Chunk Coordinates - Expression | SkBeeRepresents the coordinates of a chunk....https://skdocs.org/docs?id=56nukChunk Load Level - Type | SkBeeRepresents the types of load levels of a chunk.
- `border_level` = Most game logic is not processed, including entities ...https://skdocs.org/docs?id=ed0ifChunk Load Level - Expression | SkBeeGet the load level of a chunk. See type for description of levels. Requires Minecraft 1.19.4+...https://skdocs.org/docs?id=vnlkuChunk Local Difficulty - Expression | SkNMSRepresents the local difficulty of a chunk.
This is the number that shows on the client's debug screen `Local Difficulty...https://skdocs.org/docs?id=axtn9ChunkGenerator - Biome Parameter Point - Type | SkBeeThe parameter points of a biome during chunk generation.
See [**World Generation/Biomes**](https://minecraft.wiki/w/Worl...https://skdocs.org/docs?id=g22a0ChunkGenerator - Biome Parameter Point - Expression | SkBeeRepresents the biome noise parameters which may be passed to a world generator.
This is used in the `biome gen` section ...https://skdocs.org/docs?id=ww4gvChunkGenerator - Biome Parameter Point Values - Expression | SkBeeRepresents the different values of a Biome Parameter Point.
This is used in the `biome gen` section of a chunk generator...https://skdocs.org/docs?id=dydmqChunkGenerator - ChunkData Biome - Expression | SkBeeRepresents the biome in ChunkData.
The first pattern is used to set the biome in the `biome gen` section.
The second pat...https://skdocs.org/docs?id=xb67xChunkGenerator - ChunkData Block - Expression | SkBeeRepresents blocks in a ChunkData.
The first pattern is used to set a block in a `chunk gen` or `block pop` section.
The ...https://skdocs.org/docs?id=oz8j0ChunkGenerator - ChunkData Height - Expression | SkBeeRepresents the highest point in a chunk used in a `height gen` section.
This is used to tell Minecraft where the highest...https://skdocs.org/docs?id=z9641ChunkGenerator - ChunkData X/Z - Expression | SkBeeRepresents the ChunkData's X/Z coordinates.
This will typically be used to calculate world position from chunk position ...https://skdocs.org/docs?id=8htukChunkGenerator - Highest Block Y - Expression | SkBeeGet the highest block y at a position in a chunk in a `block pop` or `surface gen` section.
Getting the y in a `surface ...https://skdocs.org/docs?id=fcoa8ChunkGenerator - Populate Tree - Effect | SkBeeGrow a tree in a ChunkGenerator `block pop` section.
The vector represents chunk position not world position....https://skdocs.org/docs?id=vqbfvChunkGenerator - Register Generator - Structure | SkBeeRegister a chunk generator to manipulate the world layout to your liking.
ENTRIES:
(These are all optional, and will def...https://skdocs.org/docs?id=8433fChunkGenerator - Structure Place - Effect | SkBeePlace a structure in a block populator.
Due to the chunk not being finalized yet,
the standard structure place effect wi...https://skdocs.org/docs?id=ifobfChunkGenerator - WorldCreator Generator - Effect | SkBeeSet the chunk generator of a world creator....https://skdocs.org/docs?id=bi779Chunks Within Locations - Expression | SkBeeGet a list of all chunks within 2 locations....https://skdocs.org/docs?id=27rg0Citizens - is NPC - Condition | LuskChecks if an entity is an NPC. (Citizens)...https://skdocs.org/docs?id=kci22clamp - Function | SkriptClamps one or more values between two numbers.
This function retains indices...https://skdocs.org/docs?id=4jnstClass Of Objects - Expression | skript-reflecthttps://skdocs.org/docs?id=spxhqClass String - Expression | skript-reflecthttps://skdocs.org/docs?id=jt53nClear Entity Storage - Effect | SkriptClear the stored entities of an entity block storage (i.e. beehive)....https://skdocs.org/docs?id=y80wbclear_all_effects - Function | SkBeeCreate a 'clear_all_effects' consume effect.
This will clear all effects when consumed.
This can be used in a death prot...https://skdocs.org/docs?id=4cb9lClick Id - Expression | DiSkyhttps://skdocs.org/docs?id=5i32qClick Type - Type | SkriptClick type, mostly for inventory events. Tells exactly which keys/buttons player pressed, assuming that default keybindi...https://skdocs.org/docs?id=bx7svClicked Block/Entity/Inventory/Slot - Expression | SkriptThe clicked block, entity, inventory, inventory slot, inventory click type or inventory action....https://skdocs.org/docs?id=yp8rsClient Brand - Expression | SkBeeReturns player's client brand name. If the client didn't send this information, the brand name will be null.
For the Not...https://skdocs.org/docs?id=yl5zyClone of Packet - Expression | Skript-PacketGet a full copy (=deep) or a fast copy (=shallow) of a packet...https://skdocs.org/docs?id=rohf3Cloned Active Group or Animation - Expression | DisplayEntityUtilsCreate a cloned version of a active group or animation...https://skdocs.org/docs?id=d6640Color - Type | SkriptWool, dye and chat colors....https://skdocs.org/docs?id=i9qt4Color from Hex - Expression | DiSkyGet a color from a hexadecimal string.
Do not include the # in the string....https://skdocs.org/docs?id=bxcwiColor Items - Effect | SkriptColors items in a given color. You can also use RGB codes if you feel limited with the 16 default colors. RGB codes are ...https://skdocs.org/docs?id=99dr8Color of - Expression | SkriptThe color of an item, entity, block, firework effect, or text display.
This can also be used to color chat messages with...https://skdocs.org/docs?id=sw41bColored / Uncolored - Expression | SkriptParses <color>s and, optionally, chat styles in a message or removes
any colors and chat styles from the message. Parsin...https://skdocs.org/docs?id=2v08zcombinations - Function | SkriptGet the number of possible sets from 1 to 'options' with each set having a size equal to 'selected'
For example, a combi...https://skdocs.org/docs?id=o8l4hCommand - Effect | SkriptExecutes a command. This can be useful to use other plugins in triggers.
If the command is a bungeecord side command, yo...https://skdocs.org/docs?id=fa5hrCommand - Structure | SkriptUsed for registering custom commands....https://skdocs.org/docs?id=ltqzuCommand - Expression | SkriptThe command that caused an 'on command' event (excluding the leading slash and all arguments)...https://skdocs.org/docs?id=wd8mwCommand Block - Command - Expression | LuskReturns the command within a command block.
Can be set.
Works with minecart with command block....https://skdocs.org/docs?id=5dehzCommand Block Command - Expression | SkriptGets or sets the command associated with a command block or minecart with command block....https://skdocs.org/docs?id=r0iz6Command Complete Optiontype Option - Expression | DiSkyhttps://skdocs.org/docs?id=imazbCommand Info - Expression | SkriptGet information about a command....https://skdocs.org/docs?id=1ta8rCommand Localization - Expression | DiSkyRepresents the localization of the name or the description of a slash/sub command.
You can add **Locale Data** (check fo...https://skdocs.org/docs?id=g0djqCommand Sender - Type | SkriptA player or the console....https://skdocs.org/docs?id=nkbr6Command Sender - Expression | SkriptThe player or the console who sent a command. Mostly useful in commands and command events.
If the command sender is a c...https://skdocs.org/docs?id=cjcs4Comparison - Condition | SkriptA very general condition, it simply compares two values. Usually you can only compare for equality (e.g. block is/isn't ...https://skdocs.org/docs?id=t3vklCompass Target - Expression | SkriptThe location a player's compass is pointing at.
As of Minecraft 1.21.4, the compass is controlled by the resource pack a...https://skdocs.org/docs?id=rq9wiComponent - Expression | DiSkyhttps://skdocs.org/docs?id=pakkvCondition - Structure | skript-reflecthttps://skdocs.org/docs?id=6hz3iConditional / Unconditional - Effect | SkriptSets whether the provided command blocks are conditional or not....https://skdocs.org/docs?id=nvy2pConditionals - Section | SkriptConditional sections
if: executed when its condition is true
else if: executed if all previous chained conditionals were...https://skdocs.org/docs?id=pdmfaConfig - Type | SkriptA configuration (or code) loaded by Skript, such as the config.sk or aliases.
Configs can be reloaded or navigated to fi...https://skdocs.org/docs?id=85olsConfig (Experimental) - Expression | SkriptThe Skript config.
This can be reloaded, or navigated to retrieve options....https://skdocs.org/docs?id=mrsehConnect - Effect | SkriptConnect a player to a server running on your proxy, or any server supporting transfers. Read below for more information....https://skdocs.org/docs?id=58mqyConnect / Disconnect Bot - Effect | DiSkyConnect or disconnect a bot to a specific audio channel (or disconnect it from the current one).
The bot must have the r...https://skdocs.org/docs?id=n6bqaConsole - Expression | SkriptRepresents the server's console which can receive messages and execute commands...https://skdocs.org/docs?id=v2j9wConsume Boosting Firework - Effect | SkriptPrevent the firework used in an 'elytra boost' event to be consumed....https://skdocs.org/docs?id=kbkccConsume Brewing Fuel - Effect | SkriptMakes the brewing stand in a brewing fuel event consume its fuel.
