/Index/Docs/Page 9
4001–4130 of 4,130
Vectors - Random Vector
ExpressionSkript
Creates a random unit vector./docs?id=Skript-ExprVectorRandom
Vectors - Spherical Shape
ExpressionSkript
Forms a 'spherical shaped' vector using yaw and pitch to manipulate the current point./docs?id=Skript-ExprVectorSpherical
Vectors - Squared Length
ExpressionSkript
Gets the squared length of a vector./docs?id=Skript-ExprVectorSquaredLength
Vectors - Vector Between Locations
ExpressionSkript
Creates a vector between two locations./docs?id=Skript-ExprVectorBetweenLocations
Vectors - Vector from Location
ExpressionSkript
Creates a vector from a location./docs?id=Skript-ExprVectorOfLocation
Vectors - Vector from Yaw and Pitch
ExpressionSkript
Creates a vector from a yaw and pitch value./docs?id=Skript-ExprVectorFromYawAndPitch
Vectors - Vector Projection
ExpressionSkript
An expression to get the vector projection of two vectors./docs?id=Skript-ExprVectorProjection
Vehicle
EffectSkript
Makes an entity ride another entity, e.g. a minecart, a saddled pig, an arrow, etc./docs?id=Skript-EffVehicle
Vehicle
ExpressionSkript
The vehicle an entity is in, if any. This can actually be any entity, e.g. spider jockeys are skeletons that ride on a spider, so the spider is the 'vehicle' of the skeleton. See also: <a href='#ExprPassenger'>passenger</a>/docs?id=Skript-ExprVehicle
Vehicle
TypeSkript
Represents a vehicle./docs?id=Skript-vehicle
Velocity
ExpressionSkript
Gets or changes velocity of an entity or particle. Setting the velocity of a particle will remove its random dispersion and force it to be a single particle./docs?id=Skript-ExprVelocity
Version
TypeLusk
A Minecraft Version./docs?id=Lusk-8851
Version
ExpressionSkript
The version of Bukkit, Minecraft or Skript respectively./docs?id=Skript-ExprVersion
Version - from String
ExpressionLusk
Gets a version from a string./docs?id=Lusk-ExprVersion
Version - is Valid
ConditionLusk
Checks if the string is a valid version/docs?id=Lusk-CondVersionValid
Version String
ExpressionSkript
The text to show if the protocol version of the server doesn't match with protocol version of the client. You can check the <a href='#ExprProtocolVersion'>protocol version</a> expression for more information about this. This can only be set in a <a href='#server_list_ping'>server list ping</a> event./docs?id=Skript-ExprVersionString
Vibration
FunctionSkBee
Creates a new vibration to be used with 'vibration' particle. `to` = The destination location the particle will travel to. `arrivalTime` = The time it will take to arrive at the destination location./docs?id=SkBee-vibration
View Distance
ExpressionSkript
The view distance of a world or a player. The view distance of a player is the distance in chunks sent by the server to the player. This has nothing to do with client side view distance settings. View distance is capped between 2 to 32 chunks./docs?id=Skript-ExprViewDistance
View Distance of Client
ExpressionSkript
The view distance of the client. Can not be changed. This differs from the server side view distance of player as this will retrieve the view distance the player has set on their client./docs?id=Skript-ExprClientViewDistance
View Range
ExpressionDisplayEntityUtils
Get/Set the view range of an active group/part/filter/docs?id=DisplayEntityUtils-ExprActiveViewRange
Viewers
ExpressionSkript
Represents something that is viewing something./docs?id=Skript-PropExprViewers
Villager - Effects
EffectSkBee
A few effects to make villagers do things./docs?id=SkBee-EffVillagerEffects
Villager Acquire Trade
EventSkBee
Called whenever a villager acquires a new trade./docs?id=SkBee-villager_acquire_trade
Villager Career Change Reason
TypeSkript
Represents a reason why a villager changed its career./docs?id=Skript-villagercareerchangereason
Villager Level/Experience
ExpressionSkript
Represents the level/experience of a villager. The level will determine which trades are available to players (value between 1 and 5, defaults to 1). When a villager's level is 1, they may lose their profession if they don't have a workstation. Experience works along with the leveling system, determining which level the villager will move to. Experience must be greater than or equal to 0. Learn more about villager levels on <a href='https://minecraft.wiki/w/Trading#Level'>Minecraft Wiki</a>/docs?id=Skript-ExprVillagerLevel
Villager Profession
ExpressionSkript
