Slot Groups. Equipment Slot Groups represent groups of equipment slots./docs?id=4xtqs
Equipment Slot Group
TypeSkBee
Represents different groups of equipment slots. NOTE: These are auto-generated and may differ between server versions, currently generated for Minecraft 26.3./docs?id=SkBee-equipmentslotgroup
Equipmentslots Packet Equipment Equipmentpackets
ExpressionLuskv2
/docs?id=1uvzz
Equippable Component
ExpressionSkript
The equippable component of an item. Any changes made to the equippable component will be present on the item. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-ExprEquippableComponent
Equippable Component - Allowed Entities
ExpressionSkript
The entities allowed to wear the item. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-ExprEquipCompEntities
Equippable Component - Camera Overlay
ExpressionSkript
The camera overlay for the player when the item is equipped. Example: The jack-o'-lantern view when having a jack-o'-lantern equipped as a helmet. The camera overlay is represented as a namespaced key. A namespaced key can be formatted as 'namespace:id' or 'id'. It can only contain one ':' to separate the namespace and the id. Only alphanumeric characters, periods, underscores, and dashes can be used. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-ExprEquipCompCameraOverlay
Equippable Component - Can Be Dispensed
ConditionSkript
Whether an item can be dispensed by a dispenser. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-CondEquipCompDispensable
Equippable Component - Can Be Sheared Off
ConditionSkript
Whether an item can be sheared off of an entity. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-CondEquipCompShearable
Equippable Component - Can Equip On Entities
ConditionSkript
Whether an entity should equip the item when right clicking on the entity with the item. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-CondEquipCompInteract
Equippable Component - Can Swap Equipment
ConditionSkript
Whether an item can swap equipment by right clicking with it in your hand. The item will swap places of the set 'equipment slot' of the item. If an equipment slot is not set, defaults to helmet. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work aas intended./docs?id=Skript-CondEquipCompSwapEquipment
Equippable Component - Dispense
EffectSkript
Whether the item can be dispensed by a dispenser. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-EffEquipCompDispensable
Equippable Component - Equip On Entities
EffectSkript
Whether an entity should equip the item when right clicking on the entity with the item. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-EffEquipCompInteract
Equippable Component - Equip Sound
ExpressionSkript
The sound to be played when the item is equipped. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-ExprEquipCompEquipSound
Equippable Component - Equipment Slot
ExpressionSkript
The equipment slot an item can be equipped to. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-ExprEquipCompSlot
Equippable Component - Lose Durability
EffectSkript
Whether the item should take damage when the wearer gets injured. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-EffEquipCompDamageable
Equippable Component - Model
ExpressionSkript
The model of the item when equipped. The model key is represented as a namespaced key. A namespaced key can be formatted as 'namespace:id' or 'id'. It can only contain one ':' to separate the namespace and the id. Only alphanumeric characters, periods, underscores, and dashes can be used. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-ExprEquipCompModel
Equippable Component - Shear Off
EffectSkript
Whether the item can be sheared off of entities. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-EffEquipCompShearable
Equippable Component - Shear Sound
ExpressionSkript
The sound to be played when the item is sheared off of an entity. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-ExprEquipCompShearSound
Equippable Component - Swap Equipment
EffectSkript
Whether the item can be swapped by right clicking with it in your hand. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-EffEquipCompSwapEquipment
Equippable Component - Will Lose Durability
ConditionSkript
Whether an item will be damaged when the wearer gets injured. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-CondEquipCompDamage
Equippable Components
TypeSkript
Represents an equippable component used for items. NOTE: Equippable component elements are experimental. Thus, they are subject to change and may not work as intended./docs?id=Skript-equippablecomponent
Euler Angle
TypeLusk
EulerAngle is used to represent 3 angles, one for each axis (x, y, z). The angles are in radians/docs?id=Lusk-eulerangle
Evaluate
EffectSkCheese
Runs Skript code from a string as if you used effect commands. This shouldn't be used in production./docs?id=SkCheese-EffEval
event
Typeskript-reflect
/docs?id=skript-reflect-event
Event
StructureSkript
The structure used for listening to events. Optionally allows specifying whether to listen to events that have been cancelled, and allows specifying with which priority to listen to events. Events are called in the following order of priorities. ``` lowest -> low -> normal -> high -> highest -> monitor ``` Modifying event-values or cancelling events is not supported when using the 'monitor' priority. It should only be used for monitoring the outcome of an event./docs?id=Skript-StructEvent
Event Cancelled
ConditionSkript
Checks whether or not the event is cancelled./docs?id=Skript-CondCancelled
Everyone Role
ExpressionDiSky
The @everyone (public) role of the guild./docs?id=DiSky-PropGuildEveryoneRole
Exact Item
ExpressionSkript
Get an exact item representation of a block, carrying over any data. For example, using this expression on a chest block with items stored inside will return a chest item with the exact same items in its inventory as the chest block./docs?id=Skript-ExprExactItem
Except
ExpressionSkript
Filter a list by providing objects to be excluded./docs?id=Skript-ExprExcept
Executable
TypeSkript
Something that can be executed (run) and may accept arguments, e.g. a function. This may also return a result./docs?id=Skript-executable
Execute String In Datasource Output To Objects
Effectskript-db
/docs?id=p9scj
Executor Type
TypeSkBriggy
Represents the different types that can run a command./docs?id=SkBriggy-executortype
Exhaustion
ExpressionSkript
The exhaustion of a player. This is mainly used to determine the rate of hunger depletion./docs?id=Skript-ExprExhaustion
Exists/Is Set
ConditionSkript
Checks whether a given expression or variable is set./docs?id=Skript-CondIsSet
Exit
EffectSkript
Exits a given amount of loops and conditionals, or the entire trigger./docs?id=Skript-EffExit
exp
FunctionSkript
The exponential function. You probably don't need this if you don't know what this is./docs?id=Skript-exp
Expand/Shrink World Border
EffectSkript
Expand or shrink the size of a world border. Using `by` adds/subtracts from the current size of the world border. Using `to` sets to the specified size./docs?id=Skript-EffWorldBorderExpand
Experience
ExpressionSkript