Preventing the fuel from being consumed will keep the ...https://skdocs.org/docs?id=8dhpsConsumed Item - Expression | SkriptRepresents the item consumed within an entity shoot bow and item consume event....https://skdocs.org/docs?id=3dve6container - Type | DiSkyhttps://skdocs.org/docs?id=i2orgContainer - Expression | DiSkyhttps://skdocs.org/docs?id=nceskcontainersection - Type | DiSkyhttps://skdocs.org/docs?id=om557Contains - Condition | SkriptChecks whether an inventory contains an item, a text contains another piece of text, a container contains something, or ...https://skdocs.org/docs?id=2vf8eContent Of Container - Expression | DiSkyhttps://skdocs.org/docs?id=a9cisContent Of Containersection - Expression | DiSkyhttps://skdocs.org/docs?id=a4epjContinue - Effect | SkriptMoves the loop to the next iteration. You may also continue an outer loop from an inner one. The loops are labelled from...https://skdocs.org/docs?id=xl5r3Continue - Effect | skript-reflecthttps://skdocs.org/docs?id=w6jkyCooldown Time/Remaining Time/Elapsed Time/Last Usage/Bypass Permission - Expression | SkriptOnly usable in command events. Represents the cooldown time, the remaining time, the elapsed time,
the last usage date, ...https://skdocs.org/docs?id=h74cwCoordinate - Expression | SkriptRepresents a given coordinate of a location....https://skdocs.org/docs?id=6gsd6Copy Into Variable - Effect | SkriptCopies objects into a variable. When copying a list over to another list, the source list and its sublists are also copi...https://skdocs.org/docs?id=g53l1cos - Function | SkriptThe cosine function. This is basically the sine shifted by 90°, i.e. cos(a) = sin(a + 90°), for any number a. Uses degre...https://skdocs.org/docs?id=pr45lCount keys/values in the json - Expression | SkJsonCounts the number of keys or values in the json. This is used to count the number of keys or values in the json....https://skdocs.org/docs?id=mia92Cover of Scheduled Event - Expression | DiSkyGet the cover of a scheduled event.
Links to a potentially heavily compressed image. You can append a size parameter to ...https://skdocs.org/docs?id=wu7jvCow Variant - Type | SkriptRepresents the variant of a cow entity.
NOTE: Minecraft namespaces are supported, ex: 'minecraft:warm'....https://skdocs.org/docs?id=ds8zmCreate (rich) Message - Section | DiSkyCreates a rich message.
A rich message can receive the following data:
- Content
- Embed[s] (default max is 1, webhook...https://skdocs.org/docs?id=ld9frCreate / Edit GUI - Section | skript-guiThe base of creating and editing GUIs....https://skdocs.org/docs?id=gvolkCreate Custom Particle - Section | skript-particlehttps://skdocs.org/docs?id=eq8ooCreate Debug Marker New - Effect | PoaSkCreate a colored debug marker at a location for players.
Optionally you can add a text, alpha (transparency) and duratio...https://skdocs.org/docs?id=1k4rmCreate Display Animator - Expression | DisplayEntityUtilsCreate a display animator to play animations on an active group...https://skdocs.org/docs?id=17dyuCreate Emote - Effect | DiSkyCreate a new emote in a specific guild.
The name must be between 2 and 32 chars and the guild should not have an emote w...https://skdocs.org/docs?id=a7w4eCreate Group Spawn Settings - Expression | DisplayEntityUtilsCreate group spawn settings that can be applied to a saved group when spawning it...https://skdocs.org/docs?id=1suc3Create Guardian Laser Location - Effect | PoaSkhttps://skdocs.org/docs?id=2lkl9Create Instance Of String As String - Effect | LibImporterhttps://skdocs.org/docs?id=9ymo7Create JSON file with/out content - Effect | SkJsonCreates a JSON file with the given name and content. If the file already exists, it will be replaced if the configuratio...https://skdocs.org/docs?id=thpmfCreate Loot Context - Expression | SkriptCreate a loot context....https://skdocs.org/docs?id=f6468Create Part Filter/Selection - Expression | DisplayEntityUtilsCreate a selection, containing the parts of a active group, which can later be filtered...https://skdocs.org/docs?id=3idllCreate Post - Effect | DiSkyCreate a new post in a forum channel. The output value will be the newly created thread channel....https://skdocs.org/docs?id=b7rk7Create Region - Effect | skript-worldguardAn effect to create a WorldGuard region.
A temporary region is a region that will not be saved, meaning it is lost when ...https://skdocs.org/docs?id=f22qdCreate Roleaction And Store It In Objects - Effect | DiSkyhttps://skdocs.org/docs?id=407e1Create Rule Automodrule In Guild - Effect | DiSkyhttps://skdocs.org/docs?id=elf6mCreate Scheduled Event - Effect | DiSkyCreate a new scheduled event in a specific channel or at a specific place.
If you use the second pattern (without channe...https://skdocs.org/docs?id=hbvvoCreate Section Objects And Store It In Objects - Section | skript-reflecthttps://skdocs.org/docs?id=t94ltCreate Slime Properties - Expression | SlimeLinkCreate a SlimePropertyMap with default values....https://skdocs.org/docs?id=d7svfCreate Slime World - Effect | SlimeLinkCreate a new Slime World with a name, slime properties, and whether it's readOnly....https://skdocs.org/docs?id=9oi3pCreate Spline - Effect | skript-worldeditCreate a spline using a set of locations. The order of the locations in this effect matter.
A rigid spline will create s...https://skdocs.org/docs?id=wbreeCreate Thread - Effect | DiSkyCreate a new thread in a text channel with a base name.
The bot used in that effect will automatically join the thread, ...https://skdocs.org/docs?id=pp6jgCreate WorldBorder - Expression | SkriptCreates a new, unused world border. World borders can be assigned to either worlds or specific players.
Borders assigned...https://skdocs.org/docs?id=vx49uCreated Damage Source - Expression | SkriptGet the created damage source being created/modified in a 'custom damage source' section....https://skdocs.org/docs?id=z1oyuCreation - Advancement Announcement - Expression | skript-advancementsSets the announcement message of a custom advancement to true or false....https://skdocs.org/docs?id=2iqesCreation - Advancement Background - Expression | skript-advancementsSets the background of a custom advancement to any solid block....https://skdocs.org/docs?id=zalubCreation - Advancement Background Texture - Expression | skript-advancementsSets the background of a custom advancement to any texture in a resource pack (not sure how else to explain it)....https://skdocs.org/docs?id=phr7nCreation - Advancement Column - Expression | skript-advancementsSets the column of a custom advancement to a number....https://skdocs.org/docs?id=lvla3Creation - Advancement Description - Expression | skript-advancementsSets the description of a custom advancement to a string....https://skdocs.org/docs?id=w4n3cCreation - Advancement Frame - Expression | skript-advancementsSets the frame of a custom advancement to any advancement frame....https://skdocs.org/docs?id=q639zCreation - Advancement Icon - Expression | skript-advancementsSets the icon of a custom advancement to any item....https://skdocs.org/docs?id=cxjmnCreation - Advancement Max Progression - Expression | skript-advancementsSets the max progression of a custom advancement to an integer....https://skdocs.org/docs?id=y19c5Creation - Advancement Parent - Expression | skript-advancementsSets the parent of a custom advancement to any custom advancement represented as a string.
Remember to NOT use the custo...https://skdocs.org/docs?id=hbzslCreation - Advancement Root - Expression | skript-advancementsSets the root of a custom advancement to true or false....https://skdocs.org/docs?id=2gy35Creation - Advancement Row - Expression | skript-advancementsSets the row of a custom advancement to a number....https://skdocs.org/docs?id=insz1Creation - Advancement Title - Expression | skript-advancementsSets the title of a custom advancement to a string....https://skdocs.org/docs?id=91izrCreation - Advancement Toast - Expression | skript-advancementsSets the toast of a custom advancement to true or false....https://skdocs.org/docs?id=5p6hhCreation - Advancement Visibility - Expression | skript-advancementsSets the visibility of a custom advancement to visible, hidden, or visible when the parent is granted....https://skdocs.org/docs?id=jrap2Creation - Build Advancement - Effect | skript-advancementsBuilds the last created advancement.
This can only be used inside of the advancement section....https://skdocs.org/docs?id=6fmweCreation - Build Advancement Tab - Effect | skript-advancementsBuilds the last created advancement tab.
This can only be used inside of the advancement tab section....https://skdocs.org/docs?id=lnrukCreation Date - Expression | DiSkyGet the creation date (as Skript date) of any ISnowFlake entity, including, but not limited to:
- Member
- User
- Role
-...https://skdocs.org/docs?id=glx22Creator Components Row - Section | DiSkyCreates a row of components.
The specified variable will contains the created row once the section is executed.
For now,...https://skdocs.org/docs?id=5yc6nCreator of Scheduled Event - Expression | DiSkyGet the creator of a scheduled event.
May return none if user has deleted their account, the User object is not cached o...https://skdocs.org/docs?id=oyln5Creature/Entity/Player/Projectile/Villager/Powered Creeper/etc. - Expression | SkriptThe entity involved in an event (an entity is a player, a creature or an inanimate object like ignited TNT, a dropped it...https://skdocs.org/docs?id=h9gl1Creeper/Primed TNT/TNT Minecart - Max/Regular Fuse Time/Ticks - Expression | LuskThe fuse ticks of a Creeper, Primed TNT or TNT Minecart, this differs based on which one of these 3 is used, read below....https://skdocs.org/docs?id=mjtd4Crossbow - Charged Projectiles - Expression | LuskReturns the Projectile Items charged in the provided crossbows.
Can be set, added to, removed from, reset and deleted....https://skdocs.org/docs?id=jd4zrCrossbow - has Charged Projectiles - Condition | LuskChecks if one or more crossbows have any charged projectiles at all.
This behaves the same way the `is charged` conditio...https://skdocs.org/docs?id=447foCrossbow / Creeper / Wither / Wither Skull - is Charged - Condition | LuskChecks if a crossbow, creeper, wither or wither skull is charged....https://skdocs.org/docs?id=6cotbCurrent Arg - Expression | DiSkyhttps://skdocs.org/docs?id=a9oqlCursor Slot - Expression | SkriptThe item which the player has on their inventory cursor. This slot is always empty if player has no inventory open....https://skdocs.org/docs?id=3dw2uCustom Advancement - Type | skript-advancementsRepresents an advancement made with skript-advancements....https://skdocs.org/docs?id=uas4gCustom Advancement - Expression | skript-advancementsAllows you to get a custom advancement....https://skdocs.org/docs?id=tbhanCustom Advancement Progression - Expression | skript-advancementsAllows you to get and set the custom advancement progression for a player....https://skdocs.org/docs?id=x67c3Custom Advancements of Player - Expression | skript-advancementsCreates a custom advancement....https://skdocs.org/docs?id=xt6mlCustom Chest Inventory - Expression | SkriptReturns a chest inventory with the given amount of rows and the name. Use the open inventory effect to open it....https://skdocs.org/docs?id=kb752Custom Event String Data Objects - Expression | skript-reflecthttps://skdocs.org/docs?id=96nchCustom Model Data - Expression | SkriptGet/set the custom model data of an item. Using just `custom model data` will return an integer. Items without model dat...https://skdocs.org/docs?id=m4f37Custom Particle - Type | skript-particleRepresents a particle with extra data, including offset, count, data, and more....https://skdocs.org/docs?id=9awghCustom Particle Section - Section | skript-particleThis section can be used in conjunction with the `last created particle` expression to create custom particles.