Represents the profession of a villager/zombie villager./docs?id=Skript-ExprVillagerProfession
Villager Profession
TypeSkript
Represents the different professions of villagers./docs?id=Skript-villagerprofession
Villager Type
ExpressionSkript
Represents the type of a villager/zombie villager. This usually represents the biome the villager is from./docs?id=Skript-ExprVillagerType
Villager Type
TypeSkript
Represents the different types of villagers. These are usually the biomes a villager can be from./docs?id=Skript-villagertype
Vindicator - is Johnny
ConditionLusk
Checks if a vindicator is Johnny./docs?id=Lusk-CondVindicatorJohnny
Vindicator - Johnny State
ExpressionLusk
Get and Set whether 1 or more vindicators are Johnny. Changing this does not modify the vindicator's name./docs?id=Lusk-ExprVindicatorJohnny
Virtual Inventory
Expressionskript-gui
Obtains a new inventory that can be used for creating a GUI./docs?id=skript-gui-ExprVirtualInventory
Voice Channel Status
ExpressionDiSky
The custom voice status text currently set on this voice channel./docs?id=DiSky-PropVoiceChannelVoiceStatus
Voice Channel With Id
ExpressionDiSky
The voice channel with the given id, from cache./docs?id=DiSky-GetterExpr_VoiceChannel
Voicechannel
TypeDiSky
/docs?id=DiSky-voicechannel
Voxel Shape
TypeLusk
A Voxel Shape, usually used for blocks such as Stairs. You can store those but it's not persistent across restarts./docs?id=Lusk-voxelshape
Voxel Shape - of Block
ExpressionLusk
Returns the detailed collision shape of a block./docs?id=Lusk-ExprVoxelShapeOf
Wake And Sleep
EffectSkript
Make bats and foxes sleep or wake up. Make villagers sleep by providing a location of a bed. Make players sleep by providing a location of a bed. Using 'with force' will bypass "nearby monsters" ,the max distance, allowing players to sleep even if the bed is far away, and lets players sleep in the nether and end. Does not work if the location of the bed is not in the world the player is currently in. Using 'without spawn location update' will make players wake up without setting their spawn location to the bed./docs?id=Skript-EffWakeupSleep
Warden - Anger
ExpressionLusk
Returns the anger of a warden. Angry = 80 or above Agitated = 40-79 Calm = 0-39 Use the respective conditions to check for those 3 states./docs?id=Lusk-ExprWardenAnger
Warden - Disturb
EffectLusk
Makes a warden sense a disturbance at the provided location./docs?id=Lusk-EffWardenDisturbance
Warden - is Agitated
ConditionLusk
Checks if a Warden is agitated./docs?id=Lusk-CondWardenAgitated
Warden - is Calm
ConditionLusk
Checks if a Warden is calm./docs?id=Lusk-CondWardenCalm
Warden - Prey
ExpressionLusk
Returns the entity at which this warden is most angry./docs?id=Lusk-ExprWardenPrey
Warden Anger (Event)
ExpressionLusk
Returns the past/future anger of the warden in the Warden Anger Change event. The future anger level can be set./docs?id=Lusk-ExprWardenEventAnger
Warden Anger Level
ExpressionSkript
The anger level a warden feels towards an entity. A warden can be angry towards multiple entities with different anger levels. If an entity reaches an anger level of 80+, the warden will pursue it. Anger level maxes out at 150./docs?id=Skript-ExprWardenEntityAnger
Warden Most Angered At
ExpressionSkript
The entity a warden is most angry at. A warden can be angry towards multiple entities with different anger levels./docs?id=Skript-ExprWardenAngryAt
Warning Distance of World Border
ExpressionSkript
The warning distance of a world border. The player's screen will be tinted red when they are within this distance of the border. Players only see a red tint when approaching a world's worldborder and the warning distance has to be an integer greater than or equal to 0./docs?id=Skript-ExprWorldBorderWarningDistance
Warning Time of World Border
ExpressionSkript
The warning time of a world border. If the border is shrinking, the player's screen will be tinted red once the border will catch the player within this time period./docs?id=Skript-ExprWorldBorderWarningTime
Watch Condition (Listener)
SectionskLambda