How much experience was spawned in an experience spawn or block break event. Can be changed./docs?id=Skript-ExprExperience
Experience
TypeSkript
Experience points. Please note that Bukkit only allows to give XP, but not remove XP from players. You can however change a player's level and level progress freely./docs?id=Skript-experience
Experience Cooldown Change Reason
ExpressionSkript
The <a href='#experiencechangereason'>experience change reason</a> within an <a href='#experience%20cooldown%20change%20event'>experience cooldown change event</a>./docs?id=Skript-ExprExperienceCooldownChangeReason
Experience Cooldown Change Reason
TypeSkript
Represents a change reason of an experience cooldown change event./docs?id=Skript-experiencecooldownchangereason
Experience Orb Merge
EventSkBee
Fired anytime the server is about to merge 2 experience orbs into one./docs?id=SkBee-experience_orb_merge
Experience Pickup Cooldown
ExpressionSkript
The experience cooldown of a player. Experience cooldown is how long until a player can pick up another orb of experience. The cooldown of a player must be 0 to pick up another orb of experience./docs?id=Skript-ExprExperienceCooldown
Explode Creeper
EffectSkript
Starts the explosion process of a creeper or instantly explodes it./docs?id=Skript-EffExplodeCreeper
Exploded Blocks
ExpressionSkript
Get all the blocks that were destroyed in an explode event. Supports add/remove/set/clear/delete blocks./docs?id=Skript-ExprExplodedBlocks
Explosion
EffectSkript
Creates an explosion of a given force. The Minecraft Wiki has an <a href='https://www.minecraft.wiki/w/Explosion'>article on explosions</a> which lists the explosion forces of TNT, creepers, etc. Hint: use a force of 0 to create a fake explosion that does no damage whatsoever, or use the explosion effect introduced in Skript 2.0. Starting with Bukkit 1.4.5 and Skript 2.0 you can use safe explosions which will damage entities but won't destroy any blocks./docs?id=Skript-EffExplosion
Explosion Block Yield
ExpressionSkript
The percentage of exploded blocks dropped in an explosion event. When changing the yield, a value greater than 1 will function the same as using 1. Attempting to change the yield to a value less than 0 will have no effect./docs?id=Skript-ExprExplosionBlockYield
Explosion Yield
ExpressionSkript
The yield of the explosion in an explosion prime event. This is how big the explosion is. When changing the yield, values less than 0 will be ignored. Read <a href='https://minecraft.wiki/w/Explosion'>this wiki page</a> for more information/docs?id=Skript-ExprExplosionYield
Explosive Yield
ExpressionSkript
The yield of an explosive (creeper, ghast, primed tnt, fireball, etc.). This is how big of an explosion is caused by the entity. Read <a href='https://minecraft.wiki/w/Explosion'>this wiki page</a> for more information. The yield of ghasts can only be set to between 0 and 127./docs?id=Skript-ExprExplosiveYield
Expression - Allowed Blocks
Expressionpathetic-skript
/docs?id=pathetic-skript-ExprAllowedBlocks
Expression - Array Access
Expressionskript-reflect
/docs?id=skript-reflect-ExprArrayAccess
Expression - Async Pathfind
Expressionpathetic-skript
/docs?id=pathetic-skript-ExprAsyncPathfind
Expression - Bits
Expressionskript-reflect
/docs?id=skript-reflect-ExprBits
Expression - Change Value
Expressionskript-reflect
/docs?id=skript-reflect-ExprChangeValue
Expression - Class Reference
Expressionskript-reflect
/docs?id=skript-reflect-ExprClassReference
Expression - Collect
Expressionskript-reflect
/docs?id=skript-reflect-ExprCollect
Expression - Cost Contribution
Expressionpathetic-skript
/docs?id=pathetic-skript-ExprCostContribution
Expression - Custom Event
Expressionskript-reflect
/docs?id=skript-reflect-ExprCustomEvent
Expression - Custom Event Value
Expressionskript-reflect
/docs?id=skript-reflect-ExprCustomEventValue
Expression - Event
Expressionskript-reflect
/docs?id=skript-reflect-ExprEvent
Expression - Event Classes
Expressionskript-reflect
/docs?id=skript-reflect-ExprEventClasses
Expression - Event Data
Expressionskript-reflect
/docs?id=skript-reflect-ExprEventData
Expression - Event Get Event Critical
Expressionanimated-skript
/docs?id=animated-skript-ExprEventGetEventCritical
Expression - Event Get Event Current Frame
Expressionanimated-skript
/docs?id=animated-skript-ExprEventGetEventCurrentFrame
Expression - Event Get Event Damage
Expressionanimated-skript
/docs?id=animated-skript-ExprEventGetEventDamage
Expression - Event Get Event Damage Cause
Expressionanimated-skript
/docs?id=animated-skript-ExprEventGetEventDamageCause
Expression - Event Get Event Damager
Expressionanimated-skript
/docs?id=animated-skript-ExprEventGetEventDamager
Expression - Event Get Event Final Damage
Expressionanimated-skript
/docs?id=animated-skript-ExprEventGetEventFinalDamage
Expression - Event Get Event New Frame
Expressionanimated-skript
/docs?id=animated-skript-ExprEventGetEventNewFrame
Expression - Event Get Event Uuid
Expressionanimated-skript
/docs?id=animated-skript-ExprEventGetEventUuid
Expression - Expression
Expressionskript-reflect
/docs?id=skript-reflect-ExprExpression
Expression - Field Access
ExpressionClassySK
/docs?id=ClassySK-ExprFieldAccess
Expression - Field Access
ExpressionTesttySK
/docs?id=ClassySK-ExprFieldAccess
Expression - Function
Expressionskript-reflect
/docs?id=skript-reflect-ExprFunction
Expression - Get Active Model
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModel
Expression - Get Active Models Active Animations
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModelsActiveAnimations
Expression - Get Active Models Active Variant
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModelsActiveVariant
Expression - Get Active Models Animations
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModelsAnimations
Expression - Get Active Models Display Node
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModelsDisplayNode
Expression - Get Active Models Display Nodes
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModelsDisplayNodes
Expression - Get Active Models Location
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModelsLocation
Expression - Get Active Models Node
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModelsNode
Expression - Get Active Models Nodes
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModelsNodes
Expression - Get Active Models Rotation
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModelsRotation
Expression - Get Active Models Scale
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModelsScale
Expression - Get Active Models Type
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModelsType
Expression - Get Active Models Variants
Expressionanimated-skript
/docs?id=animated-skript-ExprGetActiveModelsVariants
Expression - Get All Active Models
Expressionanimated-skript
/docs?id=animated-skript-ExprGetAllActiveModels
Expression - Get All Loaded Models
Expressionanimated-skript
/docs?id=animated-skript-ExprGetAllLoadedModels
Expression - Get Animation Duration
Expressionanimated-skript
/docs?id=animated-skript-ExprGetAnimationDuration
Expression - Get Animation Frame
Expressionanimated-skript
/docs?id=animated-skript-ExprGetAnimationFrame
Expression - Get Animation From Active Model