The part...https://skdocs.org/docs?id=824qvCustom Placeholder - Structure | skript-placeholdersA structure for creating custom placeholders.
The code will be executed every time the placeholder plugin requests a val...https://skdocs.org/docs?id=snac9Cutoff Shape - Type | skript-particleRepresents an abstract particle shape that has a cutoff angle. E.g. arc, spherical cap, etc....https://skdocs.org/docs?id=nm9xhDamage - Expression | SkriptHow much damage is done in a entity/vehicle/item damage events.
For entity damage events, possibly ignoring armour, crit...https://skdocs.org/docs?id=e0auaDamage Amount of World Border - Expression | SkriptThe amount of damage a player takes per second for each block they are outside the border plus the border buffer.
Player...https://skdocs.org/docs?id=tcpogDamage Buffer of World Border - Expression | SkriptThe amount of blocks a player may safely be outside the border before taking damage.
Players only take damage when outsi...https://skdocs.org/docs?id=i1nfoDamage Cause - Type | SkriptThe cause/type of a damage event, e.g. lava, fall, fire, drowning, explosion, poison, etc.
Please note that support for ...https://skdocs.org/docs?id=kg9y5Damage Cause - Condition | SkriptTests what kind of damage caused a damage event. Refer to the Damage Cause type for a list of all possible causes....https://skdocs.org/docs?id=kj525Damage Cause - Expression | SkriptThe damage cause of a damage event. Please click on the link for more information....https://skdocs.org/docs?id=nqa8zDamage Source - Expression | SkriptCreate a custom damage source and change the attributes.
When setting a 'causing entity' you must also set a 'direct ent...https://skdocs.org/docs?id=dp9poDamage Source - Causing Entity - Expression | SkriptThe causing entity of a damage source.
The causing entity is the entity that ultimately caused the damage. (e.g. the ent...https://skdocs.org/docs?id=9mf3rDamage Source - Damage Location - Expression | SkriptThe location where the damage was originated from.
The 'damage location' on vanilla damage sources will be set if an ent...https://skdocs.org/docs?id=k4n4kDamage Source - Damage Type - Expression | SkriptThe type of damage of a damage source.
Attributes of a damage source cannot be changed once created, only while within t...https://skdocs.org/docs?id=10yovDamage Source - Direct Entity - Expression | SkriptThe direct entity of a damage source.
The direct entity is the entity that directly caused the damage. (e.g. the arrow t...https://skdocs.org/docs?id=deoqpDamage Source - Does Scale With Difficulty - Condition | SkriptWhether the damage from a damage source scales with the difficulty of the server....https://skdocs.org/docs?id=r4u8mDamage Source - Food Exhaustion - Expression | SkriptThe amount of hunger exhaustion caused by a damage source....https://skdocs.org/docs?id=kmokiDamage Source - Source Location - Expression | SkriptThe final location where the damage was originated from.
The 'source location' for vanilla damage sources will retrieve ...https://skdocs.org/docs?id=z71wnDamage Source - Was Indirectly Caused - Condition | SkriptWhether the damage from a damage source was indirectly caused.
Vanilla damage sources are considered indirect if the 'ca...https://skdocs.org/docs?id=kudxwDamage Type - Type | SkriptReferences a damage type of a damage source....https://skdocs.org/docs?id=xi51dDamage Value/Durability - Expression | SkriptThe damage value/durability of an item....https://skdocs.org/docs?id=mgn30Damage/Heal/Repair - Effect | SkriptDamage, heal, or repair an entity or item.
Servers running Spigot 1.20.4+ can optionally choose to specify a fake damage...https://skdocs.org/docs?id=xr90bDamaged Item - Expression | SkriptDirectly damages an item. In MC versions 1.12.2 and lower, this can be used to apply data values to items/blocks...https://skdocs.org/docs?id=g6yq3Dance - Effect | SkriptMake an allay or piglin start or stop dancing.
Providing a location only applies to allays. They will check to see if th...https://skdocs.org/docs?id=uh1igData Component Type - Type | SkBeeRepresents the different types of data components....https://skdocs.org/docs?id=ff2lgData String - Expression | skript-reflecthttps://skdocs.org/docs?id=fxwheDatabase String Lifetime Of Timespan - Expression | skript-dbhttps://skdocs.org/docs?id=oy90adatasource - Type | skript-dbhttps://skdocs.org/docs?id=cusmvDatawatcher - Type | Skript-PacketA data watcher is a list of index (=integer) associate with a value (=object)...https://skdocs.org/docs?id=xiqc2DataWatcher - Expression | Skript-PacketCreate a new datawatcher. Used for metadata packet.
The data watcher is linked to the packet and you don't need to set t...https://skdocs.org/docs?id=qvolfDataWatcher Index - Expression | Skript-PacketGet or set a datawatcher's index. Used for metadata packet. More information at https://github.com/Anarchick/skript-pack...https://skdocs.org/docs?id=up2moDataWatcher Indexes - Expression | Skript-PacketGet all indexes of a data watcher...https://skdocs.org/docs?id=4j9k3date - Function | SkriptCreates a date from a year, month, and day, and optionally also from hour, minute, second and millisecond.
A time zone a...https://skdocs.org/docs?id=x5ml6Date - Type | SkriptA date is a certain point in the real world's time which can be obtained with now expression, unix date expression and d...https://skdocs.org/docs?id=plmwsDate Ago/Later - Expression | SkriptA date the specified timespan before/after another date....https://skdocs.org/docs?id=c4xgwDate Awarded - Expression | skript-advancementsAllows you to get the date awarded of a player's advancement....https://skdocs.org/docs?id=okydaDate of Pinned Message - Expression | DiSkyThe date when the message was pinned....https://skdocs.org/docs?id=rgmo8De-queue Queue (Experimental) - Expression | SkriptRequires the using queues experimental feature flag to be enabled.
Unrolls a queue into a regular list of values, which...https://skdocs.org/docs?id=5aqcaDeafen State - Expression | DiSkyhttps://skdocs.org/docs?id=6lk5wDebug Class String - Effect | LibImporterhttps://skdocs.org/docs?id=9giyyDebug Info - Expression | SkriptReturns a string version of the given objects, but with their type attached:
debug info of 1, "a", 0.5 -> 1 (long), "a"...https://skdocs.org/docs?id=lxnedDecode String - Expression | PoaSkhttps://skdocs.org/docs?id=eej5xDefault Forum Emoji - Expression | DiSkyRepresent the default emoji of a forum channel.
It's the mote that is added automatically once a new post is created.
Ca...https://skdocs.org/docs?id=xscxrDefault Layout - Expression | DiSkyhttps://skdocs.org/docs?id=4nd19Default Reaction - Expression | DiSkyhttps://skdocs.org/docs?id=8wd9lDefault Sort Order - Expression | DiSkyhttps://skdocs.org/docs?id=snqxzDefault Thread Slowmode - Expression | DiSkyhttps://skdocs.org/docs?id=pr8b1Default Value - Expression | SkriptA shorthand expression for giving things a default value. If the first thing isn't set, the second thing will be returne...https://skdocs.org/docs?id=unxchDefault Values Of Dropdown - Expression | DiSkyhttps://skdocs.org/docs?id=di5ncDefer Interaction - Effect | DiSkyOnly usable in interaction event, currently button click/dropdown update/modal event!
This will force the interaction to...https://skdocs.org/docs?id=s3wwwDefine Bot With Name String - Structure | DiSkyhttps://skdocs.org/docs?id=29nldDelay - Effect | SkriptDelays the script's execution by a given timespan. Please note that delays are not persistent, e.g. trying to create a t...https://skdocs.org/docs?id=gxp8eDelay Effect - Effect | skript-reflecthttps://skdocs.org/docs?id=v1h2vDelete all YAML from one or more directories - Effect | skript-yamlSyntax 1: Deletes all YAML files from one or more directories and removes them from memory.
Syntax 2&3: Only deletes any...https://skdocs.org/docs?id=yv0mhDelete Slime World - Effect | SlimeLinkDelete a Slime World with a specified name....https://skdocs.org/docs?id=lw2o4Delete YAML - Effect | skript-yamlDeletes a YAML file and optionally removes it from memory.
- If you want to keep the file loaded in memory, use the 'a...https://skdocs.org/docs?id=pgtslDescription - Expression | DiSkyhttps://skdocs.org/docs?id=at5cjDescription Of Embedbuilder - Expression | DiSkyhttps://skdocs.org/docs?id=xlycnDestroy Discord Entity - Effect | DiSkyDestroy on Discord the wanted entity....https://skdocs.org/docs?id=b1sbqDetonate Entities - Effect | SkriptImmediately detonates an entity. Accepted entities are fireworks, TNT minecarts, primed TNT, wind charges and creepers....https://skdocs.org/docs?id=89o0gDialog - Action Button - Section | SkNMSAdd an action button to a dialog.
Only some entries will be discussed here, for further info please see [**Action Format...https://skdocs.org/docs?id=ligv8Dialog - Boolean Input - Section | SkNMSA simple checkbox input to be used in an `inputs` section of a dialog.
See [**Input Control on SkNMS wiki**](https://git...https://skdocs.org/docs?id=l46fnDialog - Confirmation Dialog - Section | SkNMSA dialog screen with two action buttons in footer, specified by 'yes' and 'no' actions.