Edge-triggered condition watcher: polls a condition on a timer and fires on the transition, not on every poll. `watch when <condition> every %timespan%:` with `on rising:` (the moment it goes false -> true) and/or `on falling:` (true -> false). This is "do X the moment Y first becomes true" without writing a poll loop. The condition's state at the first poll is the baseline, so a transition is needed to fire (a condition already true at the start won't fire `on rising` until it goes false then true again). Optional entry: `owner: %offlineplayer/entity/chunk/world%` auto-stops the watcher when the owner goes away. Optional blocks: `on timeout:` (needs `within %timespan%`) and `on end:`. The result is a normal listener handle: `pause`, `resume`, `unregister`, `is registered`, and `/sklambda listeners` all work. The condition is checked on the main thread./docs?id=skLambda-SecWatchCondition
Watch Section (Listener)
SectionskLambda
Polls a value on a timer and runs `on change:` whenever it differs from the last poll (change detection built in). `watch %value% every %timespan%:` re-evaluates the expression each interval. `watch %lambda% for %arguments% every %timespan%:` calls the lambda with those arguments each interval. Inside `on change:`, `old value` and `new value` hold the previous and current values. Optional entry: `owner: %offlineplayer/entity/chunk/world%` auto-stops the watcher when the owner goes away. Optional blocks: `on timeout:` (needs `within %timespan%`) and `on end:` (runs whenever the watcher stops, for teardown). The result is a normal listener handle: `pause`, `resume`, `unregister`, `is registered`, and `/sklambda listeners` all work. Declare one with `set %~object% to a watcher on ...` then `register` it, or use the bare `watch ...` form to start immediately. The value is read on the main thread, so the watched expression/lambda must be safe there (the usual Skript rule)./docs?id=skLambda-SecWatch
Watched Value
ExpressionskLambda
Inside a watcher's `on change` block, the value before the change (`old value`) and after it (`new value`)./docs?id=skLambda-ExprWatchValue
Weather
ExpressionSkript
The weather of a world or player. Clearing or resetting the weather of a player will make the player's weather match the weather of the world. Clearing or resetting the weather of a world will make the weather clear./docs?id=Skript-ExprWeather
Weather Type
TypeSkript
The weather types sunny, rainy, and thundering./docs?id=Skript-weathertype
Webhook
TypeDiSky
/docs?id=DiSky-webhook
Webhook Channel
ExpressionDiSky
The channel the webhook posts to. Set it to a text channel to move the webhook./docs?id=DiSky-PropWebhookWebhookChannel
Webhook Message Avatar URL
ExpressionDiSky
The image URL the webhook displays as its avatar for this message only./docs?id=DiSky-PropWebhookMessageActionWebhookAvatarUrl
Webhook Message Thread
ExpressionDiSky
The thread the message is posted in. The webhook must belong to the thread's parent channel./docs?id=DiSky-PropWebhookMessageActionWebhookThread
Webhook Message Thread ID
ExpressionDiSky
The id of the thread the message is posted in, for when only the id is known./docs?id=DiSky-PropWebhookMessageActionWebhookThreadId
Webhook Message Username
ExpressionDiSky
The name the webhook displays for this message only, instead of its own./docs?id=DiSky-PropWebhookMessageActionWebhookUsername
Webhook Owner
ExpressionDiSky
The member who owns/created the webhook, or null if it is unknown./docs?id=DiSky-PropWebhookWebhookOwner
Webhook Source Channel ID
ExpressionDiSky
For a channel follower webhook, the id of the announcement channel it relays; nothing otherwise./docs?id=DiSky-PropWebhookWebhookSourceChannelId
Webhook Source Guild ID
ExpressionDiSky
For a channel follower webhook, the id of the guild whose announcements it relays; nothing otherwise./docs?id=DiSky-PropWebhookWebhookSourceGuildId
Webhook Token
ExpressionDiSky
The secret token of the webhook, or nothing when Discord did not expose it (for example a channel follower webhook). Anyone holding it can post through the webhook./docs?id=DiSky-PropWebhookClientWebhookToken
Webhook Type
ExpressionDiSky
The kind of the webhook: INCOMING (posts through its URL) or CHANNEL_FOLLOWER (created by following an announcement channel)./docs?id=DiSky-PropWebhookWebhookType
Webhook URL
ExpressionDiSky
The URL of the webhook (including its token)./docs?id=DiSky-PropWebhookWebhookUrl
Webhookaction
TypeDiSky
/docs?id=DiSky-webhookaction
Webhookclient
TypeDiSky
/docs?id=DiSky-webhookclient
Webhookmessageaction
TypeDiSky
/docs?id=DiSky-webhookmessageaction
Weight
Expressionskript-luckperms
Represents the weight of something./docs?id=skript-luckperms-PropExprWeight
WeightedList
TypeSkBee