Expressionanimated-skript
/docs?id=animated-skript-ExprGetAnimationFromActiveModel
Expression - Get Animation Loop Delay
Expressionanimated-skript
/docs?id=animated-skript-ExprGetAnimationLoopDelay
Expression - Get Animation Loop Mode
Expressionanimated-skript
/docs?id=animated-skript-ExprGetAnimationLoopMode
Expression - Get Animation Max Frame Time
Expressionanimated-skript
/docs?id=animated-skript-ExprGetAnimationMaxFrameTime
Expression - Get Animation Uuid
Expressionanimated-skript
/docs?id=animated-skript-ExprGetAnimationUuid
Expression - Get Current Animations Current Frame Time
Expressionanimated-skript
/docs?id=animated-skript-ExprGetCurrentAnimationsCurrentFrameTime
Expression - Get Current Animations Is Paused
Expressionanimated-skript
/docs?id=animated-skript-ExprGetCurrentAnimationsIsPaused
Expression - Get Node Name
Expressionanimated-skript
/docs?id=animated-skript-ExprGetNodeName
Expression - Get Node Transformation
Expressionanimated-skript
/docs?id=animated-skript-ExprGetNodeTransformation
Expression - Get Node Type
Expressionanimated-skript
/docs?id=animated-skript-ExprGetNodeType
Expression - Get Node Uuid
Expressionanimated-skript
/docs?id=animated-skript-ExprGetNodeUuid
Expression - Get Origin
Expressionanimated-skript
/docs?id=animated-skript-ExprGetOrigin
Expression - Get Variants Display Name
Expressionanimated-skript
/docs?id=animated-skript-ExprGetVariantsDisplayName
Expression - Get Variants Name
Expressionanimated-skript
/docs?id=animated-skript-ExprGetVariantsName
Expression - Get Variants Uuid
Expressionanimated-skript
/docs?id=animated-skript-ExprGetVariantsUuid
Expression - Is Persistent
Expressionanimated-skript
/docs?id=animated-skript-ExprIsPersistent
Expression - Java Call
Expressionskript-reflect
/docs?id=skript-reflect-ExprJavaCall
Expression - Java Error
Expressionskript-reflect
/docs?id=skript-reflect-ExprJavaError
Expression - Java Type
Expressionskript-reflect
/docs?id=skript-reflect-ExprJavaType
Expression - Java Type Of
Expressionskript-reflect
/docs?id=skript-reflect-ExprJavaTypeOf
Expression - Last Spawned Active Model
Expressionanimated-skript
/docs?id=animated-skript-ExprLastSpawnedActiveModel
Expression - Matched Pattern
Expressionskript-reflect
/docs?id=skript-reflect-ExprMatchedPattern
Expression - Max Concurrent Pathfinds
Expressionpathetic-skript
/docs?id=pathetic-skript-ExprMaxConcurrentPathfinds
Expression - Member Names
Expressionskript-reflect
/docs?id=skript-reflect-ExprMemberNames
Expression - Members
Expressionskript-reflect
/docs?id=skript-reflect-ExprMembers
Expression - Method Call
ExpressionClassySK
/docs?id=ClassySK-ExprMethodCall
Expression - Method Call
ExpressionTesttySK
/docs?id=ClassySK-ExprMethodCall
Expression - Neighbor Strategies
Expressionpathetic-skript
/docs?id=pathetic-skript-ExprNeighborStrategies
Expression - New Array
Expressionskript-reflect
/docs?id=skript-reflect-ExprNewArray
Expression - Parse Mark
Expressionskript-reflect
/docs?id=skript-reflect-ExprParseMark
Expression - Parse Regex
Expressionskript-reflect
/docs?id=skript-reflect-ExprParseRegex
Expression - Parse Tags
Expressionskript-reflect
/docs?id=skript-reflect-ExprParseTags
Expression - Path Cache Size
Expressionpathetic-skript
/docs?id=pathetic-skript-ExprPathCacheSize
Expression - Pathfind
Expressionpathetic-skript
/docs?id=pathetic-skript-ExprPathfind
Expression - Plugin
Expressionskript-reflect
/docs?id=skript-reflect-ExprPlugin
Expression - Proxy
Expressionskript-reflect
/docs?id=skript-reflect-ExprProxy
Expression - Raw Expression
Expressionskript-reflect
/docs?id=skript-reflect-ExprRawExpression
Expression - Sec New String
ExpressionSkCheese
/docs?id=SkCheese-ExprSecNewString
Expression - Spread
Expressionskript-reflect
/docs?id=skript-reflect-ExprSpread
ExprGetFontImage
ExpressionItemsAdder
Default description for ExprGetFontImage/docs?id=rsk5j
Facing
ExpressionSkript
The facing of an entity or block, i.e. exactly north, south, east, west, up or down (unlike <a href='#ExprDirection'>direction</a> which is the exact direction, e.g. '0.5 south and 0.7 east')/docs?id=Skript-ExprFacing
factorial
FunctionSkript
Get the factorial of a number. Getting the factorial of any number above 21 will return an approximation, not an exact value. Any number after 170 will always return Infinity. Should not be used to calculate permutations or combinations manually./docs?id=Skript-factorial
Fail Command Execution
EffectSkript
Causes a command to fail execution with an error message displayed to the executor./docs?id=Skript-EffFailExecution
Fake Blocks
EffectskPackets
Shows client-side block data without changing the world. Persistence defaults to false. Persistent blocks block outgoing updates to their positions and are reapplied after chunk updates and reconnects until reset or cleared; they are not saved across server restarts. Reset restores current real block data. Clear removes every managed fake block for the players. These blocks have no server-side collision or drops. Use block data such as gold block./docs?id=skPackets-EffFakeBlock
Fake Entity - All Fake Entities
ExpressionskPackets
Used to get a list of all fake entities that are viewable by least a single player/docs?id=skPackets-ExprFakeEntitiesAll
Fake Entity - Create Fake Entity
ExpressionskPackets
Creates a fake entity; fake and packet are aliases. The typed form requires location and viewers, and optionally accepts meta, entity id and entity uuid. Add 'with persistent' to keep the entity across viewer reconnects and world changes. Player entities also accept username and skin. Use the typed form (new fake zombie entity), or new fake entity with an entity entry. The latter also accepts a meta field section./docs?id=skPackets-SecExprNewFakeEntity
Fake Entity - Entity ID
ExpressionskPackets
The numeric network entity ID. Read-only. Value type: Number. Applies to entity and supported subclasses. Read-only./docs?id=skPackets-ExprFakeEntityEntityId
Fake Entity - Entity Location
ExpressionskPackets
Changes the stored fake-entity location. Use the teleport effect to move an already spawned entity. Value type: org.bukkit.Location. Applies to entity and supported subclasses. Supports set./docs?id=skPackets-ExprFakeEntityEntityLocation
Fake Entity - Entity Meta Data
ExpressionskPackets
Returns live metadata for fake entities, or a metadata snapshot for real entities. Changing a snapshot does not change the server entity: send it in an entity metadata packet to chosen viewers. For persistent player glow, use 'set packet glow state of player to true for player'./docs?id=skPackets-ExprFakeEntityEntityMetaData
Fake Entity - Entity Type
ExpressionskPackets
The PacketEvents entity type. Read-only. Value type: EntityType. Applies to entity and supported subclasses. Read-only./docs?id=skPackets-ExprFakeEntityEntityType
Fake Entity - Entity UUID
ExpressionskPackets
The UUID assigned when the fake entity was created. Read-only. Value type: UUID. Applies to entity and supported subclasses. Read-only./docs?id=skPackets-ExprFakeEntityEntityUuid
Fake Entity - Entity Viewers
ExpressionskPackets
Changing this list adds/removes viewers of the fake entity. Value type: Player[]. Applies to entity and supported subclasses. Supports set./docs?id=skPackets-ExprFakeEntityEntityViewers