By default, the exit action is '...https://skdocs.org/docs?id=nli9cDialog - Item Body - Section | SkNMSAn item with optional description. It appears like it is in the inventory slot when the mouse hovers over the item. The ...https://skdocs.org/docs?id=oci50Dialog - Multi Action Dialog - Section | SkNMSA dialog screen with a scrollable list of action buttons arranged in columns.
If `exit_action` is present, a button for ...https://skdocs.org/docs?id=pf8ymDialog - Notice Dialog - Section | SkNMSA dialog screen with a single action button in footer, specified by an action button.
By default, the exit action (which...https://skdocs.org/docs?id=939qiDialog - Number Range Input - Section | SkNMSA number slider input to be used in an `inputs` section of a dialog.
See [**Input Control on SkNMS wiki**](https://githu...https://skdocs.org/docs?id=bvpfmDialog - Open Dialog - Effect | SkNMSOpen a dialog to players.
You can use keys from your own custom dialogs, as well as dialogs from DataPacks....https://skdocs.org/docs?id=5lnvpDialog - Plain Message Body - Section | SkNMSA multiline label for a dialog.
See [**Plain Message**](https://minecraft.wiki/w/Dialog#plain_message) on McWiki for fur...https://skdocs.org/docs?id=92dgtDialog - Single Option Input - Section | SkNMSA preset option selection input to be used in an `inputs` section of a dialog.
See [**Input Control on SkNMS wiki**](htt...https://skdocs.org/docs?id=1ahm1Dialog - Single Option Input - Option Entry - Section | SkNMSAn option to be used in an options section of a single option input.
See [**Single Option Input on SkNMS wiki**](https:/...https://skdocs.org/docs?id=fwpozDialog - Text Input - Section | SkNMSA text input to be used in an `inputs` section of a dialog.
See [**Input Control on SkNMS wiki**](https://github.com/Sha...https://skdocs.org/docs?id=g5ktlDifference - Expression | SkriptThe difference between two values
Supported types include numbers, dates and times....https://skdocs.org/docs?id=bvidvDifficulty - Type | SkriptThe difficulty of a world....https://skdocs.org/docs?id=grr77Difficulty - Expression | SkriptThe difficulty of a world....https://skdocs.org/docs?id=ivnqaDirection - Type | SkriptA direction, e.g. north, east, behind, 5 south east, 1.3 meters to the right, etc.
Locations and some blocks also have a...https://skdocs.org/docs?id=m8yflDirection - Expression | SkriptA helper expression for the direction type....https://skdocs.org/docs?id=kpwriDisable Vanilla Advancement - Effect | skript-advancementsDisables all of the vanilla advancements. This can be undone by restarting the server by turning it off and back on, jus...https://skdocs.org/docs?id=6yvvqDiscord Command Argument - Expression | DiSkyWorks same as Skript's command argument. You can specify the argument number or the argument type (in case there's only ...https://skdocs.org/docs?id=rcktkDiscord ID - Expression | DiSkyGet the unique long value (ID) that represent a discord entity....https://skdocs.org/docs?id=8albcDiscord Members of Guild / Channel - Expression | DiSkyReturns a list of members.
For Message text-related channel & category, it returns members with permission to view the c...https://skdocs.org/docs?id=pfom7Discord Permissions Of - Expression | DiSkyGet or change the permissions of a specific member or role in an optional channel....https://skdocs.org/docs?id=ls1yldiscordcommand - Type | DiSkyhttps://skdocs.org/docs?id=hvn5sDiscriminator - Expression | DiSkyhttps://skdocs.org/docs?id=3va1kDismount Active Group - Effect | DisplayEntityUtilsMake an active group stop riding an entity...https://skdocs.org/docs?id=8j1mkDispatch Command - Effect | SkBeeSimilar to Skript's command effect, with the option to use any command sender
(vs. being restricted to only player/conso...https://skdocs.org/docs?id=4sl9zDisplay - Advancement Frame - Expression | skript-advancementsAllows you to get the displayed frame of an advancement...https://skdocs.org/docs?id=ma3jbDisplay - Advancement Icon - Expression | skript-advancementsAllows you to get the displayed icon of an advancement...https://skdocs.org/docs?id=e5oqvDisplay - Advancement Title - Expression | skript-advancementsAllows you to get the displayed title of an advancement...https://skdocs.org/docs?id=kpjcoDisplay - Custom Advancement Description - Expression | skript-advancementsAllows you to get the displayed description of a custom advancement...https://skdocs.org/docs?id=ui5qgDisplay - Custom Advancement Frame - Expression | skript-advancementsAllows you to get the displayed frame of a custom advancement...https://skdocs.org/docs?id=n65raDisplay - Custom Advancement Icon - Expression | skript-advancementsAllows you to get the displayed icon of a custom advancement...https://skdocs.org/docs?id=feso4Display - Custom Advancement Title - Expression | skript-advancementsAllows you to get the displayed title of a custom advancement...https://skdocs.org/docs?id=hq2ilDisplay Advancement's Toast - Effect | skript-advancementsDisplays the toast of an advancement....https://skdocs.org/docs?id=o2sklDisplay Billboard - Type | SkriptRepresents the billboard setting of a display....https://skdocs.org/docs?id=s0wf2Display Billboard - Expression | SkriptReturns or changes the billboard setting of displays.
This describes the axes/points around which the display can pivot....https://skdocs.org/docs?id=pldgbDisplay Brightness - Expression | SkriptReturns or changes the brightness override of displays.
Unmodified displays will not have a brightness override value se...https://skdocs.org/docs?id=nhtjdDisplay Custom Advancement's Toast - Effect | skript-advancementsDisplays the toast of a custom advancement....https://skdocs.org/docs?id=sp63xDisplay Custom Toast - Effect | skript-advancementsDisplays a custom toast message....https://skdocs.org/docs?id=ix45vDisplay Entity - Type | SkriptA text, block or item display entity....https://skdocs.org/docs?id=9a4uzDisplay Glow Color Override - Expression | SkriptReturns or changes the glowing color override of displays.
This overrides whatever color is already set for the scoreboa...https://skdocs.org/docs?id=j99d1Display Height/Width - Expression | SkriptReturns or changes the height or width of displays.
The rendering culling bounding box spans horizontally width/2 from e...https://skdocs.org/docs?id=k46hsDisplay Interpolation Delay/Duration - Expression | SkriptReturns or changes the interpolation delay/duration of displays.
Interpolation duration is the amount of time a display ...https://skdocs.org/docs?id=jhbtcDisplay Shadow Radius/Strength - Expression | SkriptReturns or changes the shadow radius/strength of displays....https://skdocs.org/docs?id=uuff4Display Teleport Duration - Expression | SkriptThe teleport duration of displays is the amount of time it takes to get between locations.
0 means that updates are appl...https://skdocs.org/docs?id=tm6hmDisplay Text Alignment - Type | SkriptRepresents the text alignment setting of a text display....https://skdocs.org/docs?id=mnysbDisplay Transformation Rotation - Expression | SkriptReturns or changes the transformation rotation of displays.
The left rotation is applied first, with the right rotation ...https://skdocs.org/docs?id=6c7pkDisplay Transformation Scale/Translation - Expression | SkriptReturns or changes the transformation scale or translation of displays....https://skdocs.org/docs?id=g9w69Display View Range - Expression | SkriptReturns or changes the view range of displays.
Default value is 1.0. This value is then multiplied by 64 and the player'...https://skdocs.org/docs?id=63meyDisplayAnimator - Type | DisplayEntityUtilsUsed to play an animation on activegroups...https://skdocs.org/docs?id=scvpfDisplayAnimator is animating ActiveGroup? - Condition | DisplayEntityUtilsCheck if a displayanimator is animating an active group...https://skdocs.org/docs?id=qe4nvdisplayBrightness - Function | SkBeeCreates a new display brightness object for use on a Display Entity.
Number values must be between 0 and 15.
See [**Disp...https://skdocs.org/docs?id=c0lm1Displayed Description Of Advancements - Expression | skript-advancementshttps://skdocs.org/docs?id=fqsktDisplayEntity - Billboard - Expression | SkBeeRepresents the billboard of a Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display#Entity_data...https://skdocs.org/docs?id=qy8z4DisplayEntity - Block Display Blockdata - Expression | SkBeeRepresents the block data of a Block Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display#Enti...https://skdocs.org/docs?id=plqikDisplayEntity - Display Brightness - Type | SkBeeRepresents the brightness attributes of a Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display...https://skdocs.org/docs?id=56z91DisplayEntity - Display Brightness - Expression | SkBeeRepresents the brightness attributes of a Display Entity.
NOTE: Delete/reset will reset the Display Entity's brightness ...https://skdocs.org/docs?id=ad2xvDisplayEntity - Display Item - Expression | SkBeeRepresents the display ItemType of an Item/Block Display Entity
See [**Display Entity Data**](https://minecraft.wiki/w/D...https://skdocs.org/docs?id=4n38vDisplayEntity - Display Text - Expression | SkBeeRepresents the display text of a Text Display Entity.
NOTE: Supports multiple lines.
See [**Display Entity Data**](https...https://skdocs.org/docs?id=crm8cDisplayEntity - Display Width/Height - Expression | SkBeeRepresents the width/height of a display entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display#Entity_d...https://skdocs.org/docs?id=biackDisplayEntity - Glow Color Override - Expression | SkBeeRepresents the glow color override of a Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display#E...https://skdocs.org/docs?id=alumnDisplayEntity - Item Display Transform - Expression | SkBeeRepresents the item display transform of an Item Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/...https://skdocs.org/docs?id=dman4DisplayEntity - Rotation - Expression | SkBeeRepresents the transformation left/right rotation of a Display Entity.