A weighted list that allows for random selection based on entry weights./docs?id=SkBee-weightedlist
WeightedList - Add Entry
EffectSkBee
Adds an entry to a weighted list with a specified weight. Weight must be greater than 0./docs?id=SkBee-EffWeightedListAddEntry
WeightedList - Create
ExpressionSkBee
Creates a new weighted list for use with other WeightedList expressions./docs?id=SkBee-ExprWeightedListCreate
WeightedList - Random Element
ExpressionSkBee
Returns a random element from the provided weighted list. Optionally you can include an amount of multiple random weighted elements from the list./docs?id=SkBee-ExprWeightedListRandomElement
Welcome Channel Target
ExpressionDiSky
The channel a welcome screen entry points to. Empty when the bot cannot see it./docs?id=DiSky-PropWelcomeChannelWelcomeChannel
Welcome Screen Enabled
ExpressionDiSky
Whether the welcome screen is shown to new members of the guild./docs?id=DiSky-PropWelcomeScreenBuilderWelcomeScreenEnabled
Welcomechannel
TypeDiSky
/docs?id=DiSky-welcomechannel
Welcomescreen
TypeDiSky
/docs?id=DiSky-welcomescreen
Welcomescreenbuilder
TypeDiSky
/docs?id=DiSky-welcomescreenbuilder
Whether
ExpressionSkript
A shorthand for returning the result of a condition (true or false). This is functionally identical to using 'true if <condition> else false'. Many conditions also support being changed through this expression, typically using 'set'./docs?id=Skript-ExprWhether
While Loop
SectionSkript
While Loop sections are loops that will just keep repeating as long as a condition is met./docs?id=Skript-SecWhile
Whitelist
ExpressionSkript
An expression for obtaining and modifying the server's whitelist. Players may be added and removed from the whitelist. The whitelist can be enabled or disabled by setting the whitelist to true or false respectively./docs?id=Skript-ExprWhitelist
Will Be Damaged
ConditionLusk
This Condition requires Paper. Checks whether or not the entity in the Pre Damage Event will be damaged./docs?id=Lusk-CondWillBeDamaged
Will Consume Boosting Firework
ConditionSkript
Checks to see if the firework used in an 'elytra boost' event will be consumed./docs?id=Skript-CondElytraBoostConsume
Will Despawn
ConditionSkript
Checks if the dropped item will be despawned naturally through Minecraft's timer./docs?id=Skript-CondItemDespawn
Will Despawn
ConditionSkript
Checks if the dropped item will be despawned naturally through Minecraft's timer./docs?id=Skript-CondItemDespawn-2
Will Raise Composter Level
ConditionLusk
This Condition requires Paper. Checks whether or not the composter's level will rise in a Compost Item Event/docs?id=Lusk-CondRiseComposterLevel
With Fire Resistance
ExpressionSkript
Creates a copy of an item with (or without) fire resistance./docs?id=Skript-ExprWithFireResistance
Wolf Variant
TypeSkript
Represents the variant of a wolf entity. NOTE: Minecraft namespaces are supported, ex: 'minecraft:ashen'./docs?id=Skript-WolfVariant
world
FunctionSkript
Gets a world from its name./docs?id=Skript-world-2
World
ExpressionSkript
The world the event occurred in./docs?id=Skript-ExprWorld
World
TypeSkript
One of the server's worlds. Worlds can be put into scripts by surrounding their name with double quotes, e.g. "world_nether", but this might not work reliably as text uses the same syntax./docs?id=Skript-world
World AutoSave
ExpressionSkBee
Turn on/off world auto saving. This will prevent changes in the world to be saved to file. This doesn't appear to work when the server stops, so you may need to manually unload your world./docs?id=SkBee-ExprWorldAutoSave
World Border
ExpressionSkript
Get the border of a world or a player. A player's world border is not persistent. Restarts, quitting, death or changing worlds will reset the border./docs?id=Skript-ExprWorldBorder
World Border
TypeSkript
Represents the border of a world or player./docs?id=Skript-worldborder
World Creator
ExpressionSkBee
Create a new world creator. This will be used to create a new world. After creating a world creator you will need to load the world. **Name/Key**: - Name: This is the name of your new world (As of Minecraft 26.1, names are discouraged and keys are suggested. - Key: This is the key of your new world, and is used to identify it. - As of Minecraft 26.1, the key will determine where your world folder is saved within the `world/dimensions` folder. **Other**: - Copy will create a fresh new world with the same seed and settings. - Clone will create a carbon copy of your world, if the world is large, this process may take a while. The file copying process will happen on another thread, so this won't freeze your server. - `without saving` = Optionally prevent saving of the world that will be cloned. Saving freezes the server for a bit so this can help speed up the process... if you don't need that world saved at this moment in time./docs?id=SkBee-ExprWorldCreator