Fake Entity - From Entity ID
ExpressionskPackets
Retrieve a fake entity from it's entity id, this only works for spawned fake entities/docs?id=skPackets-ExprFakeEntityFromId
Fake Entity - From Entity UUID
ExpressionskPackets
Retrieve a fake entity from it's entity uuid, this only works for spawned fake entities/docs?id=skPackets-ExprFakeEntityFromUuid
Fake Entity - Player Skin
ExpressionskPackets
The fake player skin, including texture value and signature. Value type: Skin. Applies to player and supported subclasses. Supports set./docs?id=skPackets-ExprFakeEntityPlayerSkin
Fake Entity - Player Username
ExpressionskPackets
The fake player profile name, supplied at construction. Read-only. Value type: String. Applies to player and supported subclasses. Read-only./docs?id=skPackets-ExprFakeEntityPlayerUsername
Fake Entity - Ride
EffectskPackets
Make fake entities ride another entity (fake or real), or remove them as passengers. **Note: Real entities are just a single packet being sent, when a player relogs, changes worlds or some other circumstances the passengers will be altered by the vanilla server.**/docs?id=skPackets-EffRideFakeEntity
Fake Entity - Spawn Fake Entity
EffectskPackets
Spawn a packet entity at a location. An existing managed entity is moved. To move use teleport./docs?id=skPackets-EffSpawnFakeEntity
Fake Entity - Visible Fake Entities
ExpressionskPackets
Used to get all fake entities viewed by a player/docs?id=skPackets-ExprVisibleFakeEntities
Fake Entity Equipment
ExpressionskPackets
Gets or sets equipment on fake living entities, including players. Uses Skript equipment slots: main hand, off hand, helmet slot, chestplate slot, leggings slot and boots slot. Body and saddle are not supported by EntityLib. Delete/reset clears the slot. Equipment is retained for new viewers and persistent entity respawns./docs?id=skPackets-ExprFakeEquipment
Fake Equipment
EffectskPackets
Changes the equipment shown on real living entities for chosen viewers without changing inventories. Accepts player's held item or player's helmet. Uses Skript equipment slots, such as main hand and helmet slot. Add 'with persistent' to keep the appearance across equipment updates, tracking changes and reconnects. Each viewer/target/slot stores only one item. Overrides end when a non-player target unloads or dies, or the plugin stops. Without the flag this is a one-time update and replaces the previous persistent override for that slot. Reset restores current real equipment and removes the persistent overrides. Does not change the owner's inventory or first-person held item./docs?id=skPackets-EffFakeEquipment
Fake Inventory Slots
EffectskPackets
Displays fake items in raw slots of the current inventory view. Add 'with persistent' to keep overriding server updates and refresh after clicks. Without it, the display is one-time and replaces any existing persistent override for that slot. Player inventory: 0 crafting result, 1-4 crafting inputs, 5-8 armor, 9-35 storage, 36-44 hotbar, 45 offhand. Container slots use their own numbering; wait one tick after opening. Player-inventory overrides last until disconnect; container overrides end on close. Items are visual only. Creative mode can request real item creation. Reset slots to restore their current real items and remove persistence. Reset/clear the whole fake inventory to remove all overrides./docs?id=skPackets-EffFakeInventorySlot
Fake Living Entity Property - Attribute
ExpressionskPackets
The attribute of a fake living entity./docs?id=skPackets-ExprFakeLivingEntityAttribute
Fall Distance
ExpressionSkript
The distance an entity has fallen for./docs?id=Skript-ExprFallDistance
FastBoard - Clear
EffectSkBee
Clear a fastboard of a player. NOTE: You do NOT need to clear a fastboard before changing lines./docs?id=SkBee-EffFastBoardClear
FastBoard - Is On
ConditionSkBee
Check if a player's fastboard is currently toggled on/off./docs?id=SkBee-CondFastBoardOn
FastBoard - Line
ExpressionSkBee
Get/set/delete lines of a player's fastboard. Lines are valid from 1 to 15. 1 being the line at the top and 15 being the bottom (This can be changed in the config). Line length is unlimited. Supports number format on Minecraft 1.20.4+ by providing 2 strings (see examples). When running Paper, text components are supported./docs?id=SkBee-ExprFastBoardLine
FastBoard - Title
ExpressionSkBee
Get/set the title of a player's fastboard./docs?id=SkBee-ExprFastBoardTitle
FastBoard - Toggle
EffectSkBee
Toggle a fastboard on or off./docs?id=SkBee-EffFastBoardToggle
Feed
EffectSkript
Feeds the specified players./docs?id=Skript-EffFeed
Fertilized Blocks
ExpressionSkript
The blocks fertilized in block fertilize events./docs?id=Skript-ExprFertilizedBlocks
Fetch All Slime Worlds
ExpressionSlimeLink
List all SlimeWorlds from the config file./docs?id=xq2ym
Fetch Loaded Slime Worlds
ExpressionSlimeLink
List all loaded SlimeWorlds for a specific loader type./docs?id=rh5c5
Fetch Slime World
ExpressionSlimeLink
Fetch a slime world using the specified world name./docs?id=rc6ib
Field
EffectTesttySK
Fields hold data of a specified type relating to a class. They can have default values See the [**Official Wiki**](https://github.com/novystar/ClassySK/wiki/Tutorials%3A-Classes-%26-Fields) for more information./docs?id=ClassySK-EffField
File Upload Description
ExpressionDiSky
The alt text of the file, shown by screen readers and on hover for images./docs?id=DiSky-PropFileUploadFileDescription
Filedisplay
TypeDiSky
/docs?id=DiSky-filedisplay
Fileupload
TypeDiSky
/docs?id=DiSky-fileupload
Fileuploadinput
TypeDiSky
/docs?id=DiSky-fileuploadinput
Filter
ExpressionSkript
Filters a list based on a condition. For example, if you ran 'broadcast "something" and "something else" where [string input is "something"]', only "something" would be broadcast as it is the only string that matched the condition./docs?id=Skript-ExprFilter
Filter
SectionSkript
Filters a variable list based on the supplied conditions. Unlike the filter expression, this effect maintains the indices of the filtered list. It also supports filtering based on meeting any of the given criteria, rather than all, like multi-line if statements./docs?id=Skript-SecFilter
Final Damage
ExpressionSkript
How much damage is done in a damage event, considering all types of damage reduction. Can NOT be changed./docs?id=Skript-ExprFinalDamage
Fireball - Displayed Item
ExpressionLusk
Gets the displayed item of the provided fireballs. Can be set./docs?id=Lusk-ExprFireballItem
Firework Effect
ExpressionSkript
Represents a 'firework effect' which can be used in the <a href='#EffFireworkLaunch'>launch firework</a> effect./docs?id=Skript-ExprFireworkEffect
Firework Effect
TypeSkript
A configuration of effects that defines the firework when exploded which can be used in the launch firework effect. See the firework effect expression for detailed patterns./docs?id=Skript-fireworkeffect
Firework Type
TypeSkript
The type of a fireworkeffect./docs?id=Skript-FireworkType
First Empty Slot in Inventory
ExpressionSkript
Returns the first empty slot in an inventory. If no empty slot is found, it returns nothing./docs?id=Skript-ExprFirstEmptySlot