See [**Display Entity Data**](https://minecraft.w...https://skdocs.org/docs?id=1ijd1DisplayEntity - Scale - Expression | SkBeeRepresents the transformation scale of a Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display#...https://skdocs.org/docs?id=kmf46DisplayEntity - See Through - Expression | SkBeeRepresents the see through state of a Text Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Displa...https://skdocs.org/docs?id=v5geoDisplayEntity - Shadow Radius/Strength - Expression | SkBeeRepresents the shadow radius/strength of a Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Displa...https://skdocs.org/docs?id=6s44zDisplayEntity - Text Alignment - Expression | SkBeeRepresents the text alignment of a Text Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display#E...https://skdocs.org/docs?id=hg29xDisplayEntity - Text Background Color - Expression | SkBeeRepresents the text background color of a Text Display Entity.
NOTE: Due to Skript Color missing the alpha channel, you ...https://skdocs.org/docs?id=fdlmyDisplayEntity - Text Component - Expression | SkBeeRepresents the text component of a Text Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display#E...https://skdocs.org/docs?id=npasoDisplayEntity - Text Default Background - Expression | SkBeeRepresents if a Text Display Entity should use a default background.
See [**Display Entity Data**](https://minecraft.wik...https://skdocs.org/docs?id=l7al3DisplayEntity - Text Line Width - Expression | SkBeeRepresents the line width of a Text Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display#Entit...https://skdocs.org/docs?id=mfvo8DisplayEntity - Text Opacity - Expression | SkBeeRepresents the text opacity of a Text Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display#Ent...https://skdocs.org/docs?id=70n0iDisplayEntity - Text Shadowed - Expression | SkBeeRepresents the shadowed state of a Text Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display#E...https://skdocs.org/docs?id=kqgs0DisplayEntity - Transformation - Type | SkBeeRepresents a transformation of a Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display#Entity_d...https://skdocs.org/docs?id=ezqigDisplayEntity - Transformation - Expression | SkBeeRepresents the transformation of a Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Display#Entity...https://skdocs.org/docs?id=67mlwDisplayEntity - Translation - Expression | SkBeeRepresents the transformation translation of a Display Entity.
See [**Display Entity Data**](https://minecraft.wiki/w/Di...https://skdocs.org/docs?id=dljroDisplayEntity - View Range - Expression | SkBeeRepresents the view range of a Display Entity. This is a client setting and has nothing to do with the server.
As per Mc...https://skdocs.org/docs?id=r1p3oDispose Tab - Effect | skript-advancementsDisables an advancement tab. This can be useful when a tab is registered after you remove an advancement tab creation se...https://skdocs.org/docs?id=qcda4Distance - Expression | SkriptThe distance between two points....https://skdocs.org/docs?id=2go1uDo If - Effect | SkriptExecute an effect if a condition is true....https://skdocs.org/docs?id=hnvvjDo Nothing... - Effect | LuskDoes nothing.
Useful as a placeholder....https://skdocs.org/docs?id=r5onrDo Respawn Anchors Work - Condition | SkriptChecks whether or not respawn anchors work in a world....https://skdocs.org/docs?id=6ofqlDoes Advancement Announce to Chat - Condition | skript-advancementsChecks if an advancement announces to the chat....https://skdocs.org/docs?id=ieiopDoes Advancement Show Toast - Condition | skript-advancementsChecks if an advancement shows toast....https://skdocs.org/docs?id=5cnraDoes Custom Advancement Announce to Chat - Condition | skript-advancementsChecks if a custom advancement announces to the chat...https://skdocs.org/docs?id=q8ks2Does YAML Exist - Condition | skript-yamlChecks if a YAML file exists at a file location.
You shouldn't have to use this condition since the load yaml effect wil...https://skdocs.org/docs?id=vbt5tDoes YAML Path Exist - Condition | skript-yamlChecks if one or more paths exist in a cached YAML file using said ID.
- First input is the path.
- Second input is ...https://skdocs.org/docs?id=tinc7Does YAML Path Have List - Condition | skript-yamlChecks if one or more paths contain a list in a cached YAML file using said ID.
- First input is the path.
- Second ...https://skdocs.org/docs?id=d5ptxDoes YAML Path Have Value - Condition | skript-yamlChecks if one or more values exist at a path in a cached YAML file using said ID.
- First input is the path.
- Secon...https://skdocs.org/docs?id=6hkjcDolphin - Has Been Fed Fish - Condition | LuskChecks if a dolphin has a fish....https://skdocs.org/docs?id=ciq6yDolphin - Has Been Fish (Property) - Expression | LuskReturns whether or not the provided dolphins have been fed a fish.
Can be set....https://skdocs.org/docs?id=m6xblDolphin - Moisture Level - Expression | LuskReturns the moisture level of the provided dolphins.
Can be set, added to, and removed from....https://skdocs.org/docs?id=vnti7Dolphin - Treasure Chest Location - Expression | LuskGets the treasure location the provided dolphins try to guide players to.
This value is calculated if the player has fe...https://skdocs.org/docs?id=rcvrkDownload Attachment - Effect | DiSkyDownload the specific attachment to a file path....https://skdocs.org/docs?id=g6ccmDownload Player Skin - Effect | SkonicDownloads a skin...https://skdocs.org/docs?id=15om0Draw Particle - Skript-Particle - Effect | skript-particleDraws a particle at a location. Syntax inspired by SkBee, so bee careful not to get the two confused.
If you run into co...https://skdocs.org/docs?id=4qm56Draw Shape - Section | skript-particleDraws the given shapes at the given locations. The shapes will be drawn in the order they are given.
The code inside the...https://skdocs.org/docs?id=2ujy8Draw Shape Animation - Section | skript-particlehttps://skdocs.org/docs?id=ifiwaDrawn Shape - Expression | skript-particleReturns the shape that is being drawn by the draw section....https://skdocs.org/docs?id=866o5Drop - Effect | SkriptDrops one or more items....https://skdocs.org/docs?id=1obujDrop Held Item - Effect | SkBeeForces the player to drop their currently held item.
By default it will drop one of their held item, or you can optional...https://skdocs.org/docs?id=ulxsidropdown - Type | DiSkyhttps://skdocs.org/docs?id=ninxwDropped Item - Will Fly at Player - Condition | LuskChecks whether or not the dropped item in the Pickup Attempt Event will fly at the player....https://skdocs.org/docs?id=um4mxDropped Item Owner - Expression | SkriptThe uuid of the owner of the dropped item.
Setting the owner of a dropped item means only that entity or player can pick...https://skdocs.org/docs?id=ksbjsDropped Item Thrower - Expression | SkriptThe uuid of the entity or player that threw/dropped the dropped item....https://skdocs.org/docs?id=a7j33Drops - Expression | SkriptThis expression only works in death and harvest events.
In a death event, will hold the drops of the dying creature.
Dro...https://skdocs.org/docs?id=5euekDrops Of Block - Expression | SkriptA list of the items that will drop when a block is broken....https://skdocs.org/docs?id=ct4rbDuration Of Attachment - Expression | DiSkyhttps://skdocs.org/docs?id=rxa95Dusted Stage - Expression | SkriptRepresents how far the block has been uncovered.
The only blocks that can currently be "dusted" are Suspicious Gravel an...https://skdocs.org/docs?id=p4nrndustOption - Function | SkBeeCreates a new dust option to be used with 'dust' particle. Color can either be a regular color or an RGB color using
Skr...https://skdocs.org/docs?id=4gqapdustTransition - Function | SkBeeCreates a new dust transition to be used with 'dust_color_transition' particle.
Color can either be a regular color or a...https://skdocs.org/docs?id=t67abDye Event - Dye Color - Expression | LuskReturns the applied color in the Dye event.
This expression can be set to another dye color....https://skdocs.org/docs?id=plypcEdit Button Menu Interaction To Button - Effect | DiSkyhttps://skdocs.org/docs?id=kw6tnEdit Component Menu String - Effect | DiSkyhttps://skdocs.org/docs?id=64we6Edit Message - Effect | DiSkyEdit a specific message/interaction hook to show a new rich or simple message.
The interaction hook will only be editabl...https://skdocs.org/docs?id=pk1i4EffCloneWorld - Effect | SlimeLinkDefault description for EffCloneWorld...https://skdocs.org/docs?id=4zj42Effect - Structure | skript-reflecthttps://skdocs.org/docs?id=x27iwEffects - Section | SkNMShttps://skdocs.org/docs?id=sslstEgg Will Hatch - Condition | SkriptWhether the egg will hatch in a Player Egg Throw event....https://skdocs.org/docs?id=p44qwElements - Expression | SkriptThe first, last, range or a random element of a set, e.g. a list variable, or a queue.
Asking for elements from a queue ...https://skdocs.org/docs?id=uxxrpEmbed - Expression | DiSkyhttps://skdocs.org/docs?id=xjwf1Embed Builder - Section | DiSkyThis builder allow you to make embed easily. You can specify the template used, you must register this template before u...https://skdocs.org/docs?id=xjjkvEmbed Color - Expression | DiSkyGet or change the color of an embed builder.
The color input must come from Skript, and will be converted by DiSky....https://skdocs.org/docs?id=nz3nmEmbed Embedbuilder To Json - Expression | DiSkyhttps://skdocs.org/docs?id=bn5dyEmbed fields - Expression | DiSkyGet all fields of an embed builder...https://skdocs.org/docs?id=k6br7Embed From String - Expression | DiSkyhttps://skdocs.org/docs?id=kr3tnEmbed Url Of Embedbuilder - Expression | DiSkyhttps://skdocs.org/docs?id=788w9embedbuilder - Type | DiSkyhttps://skdocs.org/docs?id=1jjq3embedfield - Type | DiSkyhttps://skdocs.org/docs?id=vg1upEmoji / Emote - Expression | DiSkyGet an emoji or an emote from its name, ID or unicode.
- An emoji is discord-side only, can be used everywhere, and don'...https://skdocs.org/docs?id=wy0z4emote - Type | DiSkyhttps://skdocs.org/docs?id=8944tEmote Image URL - Expression | DiSkyGet the URL of this emote.
Only emote have image URL, emoji are from Discord and will therefore return none here....https://skdocs.org/docs?id=tulafEmote Is Animated - Condition | DiSkyhttps://skdocs.org/docs?id=xrjndEmote Is Emote - Condition | DiSkyhttps://skdocs.org/docs?id=9vri3Emote Name - Expression | DiSkyGet the name of this emote.