World Creator
TypeSkBee
Used to create new worlds./docs?id=SkBee-worldcreator
World Creator - Create Section
ExpressionSkBee
Create a new world creator with several options to customize. **Entires**: - `key` = Represents the NamespacedKey of your world (required, accepts NamespacedKey/String). - `seed` = Represents the seed if your world [optional, defaults to random]. - `world_type` = The WorldType of your world [optional, defaults to normal]. - `environment` = The Environment of your world [optional, defaults to normal]. - `generator_settings` = The generator settings of your world used for flat worlds [optional String]. - `structures` = Whether to generate vanilla structures in the world [optional Boolean, defaults to true]. - `hardcore` = Whether to enable hardcore mode in the world [optional Boolean, defaults to false]. - `load_on_start` = Whether to load the world automatically on server start [optional Boolean, defaults to false]. - `spawn_location` = The spawn location of the world [optional Location, Minecraft will try to find one for you]. - `chunk_generator` = A custom chunk generator [optional String, ID of a custom chunk generator]. - `copy_world` = A World to copy settings from [optional World]. - `clone_world` = A World to fully clone [optional World]./docs?id=SkBee-ExprWorldCreatorSection
World Creator Options
ExpressionSkBee
Set different options for world creators. See SkBee wiki for more details. NOTE: 'load on start' will bypass 'auto-load-custom-worlds' in SkBee config. `fixed spawn location` = This is used to override Minecraft attempting to find a spawn location (Which takes a LONG time), this option can greatly speed up world creation./docs?id=SkBee-ExprWorldCreatorOption
World Edit Mask
Typeskript-worldedit
Represents a mask that can be used for WorldEdit operations./docs?id=skript-worldedit-worldeditmask
World Edit Pattern
Typeskript-worldedit
Represents a pattern that can be used for WorldEdit operations./docs?id=skript-worldedit-worldeditpattern
World Edit Region
Typeskript-worldedit
Represents a region that can be used for WorldEdit operations./docs?id=skript-worldedit-worldeditregion
World Environment
ExpressionSkript
The environment of a world/docs?id=Skript-ExprWorldEnvironment
World Environment
TypeSkript
Represents the environment of a world./docs?id=Skript-environment
World Exists
ConditionSkBee
Check if a world exists in your world directory./docs?id=SkBee-CondWorldExists
World from Name
ExpressionSkript
Returns the world from a string./docs?id=Skript-ExprWorldFromName
World GameRule Change
EventSkBee
Called when a gamerule is changed in a world./docs?id=SkBee-world_gamerule_change
World Seed
ExpressionSkript
The seed of given world. Note that it will be returned as Minecraft internally treats seeds, not as you specified it in world configuration./docs?id=Skript-ExprSeed
World Spawn Limit
ExpressionSkBee
Get/set the spawn limit of a world. If the world is ommited, the server spawn limit will be returned. World spawn limits can be changed, server spawn limits cannot. If set to a negative number the world will use the server-wide spawn limit instead, reset will do the same. You can read more about [**Mob Caps**](https://minecraft.wiki/w/Mob_spawning#Java_Edition_mob_cap) on McWiki Note: The `misc` category is not supported by this expression. Note: Changes are not persistent thru server restarts./docs?id=SkBee-ExprWorldSpawnLimit
World Time
ExpressionSkBee
Get/set the time of world, represented as an integer. `world time` = The 24000 tick day cycle of a world. `full world time` = The time of a world over all days./docs?id=SkBee-ExprWorldTime
WorldBorder - Change Duration
ExpressionLusk
Returns the duration of the change in the World Border Start Change event. Can be set. Requires Paper./docs?id=Lusk-ExprWorldBorderChangeDuration
WorldBorder - Change is Instant
ConditionLusk
This Condition requires Paper. Checks whether or not the worldborder change is instant in the worldborder change event/docs?id=Lusk-CondIsInstantWorldBorderChange