Fish Event Entity
ExpressionSkBee
Represents the caught entity or hook in a fish event./docs?id=SkBee-ExprFishEventEntity
Fish Event State
ExpressionSkBee
Represents the state of a fishing event./docs?id=SkBee-ExprFishEventState
Fish Hook - Current
ExpressionSkBee
Get the current fish hook attached to a player's fishing rod./docs?id=SkBee-ExprFishHookOfPlayer
Fish Hook - Hooked Entity
ExpressionSkBee
Represents the entity hooked to the fish hook./docs?id=SkBee-ExprFishHookHookedEntity
Fish Hook - Hooked State
ExpressionSkBee
Represents the hooked state of a fish hook./docs?id=SkBee-ExprFishHookState
Fish Hook - Pull In
EffectSkBee
Pulls in the entity hooked to this fish hook./docs?id=SkBee-EffFishHookPullIn
Fish Hook - Wait time
ExpressionSkBee
Represents the min/max wait time for a fish hook to catch a fish. NOTE: this is before applying lure. NOTE: min wait time must be less than max wait time. Both must be greater than 0. Defaults: min = 100 ticks (5 seconds), max = 600 ticks (30 seconds)./docs?id=SkBee-ExprFishHookWaitTime
Fishing - Experience
ExpressionSkBee
Get and modify the amount of experience dropped in a fishing event./docs?id=SkBee-ExprFishingExperience
Fishing Approach Angle
ExpressionSkript
Returns the angle at which the fish will approach the fishing hook, after the wait time. The angle is in degrees, with 0 being positive Z, 90 being negative X, 180 being negative Z, and 270 being positive X. By default, returns a value between 0 and 360 degrees./docs?id=Skript-ExprFishingApproachAngle
Fishing Bite Time
ExpressionSkript
Returns the time it takes a fish to bite the fishing hook, after it started approaching the hook. May return a timespan of 0 seconds. If modifying the value, it should be at least 1 tick./docs?id=Skript-ExprFishingBiteTime
Fishing Hook
ExpressionSkript
The <a href='#entity'>fishing hook</a> in a fishing event./docs?id=Skript-ExprFishingHook
Fishing Hooked Entity
ExpressionSkript
Returns the hooked entity in the hooked event./docs?id=Skript-ExprFishingHookEntity
Fishing Lure Applied
ConditionSkript
Checks if the lure enchantment is applied to the current fishing event./docs?id=Skript-CondFishingLure
Fishing State
TypeSkript
Represents the different states of a fishing event./docs?id=Skript-fishingstate
Fishing Wait Time
ExpressionSkript
Returns the minimum and/or maximum waiting time of the fishing hook. Default minimum value is 5 seconds and maximum is 30 seconds, before lure is applied./docs?id=Skript-ExprFishingWaitTime
Flight Mode
ExpressionSkript
Whether the player(s) are allowed to fly. Use <a href=#EffMakeFly>Make Fly</a> effect to force player(s) to fly./docs?id=Skript-ExprFlightMode
floor
FunctionSkript
Rounds a number down, i.e. returns the closest integer smaller than or equal to the argument./docs?id=Skript-floor
Fluid Level Change Event - new Block Data
ExpressionLusk
Can be set, reset and deleted. When set, the new blockdata must be of the same material as the one you're replacing; when reset and deleted, an empty blockdata of that material will be used./docs?id=Lusk-ExprFluidLevelChangeNewBlockData
Folia - Object Owned by Current Region
ConditionSkBee
Returns whether the current thread is ticking a region and that the region being ticked owns the entity/block/location/chunk at the specified world/position as included in the specified object. The chunk pattern accepts Chunk X/Z, not world position. This is useful to check before manipulating entities/blocks/ect which may not be in the same region as the caller./docs?id=SkBee-CondIsOwnedByRegion
Food Level
ExpressionSkript
The food level of a player from 0 to 10. Has several aliases: food/hunger level/meter/bar./docs?id=Skript-ExprFoodLevel
For Each Loop
SectionSkript
A specialised loop section run for each element in a list. Unlike the basic loop, this is designed for extracting the key & value from pairs. The loop element's key/index and value can be stored in a variable for convenience. When looping a simple (non-indexed) set of values, e.g. all players, the index will be the loop counter number./docs?id=Skript-SecFor
Force Attack
EffectSkript
Makes a living entity attack an entity with a melee attack. Using 'attack' will make the attacker use the item in their main hand and will apply extra data from the item, including enchantments and attributes. Using 'damage' with a number of hearts will not account for the item in the main hand and will always be the number provided./docs?id=Skript-EffForceAttack
Force Eating
EffectSkript
Make a panda or horse type (horse, camel, donkey, llama, mule) start/stop eating./docs?id=Skript-EffEating
Force Enchantment Glint
EffectSkript
Forces the items to glint or not, or removes its existing enchantment glint enforcement./docs?id=Skript-EffForceEnchantmentGlint
Force Panda On Back
EffectSkript
Make a panda get on/off its back./docs?id=Skript-EffPandaOnBack
Force Respawn
EffectSkript
Forces player(s) to respawn if they are dead. If this is called without delay from death event, one tick is waited before respawn attempt./docs?id=Skript-EffRespawn
Forcefield - Create
ExpressionSkonic
Expression to create a Citizens Forcefield. Default values are 1./docs?id=Skonic-ExprForcefield
formatNumber
FunctionSkript
Converts numbers to human-readable format. By default, '###,###' (e.g. '123,456,789') will be used for whole numbers and '###,###.##' (e.g. '123,456,789.00) will be used for decimal numbers. A hashtag '#' represents a digit, a comma ',' is used to separate numbers, and a period '.' is used for decimals. Will return none if the format is invalid. For further reference, see this <a href="https://docs.oracle.com/javase/7/docs/api/java/text/DecimalFormat.html" target="_blank">article</a>./docs?id=Skript-formatNumber
Formatted Date
ExpressionSkript
Converts date to human-readable text format. By default, 'yyyy-MM-dd HH:mm:ss z' (e.g. '2018-03-30 16:03:12 +01') will be used. For reference, see this <a href="https://en.wikipedia.org/wiki/ISO_8601">Wikipedia article</a>./docs?id=Skript-ExprFormatDate
Formatted Timespan
FunctionSkBee
Formats a Timespan into a string using a format. **Available Formats**: - `y` = years - `M` = months - `d` = days - `H` = hours - `m` = minutes - `s` = seconds - `S` = milliseconds - `'text'` = arbitrary text content **Note**: It's not currently possible to include a single-quote in a format. Token values are printed using decimal digits. A token character can be repeated to ensure that the field occupies a certain minimum size. Values will be left-padded with 0 unless padding is disabled in the method invocation./docs?id=SkBee-formattedTimespan
Former/Future State
ExpressionSkript
Represents the value of an expression before an event happened or the value it will have directly after the event, e.g. the old or new level respectively in a <a href='#level_change'>level change event</a>. Note: The past, future and present states of an expression are sometimes called 'time states' of an expression. Note 2: If you don't specify whether to use the past or future state of an expression that has different values, its default value will be used which is usually the value after the event./docs?id=Skript-ExprTimeState
Forum Channel With Id
ExpressionDiSky