This, instead of 'discord name of %emote%' will return the name of an emote, and not an emoj...https://skdocs.org/docs?id=bcggtEmote Of Reaction - Expression | DiSkyhttps://skdocs.org/docs?id=rka4rEnable/Disable/Unload/Reload Script - Effect | SkriptEnables, disables, unloads, or reloads a script.
Disabling a script unloads it and prepends - to its name so it will no...https://skdocs.org/docs?id=9kz2vEnchant Item - Expression | SkriptThe enchant item in an enchant prepare event or enchant event.
It can be modified, but enchantments will still be applie...https://skdocs.org/docs?id=2s59wEnchant/Disenchant - Effect | SkriptEnchant or disenchant an existing item. Enchanting at a specific level will act as if an enchanting table was used, and ...https://skdocs.org/docs?id=16g10Enchanted Book - has Stored Enchantments - Condition | LuskChecks if one or more enchanted books have any stored enchantments at all....https://skdocs.org/docs?id=t2zskEnchanted Book - Stored Enchantments - Expression | LuskReturns the Enchantments stored in an enchanted book.
Can be set, added to, removed from, reset and deleted....https://skdocs.org/docs?id=pkeniEnchanted Book With Enchantments - Expression | SkonicReturns an enchanted book with the given enchantments....https://skdocs.org/docs?id=gi5x9Enchanting Experience Cost - Expression | SkriptThe cost of enchanting in an enchant event.
This is number that was displayed in the enchantment table, not the actual n...https://skdocs.org/docs?id=wlinwEnchantment - Expression | SkBeeGet the type of enchantment from an Enchantment Type....https://skdocs.org/docs?id=jxnh2Enchantment - Type | SkriptAn enchantment, e.g. 'sharpness' or 'fortune'. Unlike enchantment type this type has no level, but you usually don't nee...https://skdocs.org/docs?id=ipt6wEnchantment - Maximum Level - Expression | LuskReturns the Maximum Vanilla Level for an Enchantment....https://skdocs.org/docs?id=u2dhbEnchantment - Minimum Level - Expression | LuskReturns the Minimum Vanilla Level for an Enchantment....https://skdocs.org/docs?id=kazpgEnchantment Bonus - Expression | SkriptThe enchantment bonus in an enchant prepare event. This represents the number of bookshelves affecting/surrounding the e...https://skdocs.org/docs?id=oqshcEnchantment Definition Registration - Section | SkNMSRegister a new custom enchantment.
There are a LOT of entries for this, so please refer to the [**Enchantment Definition...https://skdocs.org/docs?id=6un9tEnchantment Level - Expression | SkBeeGet the enchantment level from an Enchantment Type....https://skdocs.org/docs?id=jwr7uEnchantment Level - Expression | SkriptThe level of a particular enchantment on an item....https://skdocs.org/docs?id=6mlkuEnchantment Offer - Type | SkriptThe enchantmentoffer in an enchant prepare event....https://skdocs.org/docs?id=ed7xyEnchantment Offer - Expression | SkriptThe enchantment offer in enchant prepare events....https://skdocs.org/docs?id=s6lcqEnchantment Offer Cost - Expression | SkriptThe cost of an enchantment offer. This is displayed to the right of an enchantment offer.
If the cost is changed, it wil...https://skdocs.org/docs?id=3vldlEnchantment Type - Type | SkriptAn enchantment with an optional level, e.g. 'sharpness 2' or 'fortune'....https://skdocs.org/docs?id=pbpx3Encode Itemtype - Expression | PoaSkhttps://skdocs.org/docs?id=6a3pbEnd Crystal - Beam Target - Expression | LuskGets the location that the provided end crystals are pointing their beam to.
Can be set, if the provided location is in ...https://skdocs.org/docs?id=pkz8wEnd Crystal - Hide/Show Bottom Plate - Effect | LuskHides or shows the bedrock slate underneath the provided end crystals....https://skdocs.org/docs?id=cpli9End Crystal - is Showing Bottom - Condition | LuskReturns whether or not the provided end crystals are showing the bedrock slate underneath them....https://skdocs.org/docs?id=vvozoEnd Crystal - is Showing Bottom (Property) - Expression | LuskReturns whether or not the provided end crystals are showing the bedrock slate underneath them.
Can be set....https://skdocs.org/docs?id=v1vt4End date of Scheduled Event - Expression | DiSkyGet the end date of a scheduled event.
Can be null if the event is made from a channel and not an external place....https://skdocs.org/docs?id=yth0gEnd Poll Of Message - Effect | DiSkyhttps://skdocs.org/docs?id=lkztoEnder Chest - Expression | SkriptThe ender chest of a player....https://skdocs.org/docs?id=j3tzrEnder Dragon Phase - Type | LuskAll the Ender Dragon Phases....https://skdocs.org/docs?id=jkv7yEnder Dragon Phase - Expression | LuskReturns the Ender Dragon phase in an Ender Dragon Phase Change Event.
Can be set. (Setting will always change the NEW ph...https://skdocs.org/docs?id=yujr3Ender Signal - Despawn Time/ticks - Expression | LuskGets how long the provided ender signals have been alive for.
Can be set.
Either as ticks or a timespan.
When greater th...https://skdocs.org/docs?id=x3bxuEnder Signal - is Going to Drop/Shatter - Condition | LuskChecks if the provided ender signals should drop an item on death. If true, they will drop an item. If false, they will ...https://skdocs.org/docs?id=7np9cEnder Signal - is Going to Drop/Shatter (Property) - Expression | LuskGets the item the provided ender signals will display and drop on death....https://skdocs.org/docs?id=e0xj7Ender Signal - Item - Expression | LuskGets the item the provided ender signals will display and drop on death....https://skdocs.org/docs?id=kffkbEnder Signal - Set Target Location Without Updating - Effect | LuskSets the location the provided ender signals are moving towards without changing the drop chance and the despawn timer....https://skdocs.org/docs?id=3ivb8Ender Signal - Target Location - Expression | LuskGets the location the provided ender signals are moving towards.
When set, the drop chance resets to a random value and ...https://skdocs.org/docs?id=ggps2Enderman - Escape Reason - Expression | LuskReturns the Escape Reason in an Enderman Escape Event.
This Expression requires Paper....https://skdocs.org/docs?id=op3cpEnderman - Has Been Stared At - Condition | LuskChecks if an enderman has been stared at....https://skdocs.org/docs?id=gs8inEnderman - Has Been Stared At (Property) - Expression | LuskReturns whether or not an enderman has been stared at.
Can be set....https://skdocs.org/docs?id=js5nsEnderman - Held Block Data - Expression | LuskReturns the Held Block Data of the provided Endermen....https://skdocs.org/docs?id=dqnlfEnderman - Randomly Teleport - Effect | LuskAttempts to teleport an enderman to a random nearby location.
Requires Spigot 1.20.1+ or Paper, behavior might be slight...https://skdocs.org/docs?id=xyhb0Enderman - Teleport Towards Entity - Effect | LuskAttempts to teleport an enderman to a random nearby location.
Requires Spigot 1.20.1+....https://skdocs.org/docs?id=uctp3Enderman Carrying BlockData - Expression | SkriptThe block data an enderman is carrying.
Custom attributes such as NBT or names do not transfer over.
Blocks, blockdatas ...https://skdocs.org/docs?id=gtvd4Enderman Escape Reason - Type | LuskAll the Valid Enderman Escape Reasons....https://skdocs.org/docs?id=iq7c7Enderman Has Been Stared At - Condition | SkriptChecks to see if an enderman has been stared at.
This will return true as long as the entity that stared at the enderman...https://skdocs.org/docs?id=8wmlwEnderman Teleport - Effect | SkriptMake an enderman teleport randomly or towards an entity.
Teleporting towards an entity teleports in the direction to the...https://skdocs.org/docs?id=g5qg6Enforce Whitelist - Effect | LuskSets if the whitelist is enforced....https://skdocs.org/docs?id=8t7h9Enforce Whitelist - Effect | SkriptEnforces or un-enforce a server's whitelist.
All non-whitelisted players will be kicked upon enforcing the whitelist....https://skdocs.org/docs?id=efgj6Entities - Expression | SkriptAll entities in all worlds, in a specific world, in a chunk, in a radius around a certain location or within two locatio...https://skdocs.org/docs?id=8gjk2Entities Sorted by Distance - Expression | SkBeeSort entities by distance from a central location....https://skdocs.org/docs?id=su6paEntity - Type | SkriptAn entity is something in a world that's not a block, e.g. a player, a skeleton, or a zombie, but also projectiles like ...https://skdocs.org/docs?id=pf30tEntity - Big Fall Damage Sound - Expression | LuskReturns the Sound this entity will make when falling from a large height....https://skdocs.org/docs?id=byhchEntity - Can Breathe Underwater - Condition | LuskChecks if the provided living entities can breathe underwater and will not take suffocation damage when their air supply...https://skdocs.org/docs?id=epxveEntity - Can Sit - Condition | LuskChecks if an entity can normally sit....https://skdocs.org/docs?id=4y19nEntity - Client Sided Custom Name Visibility (Property) - Expression | LuskGets whether or not the entity's custom name is displayed client side.
This value has no effect on players, they will al...https://skdocs.org/docs?id=7q2qpEntity - Collidable Exemptions - Expression | LuskGets the list of entities (or their UUIDs) which are exempt from the provided entities' collidable rule and whose collis...https://skdocs.org/docs?id=oyv8fEntity - Damage/Hurt Sound - Expression | LuskReturns the Sound this entity will make on damage....https://skdocs.org/docs?id=gueaoEntity - Death Sound - Expression | LuskReturns the Sound this entity will make on death....https://skdocs.org/docs?id=3fli4Entity - has Fixed Pose - Condition | LuskChecks whether the provided entities have a fixed pose....https://skdocs.org/docs?id=e9x2hEntity - Height - Expression | LuskReturns the Height of an Entity....https://skdocs.org/docs?id=sx7owEntity - High Speed Swimming Splash Sound - Expression | LuskReturns the Sound this entity makes when splashing in water at high speeds. For most entities, this is just 'ENTITY_GENE...https://skdocs.org/docs?id=6eh2mEntity - is Aggressive - Condition | LuskChecks if the provided entities are aggressive.