WorldBorder - New/Old Size
ExpressionLusk
Returns the new/old anger of the warden in the World Border Change events. Can be set only within the Start variant of the event./docs?id=Lusk-ExprWorldBorderChangeSize
WorldGuard Move Type
Expressionskript-worldguard
The movement type in a 'region enter/leave' event. This represents how the player ended up in/out of a region./docs?id=skript-worldguard-ExprMoveType
Worlds
ExpressionSkript
All worlds of the server, useful for looping./docs?id=Skript-ExprWorlds
Wrapped List
TypeSkCheese
Represents a wrapped list./docs?id=SkCheese-wrappedlist
WrappedList - New Wrapped List
ExpressionSkCheese
Converts a list variable to a wrapped list./docs?id=SkCheese-ExprWrappedList
WrappedList - Unwrap List
EffectSkCheese
Unwraps a wrapped list inside a list variable./docs?id=SkCheese-EffUnwrapWrappedList
Wrapper Class
ExpressionTesttySK
Gets the wrapper class for a given name, useful for comparisons/docs?id=ClassySK-ExprClass
WXYZ Component/Coordinate
ExpressionSkript
Gets or changes the W, X, Y or Z component of anything with these components/coordinates, like locations, vectors, or quaternions. The W axis is only used for quaternions, currently./docs?id=Skript-PropExprWXYZ
X of Item/Entity Type
ExpressionSkript
An expression for using an item or entity type with a different amount./docs?id=Skript-ExprXOf
X Times
ExpressionSkript
Integers between 1 and X, used in loops to loop X times./docs?id=Skript-ExprTimes
YAML
Expressionskript-yaml
Gets, sets, removes values/nodes etc.. of a cached yaml file - Requires the id used/created from the load effect - This expression does not save to file - Lists accept list variables for input - Using 'without string checks' optional is a tiny bit faster but doesn't check/convert strings for numbers or booleans/docs?id=skript-yaml-ExprYaml
YAML Comments/header
Expressionskript-yaml
Gets, sets, deletes comments or the header of a cached yaml file - Headers don't contain '#' so add it yourself if you want it - Comments can only be at root level ie. 'root' not 'root.something' - Both comment and header expressions can be set to multiple elements - This expression does not save to file - Option to have an extra line or not depending if you use comment or header - Any 'extra lines' are removed when deleting comments/headers/docs?id=skript-yaml-ExprYamlComments
YAML list value
Expressionskript-yaml
Gets, sets, removes values from a list from a cached yaml file using an index - Requires index between 1 and the size of the list - Requires the id used/created from the load effect - This expression does not save to file - Using 'without string checks' optional is a tiny bit faster but doesn't check/convert strings for numbers or booleans/docs?id=skript-yaml-ExprListValue
Yaml Loop
Expressionskript-yaml
The currently looped value of a yaml expression./docs?id=skript-yaml-ExprLoopYaml
YAML Node Is Type
Conditionskript-yaml
Checks if a YAML node is a specific type (list, value, or node)./docs?id=skript-yaml-CondYamlNodeIsType
Yaw / Pitch
ExpressionSkript
The yaw or pitch of a location or vector. A yaw of 0 or 360 represents the positive z direction. Adding a positive number to the yaw of a player will rotate it clockwise. A pitch of 90 represents the negative y direction, or downward facing. A pitch of -90 represents upward facing. Adding a positive number to the pitch will rotate the direction downwards. Only Paper 1.19+ users may directly change the yaw/pitch of players./docs?id=Skript-ExprYawPitch
Zipped Lists
ExpressionskLambda
Walks two lists in lockstep, combining each pair of elements with a two-argument value lambda and returning a new list of the results. The lambda is invoked once per index with the matching elements as its two arguments. Iteration stops at the shorter list, and results whose lambda returns nothing are dropped./docs?id=skLambda-ExprZipped
Zombie Nautilus Variant
TypeSkript
Represents the variant of a zombie nautilus./docs?id=Skript-ZombieNautilusVariant
Zombify Villager
EffectSkript
Turn a villager into a zombie villager. Cure a zombie villager immediately or after specified amount of time. This effect removes the old entity and creates a new entity. Zombifying a villager stored in a variable will update the variable to the new zombie villager. Curing a zombie villager does not update the variable./docs?id=Skript-EffZombify