The forum channel with the given id, from cache./docs?id=DiSky-GetterExpr_ForumChannel
Forum Post Builder Tag
ExpressionDiSky
The tag applied to the post being built. Only one tag can be set this way; multi-valued write-only properties are not supported yet./docs?id=DiSky-PropForumPostActionPostTag
Forum Tag Emote
ExpressionDiSky
The emoji of a forum tag, or null if the tag has no emoji./docs?id=DiSky-PropForumTagTagEmote
Forumchannel
TypeDiSky
/docs?id=DiSky-forumchannel
Forumpostaction
TypeDiSky
/docs?id=DiSky-forumpostaction
Forumtag
TypeDiSky
/docs?id=DiSky-forumtag
Forward Message
EffectDiSky
Forwards a message to another channel, creating a copy carrying the 'forwarded' marker./docs?id=DiSky-EffForward
Fox - is Crouching
ConditionLusk
Checks if a fox is crouching./docs?id=Lusk-CondFoxCrouching
Fox - is Crouching (Property)
ExpressionLusk
Gets whether the provided foxes are crouching, can be set and reset./docs?id=Lusk-ExprFoxCrouching
Fox - is Defending
ConditionLusk
Checks if the fox is defending./docs?id=Lusk-CondFoxDefending
Fox - is Defending (Property)
ExpressionLusk
Gets whether the provided foxed are defending, can be set and reset./docs?id=Lusk-ExprFoxDefending
Fox - is Faceplanted
ConditionLusk
Checks if the fox is faceplanted./docs?id=Lusk-CondFoxFaceplanted
Fox - is Faceplanted (Property)
ExpressionLusk
Gets whether the provided foxes are faceplanted, if running Paper this can be set and reset./docs?id=Lusk-ExprFoxFaceplanted
Fox - is Leaping
ConditionLusk
Checks if a fox is leaping./docs?id=Lusk-CondFoxLeaping
Fox - is Leaping (Property)
ExpressionLusk
Gets whether the provided foxed are leaping, can be set and reset./docs?id=Lusk-ExprFoxLeaping
Fox - is Sleeping (Property)
ExpressionLusk
Various fox properties. Everything in this expression can be used with `Paper`. With `Spigot` you can only: - `Get` and `Set` the Crouching State and Sleeping State - `Get` the Faceplanted State/docs?id=Lusk-9076
Fox - Trusted Players
ExpressionLusk
Returns the first, second, or both trusted players of 1 or more foxes. *NOTES*: - The first and second trusted players can both be set to a single `offline player`, the trusted players can be set to 2 offline players (or 1, which only sets the first one). - The second trusted player must be set after the first one, which also means you can't clear the first one if the second one is set, both actions will fail silently. - If you wish to set/clear both, do so by using the second pattern: `clear trusted players of {_fox}`/docs?id=Lusk-ExprFoxTrustedPlayers
Fox - Trusts Players
ConditionLusk
Checks if the provided foxes trust the provided offline players./docs?id=Lusk-CondFoxTrusts
Fox - Variant
ExpressionLusk
Gets the current type of this fox. Can bet set./docs?id=Lusk-ExprFoxVariant
Frame Id
TypeDisplayEntityUtils
Represents the frame id of ab Animation Frame/docs?id=DisplayEntityUtils-frameid
Frame Point
TypeDisplayEntityUtils
Represents a Frame Point from an Animation Frame/docs?id=DisplayEntityUtils-framepoint
Frame Point
ExpressionDisplayEntityUtils
Get a Frame Point, of a given tag, from an Animation Frame/docs?id=DisplayEntityUtils-ExprFramePointFromFrame
Frame Point - Relative Location
ExpressionDisplayEntityUtils
Get the location of a Frame Point relative to a group or location. The provided location is more accurate when used on an Active Group since group scale is included in calculation./docs?id=DisplayEntityUtils-ExprFramePointRelativeLocation
Frame Points
ExpressionDisplayEntityUtils
Get the Frame Points of an animation frame/docs?id=DisplayEntityUtils-ExprFramePointsFromFrame
Free / Max / Total Memory
ExpressionSkript
The free, max or total memory of the server in Megabytes./docs?id=Skript-ExprMemory
Freeze Time
ExpressionSkript
How much time an entity has been in powdered snow for./docs?id=Skript-ExprFreezeTicks
Frog Variant
TypeSkript
Represents the variant of a frog entity. NOTE: Minecraft namespaces are supported, ex: 'minecraft:warm'./docs?id=Skript-FrogVariant
fromBase
FunctionSkript
Turns a text version of a number in a specific base (decimal, hexadecimal, octal) into an actual number. For example, converting "20" in hexadecimal (base 16) would be 'fromBase("20", 16)', which would return 32. You can use any base between 2 and 36./docs?id=Skript-fromBase
Function
ExpressionSkript
Obtain a function by name, which can be executed./docs?id=Skript-ExprFunction
Function
StructureSkript
Functions are structures that can be executed with arguments/parameters to run code. They can also return a value to the trigger that is executing the function. Note that local functions come before global functions execution/docs?id=Skript-StructFunction
Function
TypeSkript
A function loaded by Skript. This can be executed (with arguments) and may return a result./docs?id=Skript-function
Function Lambda
ExpressionskLambda
Wraps an existing Skript function in a lambda, so it can be stored, passed around, and later invoked with `call`/`run`/`passes` like any other lambda. The function is looked up by name at runtime. Arguments supplied when the lambda is called are forwarded positionally to the function./docs?id=skLambda-ExprFunctionLambda
Furnace Event Items
ExpressionSkript
Represents the different items in furnace events. Only 'smelting item' can be changed./docs?id=Skript-ExprFurnaceEventItems
Furnace Slot
ExpressionSkript
A slot of a furnace, i.e. either the ore, fuel or result slot./docs?id=Skript-ExprFurnaceSlot
Furnace Times
ExpressionSkript
The cook time, total cook time, and burn time of a furnace. Can be changed. <ul> <li>cook time: The amount of time an item has been smelting for.</li> <li>total cook time: The amount of time required to finish smelting an item.</li> <li>burn time: The amount of time left for the current fuel until consumption of another fuel item.</li> </ul>/docs?id=Skript-ExprFurnaceTime
Future
TypeSkCheese
Represents a completable future./docs?id=SkCheese-future
Future
TypeskLambda
An eventual result (a promise) you can store, complete, combine, and await with `wait for`./docs?id=skLambda-future
Future of Lambda
ExpressionskLambda
Starts a lambda off the main thread immediately and returns a future for its result. WARNING: the lambda runs on a background thread, so its body MUST be thread-safe: pure computation or I/O only, with no Bukkit API (no blocks, entities, inventories, players, or other server state). Touching the server from a background thread will throw or corrupt state. Arguments are evaluated on the main thread before the lambda starts. Await the result with `wait for %future%`, which suspends the trigger without blocking the server./docs?id=skLambda-ExprFutureOfLambda
Future Result
ExpressionskLambda
The resolved value(s) of one or more futures, or nothing for futures that aren't done yet (or that failed). Read it after a `wait for`, when the future is guaranteed resolved./docs?id=skLambda-ExprFutureResult
Future State
ConditionskLambda
Checks whether a future is done (resolved), still pending, or failed./docs?id=skLambda-CondFutureState
Futures - Complete Future
EffectSkCheese
Completes a future with the given value./docs?id=SkCheese-EffCompleteFuture
Futures - New Future
ExpressionSkCheese