Some mobs will raise their arm(s) when aggressive:
Drowned, Piglin, Ske...https://skdocs.org/docs?id=lq1cuEntity - is Aggressive (Property) - Expression | LuskReturns the Aggressive Property of an entity.
Can be set.
Some mobs will raise their arm(s) when aggressive:
Drowned, P...https://skdocs.org/docs?id=5elxwEntity - is Angry - Condition | LuskChecks if an entity is angry.
(Warden, PigZombie, Wolf, Enderman)...https://skdocs.org/docs?id=3mfzsEntity - is Angry (Property) - Expression | LuskReturns the Angry Property of an entity. (Warden, PigZombie, Wolf, Enderman)
Can be set for all except wardens.
To use ...https://skdocs.org/docs?id=q7zodEntity - is Converting - Condition | LuskChecks if the provided entities being converted.
(Hoglin, Husk, Piglin, Pig Zombie, Skeleton, Zombie, Zombie Villager)...https://skdocs.org/docs?id=p7zz5Entity - is Dancing - Condition | LuskChecks if an entity is dancing.
(Parrot, Allay, Piglin)...https://skdocs.org/docs?id=45ddsEntity - is From a Mob Spawner - Condition | LuskChecks whether this entity was spawned from a mob spawner....https://skdocs.org/docs?id=bvlwwEntity - is In Powdered Snow - Condition | LuskChecks if an entity is in powdered snow....https://skdocs.org/docs?id=5tccoEntity - is Interested (Property) - Expression | LuskReturns whether or not the provided foxes or wolves are interested.
Paper 1.18.2+ is required to use this with foxes....https://skdocs.org/docs?id=sec4fEntity - is Leashed - Condition | LuskChecks if an entity is leashed....https://skdocs.org/docs?id=hxoh2Entity - is Roaring - Condition | LuskChecks if an entity is roaring.
For ravagers, Paper 1.19.2+ is required....https://skdocs.org/docs?id=a1ci3Entity - is Screaming - Condition | LuskChecks if an entity is screaming.
(Goat, Enderman when using Paper 1.18.2+)...https://skdocs.org/docs?id=p7od3Entity - is Screaming (Property) - Expression | LuskReturns the Screaming Property of an entity.
This is for Endermen (Requires Paper and 1.18.2+) and Goats....https://skdocs.org/docs?id=k7uasEntity - is Sitting (Property) - Expression | LuskReturns whether an entity is sat. Can be set.
This works for Cats, Wolves, Parrots, Pandas and Foxes.
On Paper 1.20.1+ i...https://skdocs.org/docs?id=lqy95Entity - is Sleeping - Condition | LuskChecks if one or more living entities are awake or sleeping....https://skdocs.org/docs?id=at4ssEntity - is Standing - Condition | LuskChecks if an entity is standing, mainly polar bears, but other entities can be standing....https://skdocs.org/docs?id=8smfbEntity - is Tamed (Property) - Expression | LuskReturns whether the provided entities are tamed.
Can be set.
If tamed, an entity cannot be tamed by a player through no...https://skdocs.org/docs?id=7su3rEntity - is Underwater - Condition | LuskChecks if an entity is underwater....https://skdocs.org/docs?id=de818Entity - Item from Equipment Slot - Expression | LuskGets the item in one or more equipment slots of one or more entities, if the entity cannot use a provided slot it will f...https://skdocs.org/docs?id=nbvo7Entity - Love Duration - Expression | LuskReturns the love duration of an animal.
Can be set....https://skdocs.org/docs?id=njaycEntity - Make Burn Under the Sun - Effect | LuskMakes the provided entities burn (or not) when under the sun....https://skdocs.org/docs?id=njrjpEntity - on Damage Section - Section | LuskRuns the code inside of it when the provided entity takes damage.
Local Variables that are:
- defined BEFORE this secti...https://skdocs.org/docs?id=thnksEntity - on Death Section - Section | LuskRuns the code inside of it when the provided entity dies.
Local Variables that are:
- defined BEFORE this section CAN b...https://skdocs.org/docs?id=toqptEntity - on Heal Section - Section | LuskRuns the code inside of it when the provided entity gets healed.
Local Variables that are:
- defined BEFORE this section...https://skdocs.org/docs?id=xt277Entity - on Jump Section - Section | LuskRuns the code inside of it when the provided entity jumps.
Only works for horses on Spigot, Paper is required for playe...https://skdocs.org/docs?id=ekea0Entity - on Resurrect Section - Section | LuskRuns the code inside of it when the provided entity dies and may have the opportunity to be resurrected.
Will be called ...https://skdocs.org/docs?id=2uvoxEntity - on Right Click Section - Section | LuskRuns the code inside of it when the provided entity gets clicked.
Local Variables that are:
- defined BEFORE this secti...https://skdocs.org/docs?id=locjyEntity - Origin - Expression | LuskGets the location where this entity originates from.
This value can be null if the entity hasn't yet been added to the w...https://skdocs.org/docs?id=uw2s7Entity - Pose/Fixed Pose - Expression | LuskReturns the provided entities' current pose.
Note that the pose is only updated at the end of a tick, so it may be incon...https://skdocs.org/docs?id=ku3seEntity - Protocol ID - Expression | LuskReturns the network protocol ID for one or more entities....https://skdocs.org/docs?id=lvlknEntity - Should Burn During The Day (Property) - Expression | LuskReturns whether or not the provided entities should burn during the day.
Applies to zombies, skeletons (all types), and ...https://skdocs.org/docs?id=mprhaEntity - Should Burn In Day - Condition | LuskReturns whether or not the provided entities should burn during the day.
Applies to zombies, skeletons (all types), and ...https://skdocs.org/docs?id=cq72hEntity - Small Fall Damage Sound - Expression | LuskReturns the Sound this entity will make when falling from a small height....https://skdocs.org/docs?id=46dgdEntity - Snapshot - Expression | LuskCreates an EntitySnapshot representing the current state of this entity....https://skdocs.org/docs?id=fg2yeEntity - Spawn Category - Expression | LuskReturns the category of spawn to which this entity belongs....https://skdocs.org/docs?id=cbvspEntity - Spawn Reason - Expression | LuskGets the spawn reason that initially spawned this entity....https://skdocs.org/docs?id=o8j7jEntity - Swimming Sound - Expression | LuskReturns the Sound this entity makes while swimming....https://skdocs.org/docs?id=iycgyEntity - Swimming Splash Sound - Expression | LuskReturns the Sound this entity makes when splashing in water. For most entities, this is just 'ENTITY_GENERIC_SPLASH'....https://skdocs.org/docs?id=jlf7vEntity - Variant - Expression | LuskReturns the Variant of an Entity.
Can be set.
This does not use strings.
Currently supports:
- Cow (1.21.5+)
- Chicken ...https://skdocs.org/docs?id=ivxqlEntity - Width - Expression | LuskReturns the Width of an Entity....https://skdocs.org/docs?id=wi9i7Entity AI - Expression | SkriptReturns whether an entity has AI....https://skdocs.org/docs?id=l08lnEntity Attribute - Expression | SkriptThe numerical value of an entity's particular attribute.
Note that the movement speed attribute cannot be reliably used ...https://skdocs.org/docs?id=jw7rfEntity Damage Entity - Effect | SkBeeMake an entity damage another entity by a given amount....https://skdocs.org/docs?id=yjewbEntity Despawn - Effect | SkriptMake a living entity despawn when the chunk they're located at is unloaded.
Setting a custom name on a living entity aut...https://skdocs.org/docs?id=6ivhhEntity Effect - Type | SkBeeRepresents an effect that can be played on an entity.
NOTE: These are auto-generated and may differ between server versi...https://skdocs.org/docs?id=wlaoiEntity Effect - Effect | SkBeePlay different EntityEffects on entities.
Note: Some effects will only play on certain entities, ex: `wolf_shake` will ...https://skdocs.org/docs?id=qy532Entity Fire Burn Duration - Expression | SkriptHow much time an entity will be burning for....https://skdocs.org/docs?id=h9g6pEntity From ID - Expression | Skript-PacketGet the entity related to his ID in specified world...https://skdocs.org/docs?id=qpxjiEntity Id of Active Part - Expression | DisplayEntityUtilsGet the entity id of an active part....https://skdocs.org/docs?id=j1ec8Entity is in Liquid - Condition | SkriptChecks whether an entity is in rain, lava, water or a bubble column....https://skdocs.org/docs?id=8av3uEntity Is Sheared - Condition | SkriptChecks whether entities are sheared....https://skdocs.org/docs?id=2j0e3Entity is Wet - Condition | SkriptChecks whether an entity is wet or not (in water, rain or a bubble column)....https://skdocs.org/docs?id=1onmrEntity Memory - Expression | SkBeeGet/set memories of entities....https://skdocs.org/docs?id=gnzouEntity NoClip - Expression | SkBeeSet or get the noClip status of an entity (This will not work on players)...https://skdocs.org/docs?id=ykrzcEntity of Spawned Part - Expression | DisplayEntityUtilsGet the Display or Interaction entity that a spawned part represents...https://skdocs.org/docs?id=o3jrwEntity Origin Location - Expression | SkBeeRepresents the location where an entity originates from. Requires PaperMC....https://skdocs.org/docs?id=pt1jfEntity Owner - Expression | SkriptThe owner of a tameable entity (i.e. horse or wolf)....https://skdocs.org/docs?id=hzi0kEntity Pose - Type | SkBeeRepresents the pose of an entity.
NOTE: These are auto-generated and may differ between server versions....https://skdocs.org/docs?id=ufuvsEntity Pose - Expression | SkBeeGet/set the pose of an entity.