Creates a new future that can be waited for./docs?id=SkCheese-ExprNewFuture
Futures - Wait for Future
EffectSkCheese
Waits for a future until it is completed or it timeouts./docs?id=SkCheese-EffWaitForFuture
Game Effect
TypeSkript
Various game effects that can be played for players, like record disc songs, splash potions breaking, or fake bone meal effects./docs?id=Skript-gameeffect
Game Effects with Data
ExpressionSkript
Creates game effects that require some extra information, such as colors, particle counts, or block data. Game effects consist of combinations particles and/or sounds that are used in Minecraft, such as the bone meal particles, the sound of footsteps on a specific block, or the particles and sound of breaking a splash potion. Game effects not present here do not require data and can be found in the Game Effect type. Data requirements vary from version to version, so these docs are only accurate for the most recent Minecraft version at time of release./docs?id=Skript-ExprGameEffectWithData
Game Event
TypeSkBee
Represents a Minecraft 'GameEvent', mainly used by Skulk Sensors. Requires MC 1.17+. See [**GameEvents**](https://minecraft.wiki/w/Sculk_Sensor#Vibration_frequencies) on McWiki for more details. NOTE: These are auto-generated and may differ between server versions, currently generated for Minecraft 26.3./docs?id=SkBee-gameevent
Game Event - Radius
ExpressionSkBee
Get/set the radius a game event will broadcast./docs?id=SkBee-ExprGameEventRadius
Game Mode
ExpressionSkript
The gamemode of a player. See <a href="#gamemode">Gamemodes</a>/docs?id=Skript-ExprGameMode
Game Mode
TypeSkript
The game modes survival, creative, adventure and spectator./docs?id=Skript-gamemode
Game Tick of World
ExpressionSkBee
Represents the game ticks of a world, essentially how many ticks this world has ticked from since creation./docs?id=SkBee-ExprGameTick
Gamerule
TypeSkript
A gamerule/docs?id=Skript-gamerule
Gamerule Value
ExpressionSkript
The gamerule value of a world./docs?id=Skript-ExprGameRule
Gamerule Value
TypeSkript
A wrapper for the value of a gamerule for a world./docs?id=Skript-gamerulevalue
Gene
TypeSkript
Represents a Panda's main or hidden gene. See genetics for more info./docs?id=Skript-gene
General - Block Entity Type
TypeskPackets
Represents a type of block entity (e.g. chest, sign, etc.)/docs?id=skPackets-blockentitytype
General - Cancel Packet
EffectskPackets
Used to cancel the packet in a packet receive/send event. This just means that the packet won't be processed/sent./docs?id=skPackets-EffCancelPacket
General - Create Meta
ExpressionskPackets
Creates metadata for an entity type. Every entity inherits the base entity fields. Living entities add health; displays share display fields and add fields for their content. **All entities** - entity id / id - on fire state / on fire - sneaking state / sneaking - sprinting state / sprinting - swimming state / swimming - invisible state / invisible - glowing state / glowing - elytra flying state / elytra flying - custom name - custom name visible state / custom name visible - silent state / silent - gravity state / gravity - frozen time / frozen ticks - pose **Living entities (including players)** - health / hp **Dropped items** - item **Interactions** - interaction width - interaction height - interaction responsive state / interaction responsive **All displays (plus base entity fields)** - display interpolation delay - display transform interpolation duration - display teleport interpolation duration - display translation - display scale - display left rotation - display right rotation - display billboard constraints / display billboard - display brightness override / display brightness - display view range - display shadow radius - display shadow strength - display width - display height - display glow color override / display glow color **Block displays (plus display fields)** - display block data / display block state **Item displays (plus display fields)** - display item / display item stack - display item transform **Text displays (plus display fields)** - display text / display content - display line width - display background color - display text shadowed state / display shadowed state / display shadowed - display see through state / display see through - display use default background state / display use default background - display text alignment / display alignment/docs?id=skPackets-SecExprNewMeta
General - Entity ID Of Entity
ExpressionskPackets
Gets the entity id of an entity on the server/docs?id=skPackets-ExprEntityId
General - Entity Meta
TypeskPackets
The entity meta of a minecraft entity (this can both represent a fake entity's meta or a real entity's meta, but is mostly used for fake entities since the only use for real entities is for packet intercepting)./docs?id=skPackets-entitymeta
General - Fetch Skin
EffectskPackets
Used to fetch a player skin. **This is processed on an async thread and thus will pause your code until it's been loaded.**/docs?id=skPackets-EffFetchSkin
General - New Packet
ExpressionskPackets
Create a new packet from a packet type. ### Available Packets and their fields * **block break animation** fields: - `entity id` - `block position (position, pos)` - `destroy stage (breaking stage, stage)` * **entity metadata** fields: - `entity id (id)` - `entity metadata (entity meta, metadata, meta)` * **camera** fields: - `entity id (camera id, id)` * **select bundle item** fields: - `slot id (id)` - `selected item index (selected index, item index, index)` * **update sign** fields: - `location vector (location)` - `sign lines (lines)` - `sign side (side)` * **teams** fields: - `name (team name)` - `entries` - `display name` - `prefix` - `suffix` - `color` - `name tag visibility` - `collision rule` - `friendly fire` - `see invisible teammates` * **effect** fields: - `effect id` - `position` - `data` - `global event` * **block change** fields: - `block position (block pos, position, pos)` - `block state (state, block data, data)` * **entity status** fields: - `entity id (id)` - `status` * **block entity data** fields: - `block position (block pos, position, pos)` - `block entity type (entity type, type)` - `nbt compound (nbt, compound)` * **block action** fields: - `block position (position, pos)` - `action id` - `action data` - `block type id` * **hurt animation** fields: - `entity id` - `yaw` * **game test highlight pos** fields: - `absolute position (absolute pos, abs position, abs pos, position, pos)` - `relative position (relative pos, rel position, rel pos)` * **interact entity** fields: - `entity id (id)` - `interaction hand (hand)` - `location vector (location, loc)` - `sneaking state (sneaking)` * **entity velocity** fields: - `entity id (id)` - `velocity vector (vector, velocity)` * **destroy entities** fields: - `entity ids (ids)` * **open sign editor** fields: - `block position (block pos, position, pos)` - `sign side (side)`/docs?id=skPackets-SecExprNewPacket
General - On Packet
EventskPackets
Listen to incoming/outgoing packets, more on [the wiki](https://github.com/3add/PacketEventsSK/wiki/Events)/docs?id=skPackets-general_-_on_packet
General - Packet
TypeskPackets
A packet sent by the client or server/docs?id=skPackets-packet
General - Packet Field
ExpressionskPackets
Gets or sets a field's value from a packet by its name. ### Available Packets and their fields * **block break animation** fields: - `entity id` - `block position (position, pos)` - `destroy stage (breaking stage, stage)` * **entity metadata** fields: - `entity id (id)` - `entity metadata (entity meta, metadata, meta)` * **camera** fields: - `entity id (camera id, id)` * **select bundle item** fields: - `slot id (id)` - `selected item index (selected index, item index, index)` * **update sign** fields: - `location vector (location)` - `sign lines (lines)` - `sign side (side)` * **teams** fields: - `name (team name)` - `entries` - `display name` - `prefix` - `suffix` - `color` - `name tag visibility` - `collision rule` - `friendly fire` - `see invisible teammates` * **effect** fields: - `effect id` - `position` - `data` - `global event` * **block change** fields: - `block position (block pos, position, pos)` - `block state (state, block data, data)` * **entity status** fields: - `entity id (id)` - `status` * **block entity data** fields: - `block position (block pos, position, pos)` - `block entity type (entity type, type)` - `nbt compound (nbt, compound)` * **block action** fields: - `block position (position, pos)` - `action id` - `action data` - `block type id` * **hurt animation** fields: - `entity id` - `yaw` * **game test highlight pos** fields: - `absolute position (absolute pos, abs position, abs pos, position, pos)` - `relative position (relative pos, rel position, rel pos)` * **interact entity** fields: - `entity id (id)` - `interaction hand (hand)` - `location vector (location, loc)` - `sneaking state (sneaking)` * **entity velocity** fields: - `entity id (id)` - `velocity vector (vector, velocity)` * **destroy entities** fields: - `entity ids (ids)` * **open sign editor** fields: - `block position (block pos, position, pos)` - `sign side (side)`/docs?id=skPackets-ExprPacketField
General - Packet Type
TypeskPackets
Represents a specific type of packet (e.g. clientbound chunk data packet)/docs?id=skPackets-packettype
General - Packet Type
ExpressionskPackets
The packet type of a packet/docs?id=skPackets-ExprPacketPacketType
General - Packet Type Bound
ConditionskPackets
See in which direction a packet (or packettype) is bound/docs?id=skPackets-CondPacketTypeIsBound
General - Player Skin From Base64/Signature
ExpressionskPackets
Creates a skin object using a Base64 value and an optional cryptographic signature. The value contains the texture URL, while the signature proves the skin is authentic from Mojang./docs?id=skPackets-ExprSkinFromValue
General - Player Skin Of Player
ExpressionskPackets
Gets the skin the player had when they joined the server NOTE: This only works on servers in online mode/docs?id=skPackets-ExprPlayerSkin
General - Send/Receive Packet
EffectskPackets
Used to force the server to send or receive a packet, optionally silently. (silent means it won't trigger on packet send or receive)/docs?id=skPackets-EffSendOrReceivePacket
Generate Loot
EffectSkript
Generates the loot in the specified inventories from a loot table using a loot context. Not specifying a loot context will use a loot context with a location at the world's origin. Note that if the inventory is full, it will cause warnings in the console due to over-filling the inventory./docs?id=Skript-EffGenerateLoot
Generated Evt Expr_Application Command Cooldown_Executed Command
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ApplicationCommandCooldown_ExecutedCommand
Generated Evt Expr_Application Command Cooldown_Remaining Cooldown
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ApplicationCommandCooldown_RemainingCooldown
Generated Evt Expr_Button Click_Clicked Id
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ButtonClick_ClickedId
Generated Evt Expr_Channel Applied Tags Update Event_Added Tags
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ChannelAppliedTagsUpdateEvent_AddedTags
Generated Evt Expr_Channel Applied Tags Update Event_Removed Tags
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ChannelAppliedTagsUpdateEvent_RemovedTags
Generated Evt Expr_Channel Default Reaction Update Event_New Reaction
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ChannelDefaultReactionUpdateEvent_NewReaction
Generated Evt Expr_Channel Default Reaction Update Event_Old Reaction
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ChannelDefaultReactionUpdateEvent_OldReaction
Generated Evt Expr_Channel Flags Update Event_New Flags
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ChannelFlagsUpdateEvent_NewFlags
Generated Evt Expr_Channel Flags Update Event_Old Flags
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_ChannelFlagsUpdateEvent_OldFlags
Generated Evt Expr_Di Sky Error Event_Location
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_DiSkyErrorEvent_Location
Generated Evt Expr_Discord Command Failed_Failure Reason
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_DiscordCommandFailed_FailureReason
Generated Evt Expr_Discord Command Failed_Remaining Cooldown
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_DiscordCommandFailed_RemainingCooldown
Generated Evt Expr_Discord Command Failed_Used Alias
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_DiscordCommandFailed_UsedAlias
Generated Evt Expr_Discord Command Failed_Used Arguments
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_DiscordCommandFailed_UsedArguments
Generated Evt Expr_Discord Command Failed_Used Prefix
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_DiscordCommandFailed_UsedPrefix
Generated Evt Expr_Discord Command Used_Used Alias
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_DiscordCommandUsed_UsedAlias
Generated Evt Expr_Discord Command Used_Used Arguments
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_DiscordCommandUsed_UsedArguments
Generated Evt Expr_Discord Command Used_Used Prefix
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_DiscordCommandUsed_UsedPrefix
Generated Evt Expr_Emoji Add_Managed
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_EmojiAdd_Managed
Generated Evt Expr_Emoji Remove_Managed
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_EmojiRemove_Managed
Generated Evt Expr_Emoji Roles Update_New Roles
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_EmojiRolesUpdate_NewRoles
Generated Evt Expr_Emoji Roles Update_Old Roles
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_EmojiRolesUpdate_OldRoles
Generated Evt Expr_Entity Dropdown Click Event_Selected Entities
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_EntityDropdownClickEvent_SelectedEntities
Generated Evt Expr_Guild Sticker Add_Sticker Id
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_GuildStickerAdd_StickerId
Generated Evt Expr_Guild Sticker Remove_Sticker Id
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_GuildStickerRemove_StickerId
Generated Evt Expr_Guild Sticker Tags Update_New Tags
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_GuildStickerTagsUpdate_NewTags
Generated Evt Expr_Guild Sticker Tags Update_Old Tags
ExpressionDiSky
/docs?id=DiSky-GeneratedEvtExpr_GuildStickerTagsUpdate_OldTags