Note: While poses affect some things like hitboxes, they do not change the entity's state...https://skdocs.org/docs?id=4q2daEntity Potion Cause - Type | SkriptRepresents the cause of the action of a potion effect on an entity, e.g. arrow, command...https://skdocs.org/docs?id=irfkfEntity Remove Cause - Type | SkBeeRepresents the reasons an entity was removed from the world.
NOTE: These are auto-generated and may differ between serve...https://skdocs.org/docs?id=l8vkuEntity Shoot - Bow/Item - Condition | LuskReturns whether or not the consumable item should be consumed in the Entity Shoot Event....https://skdocs.org/docs?id=exq4mEntity Shoot - Bow/Item - Expression | LuskThe bow used to fire the arrow and the consumed arrow in the Entity Shoot Event.
Both can be null....https://skdocs.org/docs?id=obwkxEntity Shoot - Force - Expression | LuskThe force the arrow was launched with in the Entity Shoot Event.
This number ranges from 0 to 1....https://skdocs.org/docs?id=g6cayEntity Shoot Bow - Consumable - Expression | SkBeeGet the Item to be consumed in an entity shoot bow event (if any)....https://skdocs.org/docs?id=sadgjEntity Shoot Bow - Force - Expression | SkBeeGets the force the arrow was launched with in an entity shoot bow event.
This is a number between 0 and 1....https://skdocs.org/docs?id=papggEntity Shoot Bow - Projectile - Expression | SkBeeGet/set the projectile which will be launched in an entity shoot bow event.
NOTE: Setting doesn't appear to do anything...https://skdocs.org/docs?id=u43ilEntity Shoot Bow - Shot Bow - Expression | SkBeeGets the bow Item used to fire the arrow in an entity shoot bow event....https://skdocs.org/docs?id=uctx6Entity Shoot Bow - Should Consume - Expression | SkBeeGet/set whether or not the consumable item should be consumed in an entity shoot bow event....https://skdocs.org/docs?id=gif9lEntity Size - Expression | SkriptChanges the entity size of slimes and phantoms. This is not the same as changing the scale attribute of an entity.
When ...https://skdocs.org/docs?id=g1wq5Entity Snapshot - Type | SkriptRepresents a snapshot of an entity's data.
This includes all of the data associated with an entity (its name, health, at...https://skdocs.org/docs?id=a5n66Entity Snapshot - Expression | SkriptReturns the entity snapshot of a provided entity, which includes all the data associated with it (name, health, attribut...https://skdocs.org/docs?id=vbnavEntity Snapshot - As String - Expression | LuskGets the String NBT of the provided entity snapshots....https://skdocs.org/docs?id=4p0wgEntity Snapshot - Entity Type - Expression | LuskGets the entity type of the provided entity snapshots....https://skdocs.org/docs?id=439vgEntity Snapshot - From String - Expression | LuskAttempts to create an entity snapshots from a previously created string nbt of one....https://skdocs.org/docs?id=ka7uaEntity Snapshot - Spawn - Effect | LuskCreates an entity using this template and spawns it at the provided location.
This is an effect, not a section and can't...https://skdocs.org/docs?id=8aerhEntity Sound - Expression | SkriptGets the sound that a given entity will make in a specific scenario....https://skdocs.org/docs?id=f0wxbEntity Storage Entity Count - Expression | SkriptThe current number of entities stored inside an entity block storage (i.e. beehive).
The maximum amount of entities an e...https://skdocs.org/docs?id=u2odrEntity Storage Is Full - Condition | SkriptChecks to see if the an entity block storage (i.e beehive) is full....https://skdocs.org/docs?id=d9wm8Entity Ticking State - Expression | SkBeeRepresents whether or not an entity will tick.
Currently this only works for ArmorStands and requies a PaperMC server....https://skdocs.org/docs?id=7fsd4Entity Type - Type | SkriptThe type of an entity, e.g. player, wolf, powered creeper, etc....https://skdocs.org/docs?id=azfwhEntity Type with Amount - Type | SkriptAn entity type with an amount, e.g. '2 zombies'. I might remove this type in the future and make a more general 'type' t...https://skdocs.org/docs?id=ctpbvEntity Visibility - Expression | SkBeeGet/set visibility for entities. Armor stands on all versions, ItemFrames on 1.15+ and LivingEntities on 1.16.3+...https://skdocs.org/docs?id=cx28vEntity Visibility - Effect | SkriptChange visibility of the given entities for the given players.
If no players are given, will hide the entities from all ...https://skdocs.org/docs?id=lh3rqEntity/Block/BlockState/Item - is Collidable - Condition | LuskChecks whether the provided living entities, blocks, blockstates and items are collidable.
Info:
- LivingEntity: Some e...https://skdocs.org/docs?id=2gqiyEntity/Player/World from UUID - Expression | SkriptGet an entity, player, offline player or world from a UUID.
Unloaded entities or players that are offline (when using 'p...https://skdocs.org/docs?id=y6h04Entity/Snapshot - NBT String - Expression | LuskGets the provided entities or entity snapshots as their NBT string.
Don't rely on this as the structure of the results c...https://skdocs.org/docs?id=3av77EntityBlockStorage - Add/Release entities - Effect | SkBeeAdd/release entities to/from blocks which can store entities.
When releasing bees at night/during rain, they will immedi...https://skdocs.org/docs?id=ihh3tEntityBlockStorage - Entity Count - Expression | SkBeeGet the amount of entities currently stored in a storage block.
As of 1.15 this only includes beehives/bee nests! Requir...https://skdocs.org/docs?id=chb9eEntityBlockStorage - Is Full - Condition | SkBeeCheck if an entity storage block is fully of entities.
As of 1.15 this only includes beehives/bee nests! Requires Spigot...https://skdocs.org/docs?id=imb4fEntityBlockStorage - Max Entities - Expression | SkBeeGet/Set the max amount of entities which can be stored in a block.
As of 1.15 this only includes beehives/bee nests! Req...https://skdocs.org/docs?id=271adEnum - Expression | Skript-PacketGet an Enum from a class...https://skdocs.org/docs?id=dripkEquip - Effect | SkriptEquips or unequips an entity with the given itemtypes (usually armor).
This effect will replace any armor that the entit...https://skdocs.org/docs?id=w0lrcEquipment Slot - Type | SkriptRepresents an equipment slot of an entity....https://skdocs.org/docs?id=v4eelEquipment Slot Group - Type | SkBeeRepresents different groups of equipment slots.
NOTE: These are auto-generated and may differ between server versions....https://skdocs.org/docs?id=b71f8Equippable Component - Expression | SkriptThe equippable component of an item. Any changes made to the equippable component will be present on the item.
NOTE: Equ...https://skdocs.org/docs?id=mhs7gEquippable Component - Allowed Entities - Expression | SkriptThe entities allowed to wear the item.
NOTE: Equippable component elements are experimental. Thus, they are subject to c...https://skdocs.org/docs?id=4o734Equippable Component - Camera Overlay - Expression | SkriptThe camera overlay for the player when the item is equipped.
Example: The jack-o'-lantern view when having a jack-o'-lan...https://skdocs.org/docs?id=hy103Equippable Component - Can Be Dispensed - Condition | SkriptWhether an item can be dispensed by a dispenser.
NOTE: Equippable component elements are experimental. Thus, they are su...https://skdocs.org/docs?id=y3ymzEquippable Component - Can Be Sheared Off - Condition | SkriptWhether an item can be sheared off of an entity.
NOTE: Equippable component elements are experimental. Thus, they are su...https://skdocs.org/docs?id=bdeqkEquippable Component - Can Equip On Entities - Condition | SkriptWhether an entity should equip the item when right clicking on the entity with the item.
NOTE: Equippable component elem...https://skdocs.org/docs?id=kugacEquippable Component - Can Swap Equipment - Condition | SkriptWhether an item can swap equipment by right clicking with it in your hand.
The item will swap places of the set 'equipme...https://skdocs.org/docs?id=dndczEquippable Component - Dispense - Effect | SkriptWhether the item can be dispensed by a dispenser.
NOTE: Equippable component elements are experimental. Thus, they are s...https://skdocs.org/docs?id=txxaqEquippable Component - Equip On Entities - Effect | SkriptWhether an entity should equip the item when right clicking on the entity with the item.
NOTE: Equippable component elem...https://skdocs.org/docs?id=iukuoEquippable Component - Equip Sound - Expression | SkriptThe sound to be played when the item is equipped.
NOTE: Equippable component elements are experimental. Thus, they are s...https://skdocs.org/docs?id=k2iczEquippable Component - Equipment Slot - Expression | SkriptThe equipment slot an item can be equipped to.
NOTE: Equippable component elements are experimental. Thus, they are subj...https://skdocs.org/docs?id=ca6iyEquippable Component - Lose Durability - Effect | SkriptWhether the item should take damage when the wearer gets injured.
NOTE: Equippable component elements are experimental. ...https://skdocs.org/docs?id=euiewEquippable Component - Model - Expression | SkriptThe model of the item when equipped.
The model key is represented as a namespaced key.
A namespaced key can be formatted...https://skdocs.org/docs?id=16oe7Equippable Component - Shear Off - Effect | SkriptWhether the item can be sheared off of entities.
NOTE: Equippable component elements are experimental. Thus, they are su...https://skdocs.org/docs?id=su6uuEquippable Component - Shear Sound - Expression | SkriptThe sound to be played when the item is sheared off of an entity.
NOTE: Equippable component elements are experimental. ...https://skdocs.org/docs?id=xawf5Equippable Component - Swap Equipment - Effect | SkriptWhether the item can be swapped by right clicking with it in your hand.
NOTE: Equippable component elements are experime...https://skdocs.org/docs?id=5wk83Equippable Component - Will Lose Durability - Condition | SkriptWhether an item will be damaged when the wearer gets injured.
NOTE: Equippable component elements are experimental. Thus...https://skdocs.org/docs?id=e3bhzEquippable Components - Type | SkriptRepresents an equippable component used for items.
NOTE: Equippable component elements are experimental. Thus, they are ...https://skdocs.org/docs?id=3v2b4